Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio dec26e15b3 Use colored output on CI for Doctest преди 1 година
.github dec26e15b3 Use colored output on CI for Doctest преди 1 година
core f7c43a8a19 Merge pull request #83800 from dsnopek/gdextension-callable-custom-object-id преди 1 година
doc bcf8a21e5f Merge pull request #83636 from AThousandShips/scroll_doc преди 1 година
drivers c5c90fd7b7 Merge pull request #83998 from chybby/83380-soft-shadows преди 1 година
editor aa3568b8dd Fix 2D bone weight editor not accounting for offset преди 1 година
main f8829c80bb Fix missing initial position modes for the main window. преди 1 година
misc 55282ddc10 Merge pull request #79527 from QbieShay/qbe/particles-rework преди 1 година
modules c05341e048 Merge pull request #83984 from akien-mga/openxr-1.0.31 преди 1 година
platform a0253e593c TTS_Linux: Fix size_t template issue on OpenBSD by using int consistently преди 1 година
scene e65459294c Merge pull request #84054 from AThousandShips/mesh_fix преди 1 година
servers 2dafd06114 Merge pull request #83906 from clayjohn/GL-vertex-padding преди 1 година
tests c0808d5083 fix assignment to vec2 tests преди 1 година
thirdparty f0b6677906 openxr: Sync with upstream 1.0.31, don't build obsolete dispatch table преди 1 година
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions преди 3 години
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` преди 3 години
.editorconfig b1eb737719 GDScript: Fix some lambda bugs преди 2 години
.git-blame-ignore-revs 704f085097 Header format commits to .git-blame-ignore-revs преди 2 години
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` преди 3 години
.gitignore 5c38e42161 Remove too greedy GCOV ignores from `.gitignore` преди 2 години
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. преди 5 години
.mailmap 2930fbeecd Update AUTHORS and DONORS list преди 2 години
AUTHORS.md 2930fbeecd Update AUTHORS and DONORS list преди 2 години
CHANGELOG.md f567af413a Clarify return value of get_dependencies() преди 2 години
CONTRIBUTING.md dff6752ac8 Cleanup various repository documentation files преди 1 година
COPYRIGHT.txt dff6752ac8 Cleanup various repository documentation files преди 1 година
DONORS.md 2930fbeecd Update AUTHORS and DONORS list преди 2 години
LICENSE.txt d95794ec8a One Copyright Update to rule them all преди 2 години
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files преди 1 година
README.md dff6752ac8 Cleanup various repository documentation files преди 1 година
SConstruct 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds преди 1 година
gles3_builders.py 51ed3aef63 Vertex and attribute compression to reduce the size of the vertex format. преди 1 година
glsl_builders.py c9c941e339 CI: Update static checks to black 23.3.0 преди 2 години
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
icon.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md преди 4 години
icon_outlined.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face преди 4 години
logo.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths преди 2 години
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG преди 2 години
methods.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds преди 1 година
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder преди 2 години
scu_builders.py 495245ed89 SCons: Reduce and cleanup verbose output for SCU builds преди 1 година
version.py 1ff9123f21 Bump version to 4.2-beta преди 1 година

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs