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Hugo Locurcio def2059d67 Implement zooming using Ctrl + Mouse wheel in the TileMap editor 5 vuotta sitten
.github a7214a4b9b GitHub: Remove feature request placeholder template 5 vuotta sitten
core d7cf1b5c73 Fix docs generation for Vector2i/Vector3i/Rect2i 5 vuotta sitten
doc dc67d0737b Merge pull request #39257 from Chaosus/fix_integer_vectors_doc 5 vuotta sitten
drivers 5e62a2ee75 Vulkan: Initialize struct members on declaration 5 vuotta sitten
editor def2059d67 Implement zooming using Ctrl + Mouse wheel in the TileMap editor 5 vuotta sitten
main 1620669f4e Merge pull request #39051 from Xrayez/geometry-split 5 vuotta sitten
misc 22c718ab17 SCons: Improve registration of compilation_db tool, check version 5 vuotta sitten
modules 7c74312217 SCons: Validate dependencies for linked multimedia modules 5 vuotta sitten
platform be22a1f9bc Fix inconsistent error messages with Android custom export templates 5 vuotta sitten
scene 901832e21c Merge pull request #39113 from nekomatata/bbcode-image-color 5 vuotta sitten
servers 61b3eb3b28 Light2D shadow mask construction fix 5 vuotta sitten
thirdparty 59780fd046 xatlas: Sync with upstream 470576d 5 vuotta sitten
.appveyor.yml 5a6f275b74 Added compilation database support for clang and gcc 5 vuotta sitten
.clang-format 0be6d925dc Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 5 vuotta sitten
.clang-tidy 0ee0fa42e6 Style: Enforce braces around if blocks and loops 5 vuotta sitten
.editorconfig b38283a6b7 Miscellaneous cleanup for the Android codebase: 5 vuotta sitten
.gitattributes 0325e9e03b Mark `*.tza` files as binary in `.gitattributes` for old Git versions 5 vuotta sitten
.gitignore a712e14038 Add `custom.py` to .gitignore 5 vuotta sitten
.mailmap 74d60328f8 Update AUTHORS and DONORS list 5 vuotta sitten
.travis.yml 43371c9fbe Activate emscripten with no-embedded option. 5 vuotta sitten
AUTHORS.md 74d60328f8 Update AUTHORS and DONORS list 5 vuotta sitten
CHANGELOG.md 989b48badc Changelog: Mention 3.2 changes to TileMap features 5 vuotta sitten
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 vuotta sitten
CONTRIBUTING.md 7b5c502ba5 Improve `CONTRIBUTING.md` and update it to follow recent changes 5 vuotta sitten
COPYRIGHT.txt 59780fd046 xatlas: Sync with upstream 470576d 5 vuotta sitten
DONORS.md 28e9a78859 Update DONORS list 5 vuotta sitten
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 vuotta sitten
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 vuotta sitten
README.md 17ac8c1e9b Add TODOs Badge to README 5 vuotta sitten
SConstruct 7c74312217 SCons: Validate dependencies for linked multimedia modules 5 vuotta sitten
gles_builders.py c74d65cec8 GLSL: Change shader type specifier from [vertex] to #[vertex] 5 vuotta sitten
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 vuotta sitten
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 vuotta sitten
methods.py 7c74312217 SCons: Validate dependencies for linked multimedia modules 5 vuotta sitten
platform_methods.py cd4e46ee65 SCons: Format buildsystem files with psf/black 5 vuotta sitten
version.py 9823dab954 Bump version to 4.0-dev 5 vuotta sitten

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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