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Pāvels Nadtočajevs e00b7dc72d [Windows] Fix borderless maximized window mode. 5 ماه پیش
.github b33072a48f Merge pull request #104307 from akien-mga/ci-macos-vulkan-sdk-optional 5 ماه پیش
core 2d885a3163 Sanitize ClassDB locking 5 ماه پیش
doc 1ba856565d Merge pull request #104524 from wheatear-dev/disable-colors-doc-option 5 ماه پیش
drivers f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 ماه پیش
editor 9328d24a72 Merge pull request #104296 from Rindbee/fix-editor-crash-when-inspecting-2-objects-handled-by-the-same-plugin 5 ماه پیش
main 3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 5 ماه پیش
misc d7a9a9a951 Support NO_COLOR environment variable in doc_status.py 5 ماه پیش
modules b699508b07 Merge pull request #104599 from mihe/jolt/rest-info-shape-index 5 ماه پیش
platform e00b7dc72d [Windows] Fix borderless maximized window mode. 5 ماه پیش
scene e10974b188 Merge pull request #104578 from KoBeWi/final_interpolasy 5 ماه پیش
servers b7632687f4 Merge pull request #104334 from ztc0611/fix-movie-writer-viewport 5 ماه پیش
tests f810c74c19 Merge pull request #104221 from Teschnique/fix-issue-100590 5 ماه پیش
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.clang-format 03c83cea1e Style: Enable clang-format's `InsertBraces` config 8 ماه پیش
.clang-tidy 048f8442e3 Style: Minor pre-commit & `yaml` adjustments 8 ماه پیش
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 ماه پیش
.editorconfig 742bd5cc4c Style: Ensure svgs have trailing newlines 6 ماه پیش
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 ماه پیش
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 سال پیش
.gitignore 89ea5b3d00 Update to latest version of Swappy 6 ماه پیش
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.pre-commit-config.yaml 1782c72592 Revert `mypy` update (`1.15.0` -> `1.14.1`) 6 ماه پیش
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 ماه پیش
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 ماه پیش
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 سال پیش
COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 7 ماه پیش
DONORS.md 3ef055fecb Update AUTHORS and DONORS list 6 ماه پیش
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 سال پیش
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 سال پیش
README.md dff6752ac8 Cleanup various repository documentation files 1 سال پیش
SConstruct b6e947ddba Merge pull request #104148 from YeldhamDev/scons_move_env_checks 5 ماه پیش
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 6 ماه پیش
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 6 ماه پیش
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 سال پیش
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ماه پیش
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 سال پیش
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ماه پیش
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 سال پیش
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ماه پیش
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 سال پیش
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ماه پیش
methods.py 10ed66f28c SCons: Add emitter to declutter build objects 6 ماه پیش
platform_methods.py e0693f8ad8 Add loongarch64 support 9 ماه پیش
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 ماه پیش
scu_builders.py aea559b39a Allow to compile the engine without XR support 6 ماه پیش
version.py 1c35a31b9e Bump version to 4.5-dev 6 ماه پیش

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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