Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Pāvels Nadtočajevs e00b7dc72d [Windows] Fix borderless maximized window mode. 5 月之前
.github b33072a48f Merge pull request #104307 from akien-mga/ci-macos-vulkan-sdk-optional 5 月之前
core 2d885a3163 Sanitize ClassDB locking 5 月之前
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main 3358128dc2 Disable broken Vulkan layers before running RenderingDevice tests. 5 月之前
misc d7a9a9a951 Support NO_COLOR environment variable in doc_status.py 5 月之前
modules b699508b07 Merge pull request #104599 from mihe/jolt/rest-info-shape-index 5 月之前
platform e00b7dc72d [Windows] Fix borderless maximized window mode. 5 月之前
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.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 月之前
.editorconfig 742bd5cc4c Style: Ensure svgs have trailing newlines 6 月之前
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 月之前
.gitattributes ade3bc9683 Correct C++ highlighting settings in .gitattributes 1 年之前
.gitignore 89ea5b3d00 Update to latest version of Swappy 6 月之前
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.pre-commit-config.yaml 1782c72592 Revert `mypy` update (`1.15.0` -> `1.14.1`) 6 月之前
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COPYRIGHT.txt 100225c081 clipper2: Update to 1.5.2 7 月之前
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LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 年之前
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SConstruct b6e947ddba Merge pull request #104148 from YeldhamDev/scons_move_env_checks 5 月之前
gles3_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 6 月之前
glsl_builders.py 96fdaa616b Style: Integrate `#pragma once` in builders/checks 6 月之前
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 年之前
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 年之前
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 年之前
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 年之前
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 月之前
methods.py 10ed66f28c SCons: Add emitter to declutter build objects 5 月之前
platform_methods.py e0693f8ad8 Add loongarch64 support 9 月之前
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 月之前
scu_builders.py aea559b39a Allow to compile the engine without XR support 6 月之前
version.py 1c35a31b9e Bump version to 4.5-dev 6 月之前

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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