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Luis Sanchez e00d20aa5a Fix files_dropped in HTML5 export. 3 rokov pred
.github d04368a41b CI: Update black to 21.10b0 3 rokov pred
core 7eae6cd310 RID tracked handles better error messages for dangling RIDs 3 rokov pred
doc 229489f7b7 Expose `ScriptEditor::edit` to scripting 3 rokov pred
drivers 7134ef90bb Fix leaking environment RIDs in GLES2 3 rokov pred
editor 229489f7b7 Expose `ScriptEditor::edit` to scripting 3 rokov pred
main 3d981b8265 Add option to use handles to RID 3 rokov pred
misc 85ff6e3e07 Fixed pre-commit-black file extensions 3 rokov pred
modules 6eb1c92cea Fix custom built-in script names 3 rokov pred
platform e00d20aa5a Fix files_dropped in HTML5 export. 3 rokov pred
scene 98e0ebfc4b Merge pull request #55480 from univeous/fix-joystick-focus-3.x 3 rokov pred
servers 3d981b8265 Add option to use handles to RID 3 rokov pred
thirdparty 8a4c583538 Fix crash when loading an invalid mp3 file 3 rokov pred
.clang-format 87c80f529f clang-format: Enable `BreakBeforeTernaryOperators` 3 rokov pred
.clang-tidy 140350d767 Style: Enforce braces around if blocks and loops 4 rokov pred
.editorconfig 17551fe29e [3.x] Add a simple C# .editorconfig 4 rokov pred
.gitattributes fd942cd465 Upgrade Android Gradle to version 7.2 4 rokov pred
.gitignore 8c22d5a973 gitignore: Ignore Kate swap files 4 rokov pred
.mailmap fb8834bb91 Update AUTHORS and DONORS list 3 rokov pred
AUTHORS.md feecd894d8 Update my name on author file 3 rokov pred
CHANGELOG.md 206ba70f4b Bump version to 3.4-stable \o/ 3 rokov pred
CONTRIBUTING.md 2e9c6a5129 Link to Godot Contributors Chat instead of IRC 4 rokov pred
COPYRIGHT.txt d085385e60 zstd: Update to upstream version 1.5.0 3 rokov pred
DONORS.md f9bafe4ba4 Remove editor splash screen with sponsors logo 3 rokov pred
LICENSE.txt 49646383f1 Update copyright statements to 2021 4 rokov pred
LOGO_LICENSE.md 796ab24540 Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 rokov pred
README.md d250d910bc README updates and improvements, link license page 3 rokov pred
SConstruct 93808ce6cb Revert "Print a warning with unknown SCons variables to ease troubleshooting" 3 rokov pred
compat.py c87b4f9d71 SCons: Fix python2 compatibility after #37198 and #37248 5 rokov pred
gles_builders.py 4c710780d4 Implement async shader compilation plus caching for GL ES 3 3 rokov pred
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icon_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
icon_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
logo.png 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo.svg 70af74587a Remove two very slightly displaced duplicate vertices on Gobot's face 4 rokov pred
logo_outlined.png 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
logo_outlined.svg 9d6c827081 Add an outlined version of logo.png and icon.png and put it in README.md 4 rokov pred
methods.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links 3 rokov pred
platform_methods.py 7bf9787921 SCons: Format buildsystem files with psf/black 5 rokov pred
version.py 0cdcf1154f Allow dehardcoding documentation branch and URL in docs links 3 rokov pred

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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