Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fredia Huya-Kouadio e3d60bbd0c Remove the option to compress Android native libraries 4 maanden geleden
.github e0f8943d1e Make it possible to run CI manually if `DISABLE_GODOT_CI` is set. 4 maanden geleden
core 820380817a Exclude RD creation test functions from templates 4 maanden geleden
doc f3e0005266 Merge pull request #105547 from KoBeWi/default_ok_ok 4 maanden geleden
drivers 83ba0687f7 Merge pull request #106407 from DarioSamo/present-validation-error 4 maanden geleden
editor fdde7c3307 Merge pull request #105208 from hakro/2d-physical-keys 4 maanden geleden
main 7439ea95f6 Merge pull request #105302 from KoBeWi/scenic 4 maanden geleden
misc e7e48cd58c Allow undoredo actions to not make history unsaved 4 maanden geleden
modules 5e27318b6c Merge pull request #106366 from jrouwe/fix_106301 4 maanden geleden
platform e3d60bbd0c Remove the option to compress Android native libraries 4 maanden geleden
scene f3e0005266 Merge pull request #105547 from KoBeWi/default_ok_ok 4 maanden geleden
servers 4daa677fcb Merge pull request #106316 from Rudolph-B/depth-buffer-debug 4 maanden geleden
tests 56cc2bb68a Merge pull request #105848 from leandro-benedet-garcia/delete_cache 4 maanden geleden
thirdparty 2a89ec5ccd Fix libjpeg-turbo not working on 32-bit builds 4 maanden geleden
.clang-format dd5460c32a Style: Declare inline macros as attributes 5 maanden geleden
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 4 maanden geleden
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 maanden geleden
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 5 maanden geleden
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 maanden geleden
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 4 maanden geleden
.gitignore 4b4144cc39 Annual versions bump for the Android platform 4 maanden geleden
.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 maanden geleden
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 5 maanden geleden
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 maanden geleden
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 maanden geleden
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 jaar geleden
COPYRIGHT.txt 88c0552077 Merge pull request #104462 from solidpixel/astcenc_5.3.0 4 maanden geleden
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 5 maanden geleden
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 jaren geleden
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
README.md dff6752ac8 Cleanup various repository documentation files 1 jaar geleden
SConstruct f09ffeedd0 SCons: Don't enable `-Wenum-conversion` for GCC < 11 4 maanden geleden
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 maanden geleden
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 maanden geleden
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 jaar geleden
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 maanden geleden
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 jaren geleden
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 maanden geleden
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 jaren geleden
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 maanden geleden
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 jaren geleden
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 7 maanden geleden
methods.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 4 maanden geleden
platform_methods.py e0693f8ad8 Add loongarch64 support 9 maanden geleden
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 maanden geleden
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 4 maanden geleden
version.py 1c35a31b9e Bump version to 4.5-dev 6 maanden geleden

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs