Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fredia Huya-Kouadio e3d60bbd0c Remove the option to compress Android native libraries há 4 meses atrás
.github e0f8943d1e Make it possible to run CI manually if `DISABLE_GODOT_CI` is set. há 4 meses atrás
core 820380817a Exclude RD creation test functions from templates há 4 meses atrás
doc f3e0005266 Merge pull request #105547 from KoBeWi/default_ok_ok há 4 meses atrás
drivers 83ba0687f7 Merge pull request #106407 from DarioSamo/present-validation-error há 4 meses atrás
editor fdde7c3307 Merge pull request #105208 from hakro/2d-physical-keys há 4 meses atrás
main 7439ea95f6 Merge pull request #105302 from KoBeWi/scenic há 4 meses atrás
misc e7e48cd58c Allow undoredo actions to not make history unsaved há 4 meses atrás
modules 5e27318b6c Merge pull request #106366 from jrouwe/fix_106301 há 4 meses atrás
platform e3d60bbd0c Remove the option to compress Android native libraries há 4 meses atrás
scene f3e0005266 Merge pull request #105547 from KoBeWi/default_ok_ok há 4 meses atrás
servers 4daa677fcb Merge pull request #106316 from Rudolph-B/depth-buffer-debug há 4 meses atrás
tests 56cc2bb68a Merge pull request #105848 from leandro-benedet-garcia/delete_cache há 4 meses atrás
thirdparty 2a89ec5ccd Fix libjpeg-turbo not working on 32-bit builds há 4 meses atrás
.clang-format dd5460c32a Style: Declare inline macros as attributes há 5 meses atrás
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents há 4 meses atrás
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes há 5 meses atrás
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains há 5 meses atrás
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit há 6 meses atrás
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template há 4 meses atrás
.gitignore 4b4144cc39 Annual versions bump for the Android platform há 4 meses atrás
.mailmap 3ef055fecb Update AUTHORS and DONORS list há 6 meses atrás
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. há 5 meses atrás
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list há 6 meses atrás
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 há 6 meses atrás
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link há 1 ano atrás
COPYRIGHT.txt 88c0552077 Merge pull request #104462 from solidpixel/astcenc_5.3.0 há 4 meses atrás
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` há 5 meses atrás
LICENSE.txt d95794ec8a One Copyright Update to rule them all há 2 anos atrás
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files há 1 ano atrás
README.md dff6752ac8 Cleanup various repository documentation files há 1 ano atrás
SConstruct f09ffeedd0 SCons: Don't enable `-Wenum-conversion` for GCC < 11 há 4 meses atrás
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls há 4 meses atrás
glsl_builders.py 32de6285a8 SCons: Modernize shader builders há 5 meses atrás
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. há 1 ano atrás
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs há 7 meses atrás
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md há 4 anos atrás
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs há 7 meses atrás
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face há 4 anos atrás
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs há 7 meses atrás
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths há 2 anos atrás
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs há 7 meses atrás
methods.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername há 4 meses atrás
platform_methods.py e0693f8ad8 Add loongarch64 support há 9 meses atrás
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files há 8 meses atrás
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername há 4 meses atrás
version.py 1c35a31b9e Bump version to 4.5-dev há 6 meses atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs