Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Fredia Huya-Kouadio e3d60bbd0c Remove the option to compress Android native libraries 4 месяцев назад
.github e0f8943d1e Make it possible to run CI manually if `DISABLE_GODOT_CI` is set. 4 месяцев назад
core 820380817a Exclude RD creation test functions from templates 4 месяцев назад
doc f3e0005266 Merge pull request #105547 from KoBeWi/default_ok_ok 4 месяцев назад
drivers 83ba0687f7 Merge pull request #106407 from DarioSamo/present-validation-error 4 месяцев назад
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platform e3d60bbd0c Remove the option to compress Android native libraries 4 месяцев назад
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tests 56cc2bb68a Merge pull request #105848 from leandro-benedet-garcia/delete_cache 4 месяцев назад
thirdparty 2a89ec5ccd Fix libjpeg-turbo not working on 32-bit builds 4 месяцев назад
.clang-format dd5460c32a Style: Declare inline macros as attributes 4 месяцев назад
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 4 месяцев назад
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 месяцев назад
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 5 месяцев назад
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 месяцев назад
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 4 месяцев назад
.gitignore 4b4144cc39 Annual versions bump for the Android platform 4 месяцев назад
.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 месяцев назад
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 5 месяцев назад
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 месяцев назад
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 месяцев назад
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 год назад
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DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 5 месяцев назад
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 лет назад
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README.md dff6752ac8 Cleanup various repository documentation files 1 год назад
SConstruct f09ffeedd0 SCons: Don't enable `-Wenum-conversion` for GCC < 11 4 месяцев назад
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 месяцев назад
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 месяцев назад
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 год назад
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 лет назад
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 месяцев назад
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 лет назад
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 месяцев назад
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 лет назад
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 месяцев назад
methods.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 4 месяцев назад
platform_methods.py e0693f8ad8 Add loongarch64 support 9 месяцев назад
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 месяцев назад
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 4 месяцев назад
version.py 1c35a31b9e Bump version to 4.5-dev 6 месяцев назад

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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