Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio e818b51f32 Only emit the JavaScript support code for Web when building for HTML5 5 ani în urmă
.github c8e92b802c Delete ISSUE_TEMPLATE.md 6 ani în urmă
core 409de53e72 Merge pull request #35423 from Faless/fix/object_emit_free 5 ani în urmă
doc 387ee7d763 Get real default values for project settings in documentation 5 ani în urmă
drivers 00284a75e8 GLES3: Fix invalid value for GL_TEXTURE_MAG_FILTER parameter 5 ani în urmă
editor 91b0be18dc Merge pull request #35421 from williamd1k0/improve-top-animation-menu 5 ani în urmă
main d5122ab31c Sync pending VisualServer commands after ScriptServer finalization 5 ani în urmă
misc 8e3e41642b Add a zsh completion file for the Godot editor 5 ani în urmă
modules 36e11d1c34 Merge pull request #35412 from DaividFrank/check_overriding_self 5 ani în urmă
platform e818b51f32 Only emit the JavaScript support code for Web when building for HTML5 5 ani în urmă
scene 41feb410a6 Merge pull request #35338 from rburing/fix_find_focus_neighbor 5 ani în urmă
servers 4faaf6089a Remove unused #if 0'ed code 5 ani în urmă
thirdparty 65f2ab1b61 Update libwebp to 1.1.0 5 ani în urmă
.appveyor.yml 9aa18e8919 Use current versions of software in Appveyor. 5 ani în urmă
.clang-format 4912f578d1 clang-format: Set standard for ObjC++ 6 ani în urmă
.editorconfig ffe067f53d Include SConstruct in .editorconfig 6 ani în urmă
.gitattributes 900d90bb61 Git: Explicitly list binary files as such to avoid EOL change 6 ani în urmă
.gitignore 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python 5 ani în urmă
.mailmap 9432520449 Update AUTHORS and DONORS list 5 ani în urmă
.travis.yml 9ef0e06781 Travis: Disable -Wstrict-aliasing warning on GCC 5 test build 5 ani în urmă
AUTHORS.md f2699a8e60 Update AUTHORS and DONORS list 5 ani în urmă
CHANGELOG.md a60d70bc9d Update CHANGELOG.md for Godot 3.2 5 ani în urmă
CODE_OF_CONDUCT.md 04d7d0838c Add a link to the code of conduct in the repository 5 ani în urmă
CONTRIBUTING.md e5f29308ba Minor English fix 6 ani în urmă
COPYRIGHT.txt a7f49ac9a1 Update copyright statements to 2020 5 ani în urmă
DONORS.md f2699a8e60 Update AUTHORS and DONORS list 5 ani în urmă
LICENSE.txt a7f49ac9a1 Update copyright statements to 2020 5 ani în urmă
LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 ani în urmă
README.md aba6f51ff9 Add Weblate badge to README.md 6 ani în urmă
SConstruct 7f62bed238 Added support to allow to compile Godot from the same directory while using different versions of python 5 ani în urmă
compat.py 27310974e0 fixed building using scons with python3 7 ani în urmă
gles_builders.py 173b342ca7 Remove trailing whitespace 6 ani în urmă
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 ani în urmă
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 ani în urmă
methods.py dc61323b2c PCK: Set VERSION_PATCH in header, factor out header magic 5 ani în urmă
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 ani în urmă
version.py 7a72dc7bff Bump version to 3.2-rc 5 ani în urmă

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

Travis Build Status AppVeyor Build Status Code Triagers Badge Translate on Weblate