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jsjtxietian e896fbb638 Support immediately update ui after resizing placeholder* texture 1 ano atrás
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modules b00e5cef63 GLTF: Update OMI_physics_body, add OMI_physics_shape, keep OMI_collider 1 ano atrás
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scene e896fbb638 Support immediately update ui after resizing placeholder* texture 1 ano atrás
servers f98e57563b Merge pull request #87370 from AThousandShips/null_additional 1 ano atrás
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.gitignore 8cd984b3cb SCons: Update mypy 1 ano atrás
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CHANGELOG.md 01ac245a9c Add changelog for Godot 4.2 1 ano atrás
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gles3_builders.py 8cd984b3cb SCons: Update mypy 1 ano atrás
glsl_builders.py 8cd984b3cb SCons: Update mypy 1 ano atrás
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logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 anos atrás
logo.svg a8412c12da Standardize and Optimize blue robot SVG 2 anos atrás
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 anos atrás
logo_outlined.svg a8412c12da Standardize and Optimize blue robot SVG 2 anos atrás
methods.py 4db2a6801f Merge pull request #85206 from bruvzg/mac_clang_version_check_update 1 ano atrás
platform_methods.py 90446fe9f3 SCons: Move platform logo/run icon to `export` folder 2 anos atrás
scu_builders.py 9753a35c76 Move 3D scene import classes to their own folder 1 ano atrás
version.py d76c1d0e51 Bump version to 4.3-dev 1 ano atrás

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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