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Pedro Ciambra e8fe174616 Implement source lookup for class_name defined classes 6 jaren geleden
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doc 61771ad39b doc: Fix style for vararg in makerst 6 jaren geleden
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LOGO_LICENSE.md c8aea60324 Improve documentation of thirdparty code snippets 8 jaren geleden
README.md 5f8af252e8 doc: Use HTTPS for docs.godotengine.org and point to latest branch 6 jaren geleden
SConstruct e5f665c718 Fix -Wsign-compare warnings. 6 jaren geleden
compat.py 27310974e0 fixed building using scons with python3 7 jaren geleden
gles_builders.py 173b342ca7 Remove trailing whitespace 6 jaren geleden
icon.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 jaren geleden
icon.svg 519df0d34d Use new Godot icon consistently everywhere 8 jaren geleden
logo.png 53e94a1ce1 Optimize images losslessly using `oxipng -o6 --strip all --zopfli` 7 jaren geleden
logo.svg 519df0d34d Use new Godot icon consistently everywhere 8 jaren geleden
methods.py 195c5e0925 Move YEAR definition to version.py 6 jaren geleden
platform_methods.py 5590ec67db Fixed short circuiting on non-Windows platforms 7 jaren geleden
version.py 38b12d25e9 Bump version to 3.1-rc 6 jaren geleden

README.md

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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