Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Hugo Locurcio e919e51a6b Use interleaved gradient noise for distance fade 4 tahun lalu
.github 87ebfff46d create vector4, vector4i and projection for csharp 3 tahun lalu
core 86647c9e42 Sync controller mappings DB with SDL2 community repo 3 tahun lalu
doc 1afc83d0a7 i18n: Sync classref translations with Weblate 3 tahun lalu
drivers db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 tahun lalu
editor 97db538352 i18n: Sync editor translations with Weblate 3 tahun lalu
main 62423b691e Tests: Silence some intentional errors 3 tahun lalu
misc 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 tahun lalu
modules 25915cdd0e Merge pull request #59844 from Calinou/rename-shader-param-methods 3 tahun lalu
platform 103c0fa6e6 Add support for multiple virtual keyboard types 3 tahun lalu
scene e919e51a6b Use interleaved gradient noise for distance fade 3 tahun lalu
servers db22b7ded0 Rename shader parameter uniform setter/getter methods for consistency 3 tahun lalu
tests 62423b691e Tests: Silence some intentional errors 3 tahun lalu
thirdparty d8c8ecb148 certs: Sync with Mozilla bundle as of Jul 19, 2022 3 tahun lalu
.clang-format 11ec70959c Style: Workaround clang-format 14 bug with `Inline` oneliner functions 3 tahun lalu
.clang-tidy c273ddc3ee Style: Partially apply clang-tidy's `cppcoreguidelines-pro-type-member-init` 3 tahun lalu
.editorconfig 5f8275d9ac Add a simple C# .editorconfig 4 tahun lalu
.gitattributes 1418f97c70 File: Re-add support to skip CR (`\r`) in `File::get_as_text` 3 tahun lalu
.gitignore 6aa7449d60 HTML5: Run `npm audit fix` 3 tahun lalu
.lgtm.yml 4719171ce5 Create a basic .lgtm.yml file. 5 tahun lalu
.mailmap ce959dc753 Update AUTHORS and DONORS list 3 tahun lalu
AUTHORS.md ce959dc753 Update AUTHORS and DONORS list 3 tahun lalu
CHANGELOG.md 8881e5ac1a Merge pull request #56286 from Calinou/changelog-shaders-depth-texture 3 tahun lalu
CONTRIBUTING.md 01c1667836 Recommend using GitHub attachments for minimal reproduction projects 3 tahun lalu
COPYRIGHT.txt 776418942c etcpak: Update to upstream release 1.0 (June 4, 2022) 3 tahun lalu
DONORS.md ce959dc753 Update AUTHORS and DONORS list 3 tahun lalu
LICENSE.txt fe52458154 Update copyright statements to 2022 3 tahun lalu
LOGO_LICENSE.md 6d26ff4eda Relicense Godot logo from CC-BY-3.0 to CC-BY-4.0 4 tahun lalu
README.md 0f1ace5b6a README updates and improvements, link license page 3 tahun lalu
SConstruct 79463aa5de Merge pull request #63310 from akien-mga/scons-vsproj-windows 3 tahun lalu
gles3_builders.py 455c06ecd4 Implement Vector4, Vector4i, Projection 3 tahun lalu
glsl_builders.py 20deb0917d Implemented AMD's FSR as a computer shader for upscaling 3D scenes 3 tahun lalu
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
logo_outlined.svg d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
methods.py 89847dc6e3 SCons: Fix creating VS solution with SCons 4.4.0 3 tahun lalu
platform_methods.py cba4a93a34 Merge python EnvironmentError, IOError and WindowsError into OSError. 5 tahun lalu
version.py 2b61d02f7e Bump version to 4.0-alpha 3 tahun lalu

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms (HTML5) and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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