Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

reduz ecea1f34d3 Merge pull request #564 from marynate/PR-fix-open-subscene-tab %!s(int64=11) %!d(string=hai) anos
bin 2af2a84a03 Misc Fixes %!s(int64=11) %!d(string=hai) anos
core ff5a815523 fixed bug where resource path is properly exported %!s(int64=11) %!d(string=hai) anos
demos d1d15ff19d Fix 3d platformer demo texture display black on android devices %!s(int64=11) %!d(string=hai) anos
doc 1cad087969 Making Godot Easier to Use.. %!s(int64=11) %!d(string=hai) anos
drivers e9da61411a Fixed Bugs & Joypad in Android %!s(int64=11) %!d(string=hai) anos
main 2af2a84a03 Misc Fixes %!s(int64=11) %!d(string=hai) anos
modules 2af2a84a03 Misc Fixes %!s(int64=11) %!d(string=hai) anos
platform e9da61411a Fixed Bugs & Joypad in Android %!s(int64=11) %!d(string=hai) anos
scene 01632a824e Bug Fixes %!s(int64=11) %!d(string=hai) anos
servers 97731696c9 Merge pull request #541 from marynate/PR-fix-uv-xform %!s(int64=11) %!d(string=hai) anos
tools 87d27bb997 Fixed when opening sub-scene by pressing sub-scene icon in scene tree, tab changed to script tab %!s(int64=11) %!d(string=hai) anos
.gitignore 1378c49a2e More gitignore %!s(int64=11) %!d(string=hai) anos
README.md f9ff086235 Update README.md %!s(int64=11) %!d(string=hai) anos
SConstruct 9b8696d3dd Light Baker! %!s(int64=11) %!d(string=hai) anos
logo.png 03fd40149f logo.png %!s(int64=11) %!d(string=hai) anos
makefile 76b1d421f6 Addinf basic makefile to support many C/C++ IDEs out there %!s(int64=11) %!d(string=hai) anos
methods.py 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos
version.py 0b806ee0fc GODOT IS OPEN SOURCE %!s(int64=11) %!d(string=hai) anos

README.md

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Godot is BETA. Collaborate!!

Having been developed as in-house means that the user experience may still not be ideal for everyone. The features needed to make a great game are there, but we really need your help to fix all the rough edges and improve usability (via feedback and/or code contributions). We know we are close to having an awesome, open source, game engine with nothing to envy from the best commercial offerings, but we can't do this alone. This is why Godot is now open source, so everyone can help us reach this goal.

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced