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physics_server_2d.h 29 KB

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  1. /*************************************************************************/
  2. /* physics_server_2d.h */
  3. /*************************************************************************/
  4. /* This file is part of: */
  5. /* GODOT ENGINE */
  6. /* https://godotengine.org */
  7. /*************************************************************************/
  8. /* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
  9. /* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
  10. /* */
  11. /* Permission is hereby granted, free of charge, to any person obtaining */
  12. /* a copy of this software and associated documentation files (the */
  13. /* "Software"), to deal in the Software without restriction, including */
  14. /* without limitation the rights to use, copy, modify, merge, publish, */
  15. /* distribute, sublicense, and/or sell copies of the Software, and to */
  16. /* permit persons to whom the Software is furnished to do so, subject to */
  17. /* the following conditions: */
  18. /* */
  19. /* The above copyright notice and this permission notice shall be */
  20. /* included in all copies or substantial portions of the Software. */
  21. /* */
  22. /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
  23. /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
  24. /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
  25. /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
  26. /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
  27. /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
  28. /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
  29. /*************************************************************************/
  30. #ifndef PHYSICS_SERVER_2D_H
  31. #define PHYSICS_SERVER_2D_H
  32. #include "core/io/resource.h"
  33. #include "core/object/class_db.h"
  34. #include "core/object/ref_counted.h"
  35. class PhysicsDirectSpaceState2D;
  36. class PhysicsDirectBodyState2D : public Object {
  37. GDCLASS(PhysicsDirectBodyState2D, Object);
  38. protected:
  39. static void _bind_methods();
  40. public:
  41. virtual Vector2 get_total_gravity() const = 0; // get gravity vector working on this body space/area
  42. virtual real_t get_total_linear_damp() const = 0; // get density of this body space/area
  43. virtual real_t get_total_angular_damp() const = 0; // get density of this body space/area
  44. virtual Vector2 get_center_of_mass() const = 0;
  45. virtual real_t get_inverse_mass() const = 0; // get the mass
  46. virtual real_t get_inverse_inertia() const = 0; // get density of this body space
  47. virtual void set_linear_velocity(const Vector2 &p_velocity) = 0;
  48. virtual Vector2 get_linear_velocity() const = 0;
  49. virtual void set_angular_velocity(real_t p_velocity) = 0;
  50. virtual real_t get_angular_velocity() const = 0;
  51. virtual void set_transform(const Transform2D &p_transform) = 0;
  52. virtual Transform2D get_transform() const = 0;
  53. virtual Vector2 get_velocity_at_local_position(const Vector2 &p_position) const = 0;
  54. virtual void add_central_force(const Vector2 &p_force) = 0;
  55. virtual void add_force(const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
  56. virtual void add_torque(real_t p_torque) = 0;
  57. virtual void apply_central_impulse(const Vector2 &p_impulse) = 0;
  58. virtual void apply_torque_impulse(real_t p_torque) = 0;
  59. virtual void apply_impulse(const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
  60. virtual void set_sleep_state(bool p_enable) = 0;
  61. virtual bool is_sleeping() const = 0;
  62. virtual int get_contact_count() const = 0;
  63. virtual Vector2 get_contact_local_position(int p_contact_idx) const = 0;
  64. virtual Vector2 get_contact_local_normal(int p_contact_idx) const = 0;
  65. virtual int get_contact_local_shape(int p_contact_idx) const = 0;
  66. virtual RID get_contact_collider(int p_contact_idx) const = 0;
  67. virtual Vector2 get_contact_collider_position(int p_contact_idx) const = 0;
  68. virtual ObjectID get_contact_collider_id(int p_contact_idx) const = 0;
  69. virtual Object *get_contact_collider_object(int p_contact_idx) const;
  70. virtual int get_contact_collider_shape(int p_contact_idx) const = 0;
  71. virtual Vector2 get_contact_collider_velocity_at_position(int p_contact_idx) const = 0;
  72. virtual real_t get_step() const = 0;
  73. virtual void integrate_forces();
  74. virtual PhysicsDirectSpaceState2D *get_space_state() = 0;
  75. PhysicsDirectBodyState2D();
  76. };
  77. class PhysicsRayQueryParameters2D;
  78. class PhysicsPointQueryParameters2D;
  79. class PhysicsShapeQueryParameters2D;
  80. class PhysicsDirectSpaceState2D : public Object {
  81. GDCLASS(PhysicsDirectSpaceState2D, Object);
  82. Dictionary _intersect_ray(const Ref<PhysicsRayQueryParameters2D> &p_ray_query);
  83. Array _intersect_point(const Ref<PhysicsPointQueryParameters2D> &p_point_query, int p_max_results = 32);
  84. Array _intersect_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
  85. Array _cast_motion(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
  86. Array _collide_shape(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query, int p_max_results = 32);
  87. Dictionary _get_rest_info(const Ref<PhysicsShapeQueryParameters2D> &p_shape_query);
  88. protected:
  89. static void _bind_methods();
  90. public:
  91. struct RayParameters {
  92. Vector2 from;
  93. Vector2 to;
  94. Set<RID> exclude;
  95. uint32_t collision_mask = UINT32_MAX;
  96. bool collide_with_bodies = true;
  97. bool collide_with_areas = false;
  98. };
  99. struct RayResult {
  100. Vector2 position;
  101. Vector2 normal;
  102. RID rid;
  103. ObjectID collider_id;
  104. Object *collider = nullptr;
  105. int shape = 0;
  106. };
  107. virtual bool intersect_ray(const RayParameters &p_parameters, RayResult &r_result) = 0;
  108. struct ShapeResult {
  109. RID rid;
  110. ObjectID collider_id;
  111. Object *collider = nullptr;
  112. int shape = 0;
  113. };
  114. struct PointParameters {
  115. Vector2 position;
  116. ObjectID canvas_instance_id;
  117. Set<RID> exclude;
  118. uint32_t collision_mask = UINT32_MAX;
  119. bool collide_with_bodies = true;
  120. bool collide_with_areas = false;
  121. bool pick_point = false;
  122. };
  123. virtual int intersect_point(const PointParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  124. struct ShapeParameters {
  125. RID shape_rid;
  126. Transform2D transform;
  127. Vector2 motion;
  128. real_t margin = 0.0;
  129. Set<RID> exclude;
  130. uint32_t collision_mask = UINT32_MAX;
  131. bool collide_with_bodies = true;
  132. bool collide_with_areas = false;
  133. };
  134. struct ShapeRestInfo {
  135. Vector2 point;
  136. Vector2 normal;
  137. RID rid;
  138. ObjectID collider_id;
  139. int shape = 0;
  140. Vector2 linear_velocity; // Velocity at contact point.
  141. };
  142. virtual int intersect_shape(const ShapeParameters &p_parameters, ShapeResult *r_results, int p_result_max) = 0;
  143. virtual bool cast_motion(const ShapeParameters &p_parameters, real_t &p_closest_safe, real_t &p_closest_unsafe) = 0;
  144. virtual bool collide_shape(const ShapeParameters &p_parameters, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
  145. virtual bool rest_info(const ShapeParameters &p_parameters, ShapeRestInfo *r_info) = 0;
  146. PhysicsDirectSpaceState2D();
  147. };
  148. class PhysicsTestMotionParameters2D;
  149. class PhysicsTestMotionResult2D;
  150. class PhysicsServer2D : public Object {
  151. GDCLASS(PhysicsServer2D, Object);
  152. static PhysicsServer2D *singleton;
  153. virtual bool _body_test_motion(RID p_body, const Ref<PhysicsTestMotionParameters2D> &p_parameters, const Ref<PhysicsTestMotionResult2D> &p_result = Ref<PhysicsTestMotionResult2D>());
  154. protected:
  155. static void _bind_methods();
  156. public:
  157. static PhysicsServer2D *get_singleton();
  158. enum ShapeType {
  159. SHAPE_WORLD_BOUNDARY, ///< plane:"plane"
  160. SHAPE_SEPARATION_RAY, ///< float:"length"
  161. SHAPE_SEGMENT, ///< float:"length"
  162. SHAPE_CIRCLE, ///< float:"radius"
  163. SHAPE_RECTANGLE, ///< vec3:"extents"
  164. SHAPE_CAPSULE,
  165. SHAPE_CONVEX_POLYGON, ///< array of planes:"planes"
  166. SHAPE_CONCAVE_POLYGON, ///< Vector2 array:"triangles" , or Dictionary with "indices" (int array) and "triangles" (Vector2 array)
  167. SHAPE_CUSTOM, ///< Server-Implementation based custom shape, calling shape_create() with this value will result in an error
  168. };
  169. virtual RID world_boundary_shape_create() = 0;
  170. virtual RID separation_ray_shape_create() = 0;
  171. virtual RID segment_shape_create() = 0;
  172. virtual RID circle_shape_create() = 0;
  173. virtual RID rectangle_shape_create() = 0;
  174. virtual RID capsule_shape_create() = 0;
  175. virtual RID convex_polygon_shape_create() = 0;
  176. virtual RID concave_polygon_shape_create() = 0;
  177. virtual void shape_set_data(RID p_shape, const Variant &p_data) = 0;
  178. virtual void shape_set_custom_solver_bias(RID p_shape, real_t p_bias) = 0;
  179. virtual ShapeType shape_get_type(RID p_shape) const = 0;
  180. virtual Variant shape_get_data(RID p_shape) const = 0;
  181. virtual real_t shape_get_custom_solver_bias(RID p_shape) const = 0;
  182. //these work well, but should be used from the main thread only
  183. virtual bool shape_collide(RID p_shape_A, const Transform2D &p_xform_A, const Vector2 &p_motion_A, RID p_shape_B, const Transform2D &p_xform_B, const Vector2 &p_motion_B, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
  184. /* SPACE API */
  185. virtual RID space_create() = 0;
  186. virtual void space_set_active(RID p_space, bool p_active) = 0;
  187. virtual bool space_is_active(RID p_space) const = 0;
  188. enum SpaceParameter {
  189. SPACE_PARAM_CONTACT_RECYCLE_RADIUS,
  190. SPACE_PARAM_CONTACT_MAX_SEPARATION,
  191. SPACE_PARAM_BODY_MAX_ALLOWED_PENETRATION,
  192. SPACE_PARAM_BODY_LINEAR_VELOCITY_SLEEP_THRESHOLD,
  193. SPACE_PARAM_BODY_ANGULAR_VELOCITY_SLEEP_THRESHOLD,
  194. SPACE_PARAM_BODY_TIME_TO_SLEEP,
  195. SPACE_PARAM_CONSTRAINT_DEFAULT_BIAS,
  196. };
  197. virtual void space_set_param(RID p_space, SpaceParameter p_param, real_t p_value) = 0;
  198. virtual real_t space_get_param(RID p_space, SpaceParameter p_param) const = 0;
  199. // this function only works on physics process, errors and returns null otherwise
  200. virtual PhysicsDirectSpaceState2D *space_get_direct_state(RID p_space) = 0;
  201. virtual void space_set_debug_contacts(RID p_space, int p_max_contacts) = 0;
  202. virtual Vector<Vector2> space_get_contacts(RID p_space) const = 0;
  203. virtual int space_get_contact_count(RID p_space) const = 0;
  204. //missing space parameters
  205. /* AREA API */
  206. //missing attenuation? missing better override?
  207. enum AreaParameter {
  208. AREA_PARAM_GRAVITY,
  209. AREA_PARAM_GRAVITY_VECTOR,
  210. AREA_PARAM_GRAVITY_IS_POINT,
  211. AREA_PARAM_GRAVITY_DISTANCE_SCALE,
  212. AREA_PARAM_GRAVITY_POINT_ATTENUATION,
  213. AREA_PARAM_LINEAR_DAMP,
  214. AREA_PARAM_ANGULAR_DAMP,
  215. AREA_PARAM_PRIORITY
  216. };
  217. virtual RID area_create() = 0;
  218. virtual void area_set_space(RID p_area, RID p_space) = 0;
  219. virtual RID area_get_space(RID p_area) const = 0;
  220. enum AreaSpaceOverrideMode {
  221. AREA_SPACE_OVERRIDE_DISABLED,
  222. AREA_SPACE_OVERRIDE_COMBINE,
  223. AREA_SPACE_OVERRIDE_COMBINE_REPLACE, // Combines, then discards all subsequent calculations
  224. AREA_SPACE_OVERRIDE_REPLACE,
  225. AREA_SPACE_OVERRIDE_REPLACE_COMBINE // Discards all previous calculations, then keeps combining
  226. };
  227. virtual void area_set_space_override_mode(RID p_area, AreaSpaceOverrideMode p_mode) = 0;
  228. virtual AreaSpaceOverrideMode area_get_space_override_mode(RID p_area) const = 0;
  229. virtual void area_add_shape(RID p_area, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
  230. virtual void area_set_shape(RID p_area, int p_shape_idx, RID p_shape) = 0;
  231. virtual void area_set_shape_transform(RID p_area, int p_shape_idx, const Transform2D &p_transform) = 0;
  232. virtual int area_get_shape_count(RID p_area) const = 0;
  233. virtual RID area_get_shape(RID p_area, int p_shape_idx) const = 0;
  234. virtual Transform2D area_get_shape_transform(RID p_area, int p_shape_idx) const = 0;
  235. virtual void area_remove_shape(RID p_area, int p_shape_idx) = 0;
  236. virtual void area_clear_shapes(RID p_area) = 0;
  237. virtual void area_set_shape_disabled(RID p_area, int p_shape, bool p_disabled) = 0;
  238. virtual void area_attach_object_instance_id(RID p_area, ObjectID p_id) = 0;
  239. virtual ObjectID area_get_object_instance_id(RID p_area) const = 0;
  240. virtual void area_attach_canvas_instance_id(RID p_area, ObjectID p_id) = 0;
  241. virtual ObjectID area_get_canvas_instance_id(RID p_area) const = 0;
  242. virtual void area_set_param(RID p_area, AreaParameter p_param, const Variant &p_value) = 0;
  243. virtual void area_set_transform(RID p_area, const Transform2D &p_transform) = 0;
  244. virtual Variant area_get_param(RID p_parea, AreaParameter p_param) const = 0;
  245. virtual Transform2D area_get_transform(RID p_area) const = 0;
  246. virtual void area_set_collision_mask(RID p_area, uint32_t p_mask) = 0;
  247. virtual void area_set_collision_layer(RID p_area, uint32_t p_layer) = 0;
  248. virtual void area_set_monitorable(RID p_area, bool p_monitorable) = 0;
  249. virtual void area_set_pickable(RID p_area, bool p_pickable) = 0;
  250. virtual void area_set_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  251. virtual void area_set_area_monitor_callback(RID p_area, const Callable &p_callback) = 0;
  252. /* BODY API */
  253. //missing ccd?
  254. enum BodyMode {
  255. BODY_MODE_STATIC,
  256. BODY_MODE_KINEMATIC,
  257. BODY_MODE_DYNAMIC,
  258. BODY_MODE_DYNAMIC_LINEAR,
  259. };
  260. virtual RID body_create() = 0;
  261. virtual void body_set_space(RID p_body, RID p_space) = 0;
  262. virtual RID body_get_space(RID p_body) const = 0;
  263. virtual void body_set_mode(RID p_body, BodyMode p_mode) = 0;
  264. virtual BodyMode body_get_mode(RID p_body) const = 0;
  265. virtual void body_add_shape(RID p_body, RID p_shape, const Transform2D &p_transform = Transform2D(), bool p_disabled = false) = 0;
  266. virtual void body_set_shape(RID p_body, int p_shape_idx, RID p_shape) = 0;
  267. virtual void body_set_shape_transform(RID p_body, int p_shape_idx, const Transform2D &p_transform) = 0;
  268. virtual int body_get_shape_count(RID p_body) const = 0;
  269. virtual RID body_get_shape(RID p_body, int p_shape_idx) const = 0;
  270. virtual Transform2D body_get_shape_transform(RID p_body, int p_shape_idx) const = 0;
  271. virtual void body_set_shape_disabled(RID p_body, int p_shape, bool p_disabled) = 0;
  272. virtual void body_set_shape_as_one_way_collision(RID p_body, int p_shape, bool p_enabled, real_t p_margin = 0) = 0;
  273. virtual void body_remove_shape(RID p_body, int p_shape_idx) = 0;
  274. virtual void body_clear_shapes(RID p_body) = 0;
  275. virtual void body_attach_object_instance_id(RID p_body, ObjectID p_id) = 0;
  276. virtual ObjectID body_get_object_instance_id(RID p_body) const = 0;
  277. virtual void body_attach_canvas_instance_id(RID p_body, ObjectID p_id) = 0;
  278. virtual ObjectID body_get_canvas_instance_id(RID p_body) const = 0;
  279. enum CCDMode {
  280. CCD_MODE_DISABLED,
  281. CCD_MODE_CAST_RAY,
  282. CCD_MODE_CAST_SHAPE,
  283. };
  284. virtual void body_set_continuous_collision_detection_mode(RID p_body, CCDMode p_mode) = 0;
  285. virtual CCDMode body_get_continuous_collision_detection_mode(RID p_body) const = 0;
  286. virtual void body_set_collision_layer(RID p_body, uint32_t p_layer) = 0;
  287. virtual uint32_t body_get_collision_layer(RID p_body) const = 0;
  288. virtual void body_set_collision_mask(RID p_body, uint32_t p_mask) = 0;
  289. virtual uint32_t body_get_collision_mask(RID p_body) const = 0;
  290. // common body variables
  291. enum BodyParameter {
  292. BODY_PARAM_BOUNCE,
  293. BODY_PARAM_FRICTION,
  294. BODY_PARAM_MASS, ///< unused for static, always infinite
  295. BODY_PARAM_INERTIA,
  296. BODY_PARAM_CENTER_OF_MASS,
  297. BODY_PARAM_GRAVITY_SCALE,
  298. BODY_PARAM_LINEAR_DAMP_MODE,
  299. BODY_PARAM_ANGULAR_DAMP_MODE,
  300. BODY_PARAM_LINEAR_DAMP,
  301. BODY_PARAM_ANGULAR_DAMP,
  302. BODY_PARAM_MAX,
  303. };
  304. enum BodyDampMode {
  305. BODY_DAMP_MODE_COMBINE,
  306. BODY_DAMP_MODE_REPLACE,
  307. };
  308. virtual void body_set_param(RID p_body, BodyParameter p_param, const Variant &p_value) = 0;
  309. virtual Variant body_get_param(RID p_body, BodyParameter p_param) const = 0;
  310. virtual void body_reset_mass_properties(RID p_body) = 0;
  311. //state
  312. enum BodyState {
  313. BODY_STATE_TRANSFORM,
  314. BODY_STATE_LINEAR_VELOCITY,
  315. BODY_STATE_ANGULAR_VELOCITY,
  316. BODY_STATE_SLEEPING,
  317. BODY_STATE_CAN_SLEEP,
  318. };
  319. virtual void body_set_state(RID p_body, BodyState p_state, const Variant &p_variant) = 0;
  320. virtual Variant body_get_state(RID p_body, BodyState p_state) const = 0;
  321. //do something about it
  322. virtual void body_set_applied_force(RID p_body, const Vector2 &p_force) = 0;
  323. virtual Vector2 body_get_applied_force(RID p_body) const = 0;
  324. virtual void body_set_applied_torque(RID p_body, real_t p_torque) = 0;
  325. virtual real_t body_get_applied_torque(RID p_body) const = 0;
  326. virtual void body_add_central_force(RID p_body, const Vector2 &p_force) = 0;
  327. virtual void body_add_force(RID p_body, const Vector2 &p_force, const Vector2 &p_position = Vector2()) = 0;
  328. virtual void body_add_torque(RID p_body, real_t p_torque) = 0;
  329. virtual void body_apply_central_impulse(RID p_body, const Vector2 &p_impulse) = 0;
  330. virtual void body_apply_torque_impulse(RID p_body, real_t p_torque) = 0;
  331. virtual void body_apply_impulse(RID p_body, const Vector2 &p_impulse, const Vector2 &p_position = Vector2()) = 0;
  332. virtual void body_set_axis_velocity(RID p_body, const Vector2 &p_axis_velocity) = 0;
  333. //fix
  334. virtual void body_add_collision_exception(RID p_body, RID p_body_b) = 0;
  335. virtual void body_remove_collision_exception(RID p_body, RID p_body_b) = 0;
  336. virtual void body_get_collision_exceptions(RID p_body, List<RID> *p_exceptions) = 0;
  337. virtual void body_set_max_contacts_reported(RID p_body, int p_contacts) = 0;
  338. virtual int body_get_max_contacts_reported(RID p_body) const = 0;
  339. //missing remove
  340. virtual void body_set_contacts_reported_depth_threshold(RID p_body, real_t p_threshold) = 0;
  341. virtual real_t body_get_contacts_reported_depth_threshold(RID p_body) const = 0;
  342. virtual void body_set_omit_force_integration(RID p_body, bool p_omit) = 0;
  343. virtual bool body_is_omitting_force_integration(RID p_body) const = 0;
  344. // Callback for C++ use only.
  345. typedef void (*BodyStateCallback)(void *p_instance, PhysicsDirectBodyState2D *p_state);
  346. virtual void body_set_state_sync_callback(RID p_body, void *p_instance, BodyStateCallback p_callback) = 0;
  347. virtual void body_set_force_integration_callback(RID p_body, const Callable &p_callable, const Variant &p_udata = Variant()) = 0;
  348. virtual bool body_collide_shape(RID p_body, int p_body_shape, RID p_shape, const Transform2D &p_shape_xform, const Vector2 &p_motion, Vector2 *r_results, int p_result_max, int &r_result_count) = 0;
  349. virtual void body_set_pickable(RID p_body, bool p_pickable) = 0;
  350. // this function only works on physics process, errors and returns null otherwise
  351. virtual PhysicsDirectBodyState2D *body_get_direct_state(RID p_body) = 0;
  352. struct MotionParameters {
  353. Transform2D from;
  354. Vector2 motion;
  355. real_t margin = 0.08;
  356. bool collide_separation_ray = false;
  357. Set<RID> exclude_bodies;
  358. Set<ObjectID> exclude_objects;
  359. MotionParameters() {}
  360. MotionParameters(const Transform2D &p_from, const Vector2 &p_motion, real_t p_margin = 0.08) :
  361. from(p_from),
  362. motion(p_motion),
  363. margin(p_margin) {}
  364. };
  365. struct MotionResult {
  366. Vector2 travel;
  367. Vector2 remainder;
  368. Vector2 collision_point;
  369. Vector2 collision_normal;
  370. Vector2 collider_velocity;
  371. real_t collision_depth = 0.0;
  372. real_t collision_safe_fraction = 0.0;
  373. real_t collision_unsafe_fraction = 0.0;
  374. int collision_local_shape = 0;
  375. ObjectID collider_id;
  376. RID collider;
  377. int collider_shape = 0;
  378. real_t get_angle(Vector2 p_up_direction) const {
  379. return Math::acos(collision_normal.dot(p_up_direction));
  380. }
  381. };
  382. virtual bool body_test_motion(RID p_body, const MotionParameters &p_parameters, MotionResult *r_result = nullptr) = 0;
  383. /* JOINT API */
  384. virtual RID joint_create() = 0;
  385. virtual void joint_clear(RID p_joint) = 0;
  386. enum JointType {
  387. JOINT_TYPE_PIN,
  388. JOINT_TYPE_GROOVE,
  389. JOINT_TYPE_DAMPED_SPRING,
  390. JOINT_TYPE_MAX
  391. };
  392. enum JointParam {
  393. JOINT_PARAM_BIAS,
  394. JOINT_PARAM_MAX_BIAS,
  395. JOINT_PARAM_MAX_FORCE,
  396. };
  397. virtual void joint_set_param(RID p_joint, JointParam p_param, real_t p_value) = 0;
  398. virtual real_t joint_get_param(RID p_joint, JointParam p_param) const = 0;
  399. virtual void joint_disable_collisions_between_bodies(RID p_joint, const bool p_disable) = 0;
  400. virtual bool joint_is_disabled_collisions_between_bodies(RID p_joint) const = 0;
  401. virtual void joint_make_pin(RID p_joint, const Vector2 &p_anchor, RID p_body_a, RID p_body_b = RID()) = 0;
  402. virtual void joint_make_groove(RID p_joint, const Vector2 &p_a_groove1, const Vector2 &p_a_groove2, const Vector2 &p_b_anchor, RID p_body_a, RID p_body_b) = 0;
  403. virtual void joint_make_damped_spring(RID p_joint, const Vector2 &p_anchor_a, const Vector2 &p_anchor_b, RID p_body_a, RID p_body_b = RID()) = 0;
  404. enum PinJointParam {
  405. PIN_JOINT_SOFTNESS
  406. };
  407. virtual void pin_joint_set_param(RID p_joint, PinJointParam p_param, real_t p_value) = 0;
  408. virtual real_t pin_joint_get_param(RID p_joint, PinJointParam p_param) const = 0;
  409. enum DampedSpringParam {
  410. DAMPED_SPRING_REST_LENGTH,
  411. DAMPED_SPRING_STIFFNESS,
  412. DAMPED_SPRING_DAMPING
  413. };
  414. virtual void damped_spring_joint_set_param(RID p_joint, DampedSpringParam p_param, real_t p_value) = 0;
  415. virtual real_t damped_spring_joint_get_param(RID p_joint, DampedSpringParam p_param) const = 0;
  416. virtual JointType joint_get_type(RID p_joint) const = 0;
  417. /* QUERY API */
  418. enum AreaBodyStatus {
  419. AREA_BODY_ADDED,
  420. AREA_BODY_REMOVED
  421. };
  422. /* MISC */
  423. virtual void free(RID p_rid) = 0;
  424. virtual void set_active(bool p_active) = 0;
  425. virtual void init() = 0;
  426. virtual void step(real_t p_step) = 0;
  427. virtual void sync() = 0;
  428. virtual void flush_queries() = 0;
  429. virtual void end_sync() = 0;
  430. virtual void finish() = 0;
  431. virtual bool is_flushing_queries() const = 0;
  432. virtual void set_collision_iterations(int p_iterations) = 0;
  433. enum ProcessInfo {
  434. INFO_ACTIVE_OBJECTS,
  435. INFO_COLLISION_PAIRS,
  436. INFO_ISLAND_COUNT
  437. };
  438. virtual int get_process_info(ProcessInfo p_info) = 0;
  439. PhysicsServer2D();
  440. ~PhysicsServer2D();
  441. };
  442. class PhysicsRayQueryParameters2D : public RefCounted {
  443. GDCLASS(PhysicsRayQueryParameters2D, RefCounted);
  444. PhysicsDirectSpaceState2D::RayParameters parameters;
  445. protected:
  446. static void _bind_methods();
  447. public:
  448. const PhysicsDirectSpaceState2D::RayParameters &get_parameters() const { return parameters; }
  449. void set_from(const Vector2 &p_from) { parameters.from = p_from; }
  450. const Vector2 &get_from() const { return parameters.from; }
  451. void set_to(const Vector2 &p_to) { parameters.to = p_to; }
  452. const Vector2 &get_to() const { return parameters.to; }
  453. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  454. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  455. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  456. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  457. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  458. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  459. void set_exclude(const Vector<RID> &p_exclude);
  460. Vector<RID> get_exclude() const;
  461. };
  462. class PhysicsPointQueryParameters2D : public RefCounted {
  463. GDCLASS(PhysicsPointQueryParameters2D, RefCounted);
  464. PhysicsDirectSpaceState2D::PointParameters parameters;
  465. protected:
  466. static void _bind_methods();
  467. public:
  468. const PhysicsDirectSpaceState2D::PointParameters &get_parameters() const { return parameters; }
  469. void set_position(const Vector2 &p_position) { parameters.position = p_position; }
  470. const Vector2 &get_position() const { return parameters.position; }
  471. void set_canvas_instance_id(ObjectID p_canvas_instance_id) { parameters.canvas_instance_id = p_canvas_instance_id; }
  472. ObjectID get_canvas_instance_id() const { return parameters.canvas_instance_id; }
  473. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  474. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  475. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  476. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  477. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  478. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  479. void set_exclude(const Vector<RID> &p_exclude);
  480. Vector<RID> get_exclude() const;
  481. };
  482. class PhysicsShapeQueryParameters2D : public RefCounted {
  483. GDCLASS(PhysicsShapeQueryParameters2D, RefCounted);
  484. PhysicsDirectSpaceState2D::ShapeParameters parameters;
  485. RES shape_ref;
  486. protected:
  487. static void _bind_methods();
  488. public:
  489. const PhysicsDirectSpaceState2D::ShapeParameters &get_parameters() const { return parameters; }
  490. void set_shape(const RES &p_shape_ref);
  491. RES get_shape() const { return shape_ref; }
  492. void set_shape_rid(const RID &p_shape);
  493. RID get_shape_rid() const { return parameters.shape_rid; }
  494. void set_transform(const Transform2D &p_transform) { parameters.transform = p_transform; }
  495. const Transform2D &get_transform() const { return parameters.transform; }
  496. void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; }
  497. const Vector2 &get_motion() const { return parameters.motion; }
  498. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  499. real_t get_margin() const { return parameters.margin; }
  500. void set_collision_mask(uint32_t p_mask) { parameters.collision_mask = p_mask; }
  501. uint32_t get_collision_mask() const { return parameters.collision_mask; }
  502. void set_collide_with_bodies(bool p_enable) { parameters.collide_with_bodies = p_enable; }
  503. bool is_collide_with_bodies_enabled() const { return parameters.collide_with_bodies; }
  504. void set_collide_with_areas(bool p_enable) { parameters.collide_with_areas = p_enable; }
  505. bool is_collide_with_areas_enabled() const { return parameters.collide_with_areas; }
  506. void set_exclude(const Vector<RID> &p_exclude);
  507. Vector<RID> get_exclude() const;
  508. };
  509. class PhysicsTestMotionParameters2D : public RefCounted {
  510. GDCLASS(PhysicsTestMotionParameters2D, RefCounted);
  511. PhysicsServer2D::MotionParameters parameters;
  512. protected:
  513. static void _bind_methods();
  514. public:
  515. const PhysicsServer2D::MotionParameters &get_parameters() const { return parameters; }
  516. const Transform2D &get_from() const { return parameters.from; }
  517. void set_from(const Transform2D &p_from) { parameters.from = p_from; }
  518. const Vector2 &get_motion() const { return parameters.motion; }
  519. void set_motion(const Vector2 &p_motion) { parameters.motion = p_motion; }
  520. real_t get_margin() const { return parameters.margin; }
  521. void set_margin(real_t p_margin) { parameters.margin = p_margin; }
  522. bool is_collide_separation_ray_enabled() const { return parameters.collide_separation_ray; }
  523. void set_collide_separation_ray_enabled(bool p_enabled) { parameters.collide_separation_ray = p_enabled; }
  524. Vector<RID> get_exclude_bodies() const;
  525. void set_exclude_bodies(const Vector<RID> &p_exclude);
  526. Array get_exclude_objects() const;
  527. void set_exclude_objects(const Array &p_exclude);
  528. };
  529. class PhysicsTestMotionResult2D : public RefCounted {
  530. GDCLASS(PhysicsTestMotionResult2D, RefCounted);
  531. PhysicsServer2D::MotionResult result;
  532. protected:
  533. static void _bind_methods();
  534. public:
  535. PhysicsServer2D::MotionResult *get_result_ptr() const { return const_cast<PhysicsServer2D::MotionResult *>(&result); }
  536. Vector2 get_travel() const;
  537. Vector2 get_remainder() const;
  538. Vector2 get_collision_point() const;
  539. Vector2 get_collision_normal() const;
  540. Vector2 get_collider_velocity() const;
  541. ObjectID get_collider_id() const;
  542. RID get_collider_rid() const;
  543. Object *get_collider() const;
  544. int get_collider_shape() const;
  545. int get_collision_local_shape() const;
  546. real_t get_collision_depth() const;
  547. real_t get_collision_safe_fraction() const;
  548. real_t get_collision_unsafe_fraction() const;
  549. };
  550. typedef PhysicsServer2D *(*CreatePhysicsServer2DCallback)();
  551. class PhysicsServer2DManager {
  552. struct ClassInfo {
  553. String name;
  554. CreatePhysicsServer2DCallback create_callback = nullptr;
  555. ClassInfo() {}
  556. ClassInfo(String p_name, CreatePhysicsServer2DCallback p_create_callback) :
  557. name(p_name),
  558. create_callback(p_create_callback) {}
  559. ClassInfo(const ClassInfo &p_ci) :
  560. name(p_ci.name),
  561. create_callback(p_ci.create_callback) {}
  562. ClassInfo &operator=(const ClassInfo &p_ci) {
  563. name = p_ci.name;
  564. create_callback = p_ci.create_callback;
  565. return *this;
  566. }
  567. };
  568. static Vector<ClassInfo> physics_2d_servers;
  569. static int default_server_id;
  570. static int default_server_priority;
  571. public:
  572. static const String setting_property_name;
  573. private:
  574. static void on_servers_changed();
  575. public:
  576. static void register_server(const String &p_name, CreatePhysicsServer2DCallback p_creat_callback);
  577. static void set_default_server(const String &p_name, int p_priority = 0);
  578. static int find_server_id(const String &p_name);
  579. static int get_servers_count();
  580. static String get_server_name(int p_id);
  581. static PhysicsServer2D *new_default_server();
  582. static PhysicsServer2D *new_server(const String &p_name);
  583. };
  584. VARIANT_ENUM_CAST(PhysicsServer2D::ShapeType);
  585. VARIANT_ENUM_CAST(PhysicsServer2D::SpaceParameter);
  586. VARIANT_ENUM_CAST(PhysicsServer2D::AreaParameter);
  587. VARIANT_ENUM_CAST(PhysicsServer2D::AreaSpaceOverrideMode);
  588. VARIANT_ENUM_CAST(PhysicsServer2D::BodyMode);
  589. VARIANT_ENUM_CAST(PhysicsServer2D::BodyParameter);
  590. VARIANT_ENUM_CAST(PhysicsServer2D::BodyDampMode);
  591. VARIANT_ENUM_CAST(PhysicsServer2D::BodyState);
  592. VARIANT_ENUM_CAST(PhysicsServer2D::CCDMode);
  593. VARIANT_ENUM_CAST(PhysicsServer2D::JointParam);
  594. VARIANT_ENUM_CAST(PhysicsServer2D::JointType);
  595. VARIANT_ENUM_CAST(PhysicsServer2D::DampedSpringParam);
  596. VARIANT_ENUM_CAST(PhysicsServer2D::AreaBodyStatus);
  597. VARIANT_ENUM_CAST(PhysicsServer2D::ProcessInfo);
  598. #endif // PHYSICS_SERVER_2D_H