Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Thaddeus Crews f129e542da Merge pull request #106708 from bruvzg/nohang_exitcode 3 ay önce
.github 932d9f8cc0 Merge pull request #99938 from Repiteo/ci/scons-flag-formatting 3 ay önce
core 15cd5e1619 Merge pull request #106689 from aaronp64/ringbuffer_localvector 3 ay önce
doc 6258a3e224 Merge pull request #98750 from aaronfranke/grisu 3 ay önce
drivers f129e542da Merge pull request #106708 from bruvzg/nohang_exitcode 3 ay önce
editor 4daad86a86 Merge pull request #106562 from zeux/lod-metrics 3 ay önce
main 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 3 ay önce
misc 15de1d6c35 Use Grisu2 algorithm in String::num_scientific to fix serializing 3 ay önce
modules 290a65de1e Merge pull request #106691 from limbonaut/fix-crash-on-exit-with-call-stacks 3 ay önce
platform cdd3632902 Merge pull request #106672 from bruvzg/macos_delegate_init_fix 3 ay önce
scene 4daad86a86 Merge pull request #106562 from zeux/lod-metrics 3 ay önce
servers ad044cea43 Fix MovieWriter window title in embedded mode. 3 ay önce
tests 15de1d6c35 Use Grisu2 algorithm in String::num_scientific to fix serializing 3 ay önce
thirdparty 4daad86a86 Merge pull request #106562 from zeux/lod-metrics 3 ay önce
.clang-format dd5460c32a Style: Declare inline macros as attributes 4 ay önce
.clang-tidy 01fc9aee6c Core: Modernize C headers with C++ equivalents 4 ay önce
.clangd f09ee0171a Style: Begin integrating simple `.clangd` fixes 5 ay önce
.editorconfig 6ff86e49cf Fix .sln project generation logic for Rider to support all OS and all C++ toolchains 5 ay önce
.git-blame-ignore-revs 1e22a194bd Ignore `#pragma once` commit 6 ay önce
.gitattributes 06b8d05eda Preserve CRLF line terminators for MSVS project template 4 ay önce
.gitignore 4b4144cc39 Annual versions bump for the Android platform 4 ay önce
.mailmap 3ef055fecb Update AUTHORS and DONORS list 6 ay önce
.pre-commit-config.yaml 4310cb82b8 AccessKit integration for macOS, Linux, and Windows. 5 ay önce
AUTHORS.md 3ef055fecb Update AUTHORS and DONORS list 6 ay önce
CHANGELOG.md ddcdbbb9fb Add changelog for Godot 4.4 6 ay önce
CONTRIBUTING.md ebb80c6975 Update godot documentation contribution link 1 yıl önce
COPYRIGHT.txt 15de1d6c35 Use Grisu2 algorithm in String::num_scientific to fix serializing 3 ay önce
DONORS.md 3ac7da9645 Update donation link to `fund.godotengine.org` 5 ay önce
LICENSE.txt d95794ec8a One Copyright Update to rule them all 2 yıl önce
LOGO_LICENSE.txt dff6752ac8 Cleanup various repository documentation files 1 yıl önce
README.md dff6752ac8 Cleanup various repository documentation files 1 yıl önce
SConstruct 457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 3 ay önce
gles3_builders.py 19540a0758 Avoid unnecessary version_get_uniform() calls 4 ay önce
glsl_builders.py 32de6285a8 SCons: Modernize shader builders 5 ay önce
godot.manifest ae334e069c [Windows] Always use absolute UNC paths and long path aware APIs, add "long path aware" flag to the application manifest. 1 yıl önce
icon.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
icon.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ay önce
icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 yıl önce
icon_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ay önce
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 yıl önce
logo.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ay önce
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 yıl önce
logo_outlined.svg 7e5baa0426 Style: Enforce trailing newlines on svgs 6 ay önce
methods.py 47971c0a27 Introduce 'visionos' platform derived from 'apple_embedded' 3 ay önce
platform_methods.py 457299449d Introduce 'drivers/apple_embedded' abstract platform for code reuse 3 ay önce
pyproject.toml ff83fdcdd7 Pre-commit: Fix applying ruff to SCsub files 8 ay önce
scu_builders.py 39b16bcc3c SCU - hide SCU folders by adding "." to foldername 4 ay önce
version.py 1c35a31b9e Bump version to 4.5-dev 6 ay önce

README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

Code Triagers Badge Translate on Weblate TODOs