Godot Engine mirror. #godot #godotengine #gameengine #engine #cpp

Rémi Verschelde f695de7c68 miniupnpc: Disable socket timeout on Windows, matching upstream 1 tahun lalu
.github aa3ad1889f Buildsystem: Speedup `pre-commit` static check 1 tahun lalu
core 86de59d60a [Core] Add `LocalVector::has` for convenience 1 tahun lalu
doc e9c980d857 Merge pull request #91596 from TheKiromen/improve-body-create-documentation 1 tahun lalu
drivers 86de59d60a [Core] Add `LocalVector::has` for convenience 1 tahun lalu
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modules f695de7c68 miniupnpc: Disable socket timeout on Windows, matching upstream 1 tahun lalu
platform 3093ef49bc Fix missing space in missing tools error message. 1 tahun lalu
scene 86de59d60a [Core] Add `LocalVector::has` for convenience 1 tahun lalu
servers 86de59d60a [Core] Add `LocalVector::has` for convenience 1 tahun lalu
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SConstruct e0e8ce1fc0 SCons: Colorize warnings/errors during generation 1 tahun lalu
gles3_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 1 tahun lalu
glsl_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 1 tahun lalu
godot.manifest 99500611b2 Windows: Implement `DisplayServer::dialog_show` and `DisplayServer::dialog_input_text` 1 tahun lalu
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icon_outlined.png d68abd95fc Add an outlined version of logo.png and icon.png and put it in README.md 4 tahun lalu
icon_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 tahun lalu
logo.png 17b9cb2cdf Remove two very slightly displaced duplicate vertices on Gobot's face 4 tahun lalu
logo.svg 35a569478f Follow up to blue robot icons optimization 1 tahun lalu
logo_outlined.png af9372eb59 Convert the logo's text outlines into paths 2 tahun lalu
logo_outlined.svg 35a569478f Follow up to blue robot icons optimization 1 tahun lalu
methods.py dec2a121a9 SCons: Fixes for warn/error colorization 1 tahun lalu
platform_methods.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 1 tahun lalu
scu_builders.py e0e8ce1fc0 SCons: Colorize warnings/errors during generation 1 tahun lalu
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README.md

Godot Engine

Godot Engine logo

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported with one click to a number of platforms, including the major desktop platforms (Linux, macOS, Windows), mobile platforms (Android, iOS), as well as Web-based platforms and consoles.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Godot Foundation not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in the Godot Engine editor

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the Godot website.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

The best way to get in touch with the core engine developers is to join the Godot Contributors Chat.

To get started contributing to the project, see the contributing guide. This document also includes guidelines for reporting bugs.

Documentation and demos

The official documentation is hosted on Read the Docs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from the Godot editor.

We also maintain official demos in their own GitHub repository as well as a list of awesome Godot community resources.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more information.

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