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- /**************************************************************************/
- /* sprite_frames.cpp */
- /**************************************************************************/
- /* This file is part of: */
- /* GODOT ENGINE */
- /* https://godotengine.org */
- /**************************************************************************/
- /* Copyright (c) 2014-present Godot Engine contributors (see AUTHORS.md). */
- /* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
- /* */
- /* Permission is hereby granted, free of charge, to any person obtaining */
- /* a copy of this software and associated documentation files (the */
- /* "Software"), to deal in the Software without restriction, including */
- /* without limitation the rights to use, copy, modify, merge, publish, */
- /* distribute, sublicense, and/or sell copies of the Software, and to */
- /* permit persons to whom the Software is furnished to do so, subject to */
- /* the following conditions: */
- /* */
- /* The above copyright notice and this permission notice shall be */
- /* included in all copies or substantial portions of the Software. */
- /* */
- /* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
- /* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
- /* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. */
- /* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
- /* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
- /* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
- /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
- /**************************************************************************/
- #include "sprite_frames.h"
- #include "scene/scene_string_names.h"
- void SpriteFrames::add_frame(const StringName &p_anim, const Ref<Texture2D> &p_texture, float p_duration, int p_at_pos) {
- HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration);
- Frame frame = { p_texture, p_duration };
- if (p_at_pos >= 0 && p_at_pos < E->value.frames.size()) {
- E->value.frames.insert(p_at_pos, frame);
- } else {
- E->value.frames.push_back(frame);
- }
- emit_changed();
- }
- void SpriteFrames::set_frame(const StringName &p_anim, int p_idx, const Ref<Texture2D> &p_texture, float p_duration) {
- HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- ERR_FAIL_COND(p_idx < 0);
- if (p_idx >= E->value.frames.size()) {
- return;
- }
- p_duration = MAX(SPRITE_FRAME_MINIMUM_DURATION, p_duration);
- Frame frame = { p_texture, p_duration };
- E->value.frames.write[p_idx] = frame;
- emit_changed();
- }
- int SpriteFrames::get_frame_count(const StringName &p_anim) const {
- HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->value.frames.size();
- }
- void SpriteFrames::remove_frame(const StringName &p_anim, int p_idx) {
- HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->value.frames.remove_at(p_idx);
- emit_changed();
- }
- void SpriteFrames::clear(const StringName &p_anim) {
- HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->value.frames.clear();
- emit_changed();
- }
- void SpriteFrames::clear_all() {
- animations.clear();
- add_animation(SceneStringName(default_));
- }
- void SpriteFrames::add_animation(const StringName &p_anim) {
- ERR_FAIL_COND_MSG(animations.has(p_anim), "SpriteFrames already has animation '" + p_anim + "'.");
- animations[p_anim] = Anim();
- }
- bool SpriteFrames::has_animation(const StringName &p_anim) const {
- return animations.has(p_anim);
- }
- void SpriteFrames::duplicate_animation(const StringName &p_from, const StringName &p_to) {
- ERR_FAIL_COND_MSG(!animations.has(p_from), vformat("SpriteFrames doesn't have animation '%s'.", p_from));
- ERR_FAIL_COND_MSG(animations.has(p_to), vformat("Animation '%s' already exists.", p_to));
- animations[p_to] = animations[p_from];
- }
- void SpriteFrames::remove_animation(const StringName &p_anim) {
- animations.erase(p_anim);
- }
- void SpriteFrames::rename_animation(const StringName &p_prev, const StringName &p_next) {
- ERR_FAIL_COND_MSG(!animations.has(p_prev), "SpriteFrames doesn't have animation '" + String(p_prev) + "'.");
- ERR_FAIL_COND_MSG(animations.has(p_next), "Animation '" + String(p_next) + "' already exists.");
- Anim anim = animations[p_prev];
- animations.erase(p_prev);
- animations[p_next] = anim;
- }
- void SpriteFrames::get_animation_list(List<StringName> *r_animations) const {
- for (const KeyValue<StringName, Anim> &E : animations) {
- r_animations->push_back(E.key);
- }
- }
- Vector<String> SpriteFrames::get_animation_names() const {
- Vector<String> names;
- for (const KeyValue<StringName, Anim> &E : animations) {
- names.push_back(E.key);
- }
- names.sort();
- return names;
- }
- void SpriteFrames::set_animation_speed(const StringName &p_anim, double p_fps) {
- ERR_FAIL_COND_MSG(p_fps < 0, "Animation speed cannot be negative (" + itos(p_fps) + ").");
- HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->value.speed = p_fps;
- }
- double SpriteFrames::get_animation_speed(const StringName &p_anim) const {
- HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, 0, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->value.speed;
- }
- void SpriteFrames::set_animation_loop(const StringName &p_anim, bool p_loop) {
- HashMap<StringName, Anim>::Iterator E = animations.find(p_anim);
- ERR_FAIL_COND_MSG(!E, "Animation '" + String(p_anim) + "' doesn't exist.");
- E->value.loop = p_loop;
- }
- bool SpriteFrames::get_animation_loop(const StringName &p_anim) const {
- HashMap<StringName, Anim>::ConstIterator E = animations.find(p_anim);
- ERR_FAIL_COND_V_MSG(!E, false, "Animation '" + String(p_anim) + "' doesn't exist.");
- return E->value.loop;
- }
- Array SpriteFrames::_get_animations() const {
- Array anims;
- List<StringName> sorted_names;
- get_animation_list(&sorted_names);
- sorted_names.sort_custom<StringName::AlphCompare>();
- for (const StringName &anim_name : sorted_names) {
- const Anim &anim = animations[anim_name];
- Dictionary d;
- d["name"] = anim_name;
- d["speed"] = anim.speed;
- d["loop"] = anim.loop;
- Array frames;
- for (int i = 0; i < anim.frames.size(); i++) {
- Dictionary f;
- f["texture"] = anim.frames[i].texture;
- f["duration"] = anim.frames[i].duration;
- frames.push_back(f);
- }
- d["frames"] = frames;
- anims.push_back(d);
- }
- return anims;
- }
- void SpriteFrames::_set_animations(const Array &p_animations) {
- animations.clear();
- for (int i = 0; i < p_animations.size(); i++) {
- Dictionary d = p_animations[i];
- ERR_CONTINUE(!d.has("name"));
- ERR_CONTINUE(!d.has("speed"));
- ERR_CONTINUE(!d.has("loop"));
- ERR_CONTINUE(!d.has("frames"));
- Anim anim;
- anim.speed = d["speed"];
- anim.loop = d["loop"];
- Array frames = d["frames"];
- for (int j = 0; j < frames.size(); j++) {
- #ifndef DISABLE_DEPRECATED
- // For compatibility.
- Ref<Resource> res = frames[j];
- if (res.is_valid()) {
- Frame frame = { res, 1.0 };
- anim.frames.push_back(frame);
- continue;
- }
- #endif
- Dictionary f = frames[j];
- ERR_CONTINUE(!f.has("texture"));
- ERR_CONTINUE(!f.has("duration"));
- Frame frame = { f["texture"], MAX(SPRITE_FRAME_MINIMUM_DURATION, (float)f["duration"]) };
- anim.frames.push_back(frame);
- }
- animations[d["name"]] = anim;
- }
- }
- #ifdef TOOLS_ENABLED
- void SpriteFrames::get_argument_options(const StringName &p_function, int p_idx, List<String> *r_options) const {
- const String pf = p_function;
- if (p_idx == 0) {
- if (pf == "has_animation" || pf == "remove_animation" || pf == "rename_animation" ||
- pf == "set_animation_speed" || pf == "get_animation_speed" ||
- pf == "set_animation_loop" || pf == "get_animation_loop" ||
- pf == "add_frame" || pf == "set_frame" || pf == "remove_frame" ||
- pf == "get_frame_count" || pf == "get_frame_texture" || pf == "get_frame_duration" ||
- pf == "clear") {
- for (const String &E : get_animation_names()) {
- r_options->push_back(E.quote());
- }
- }
- }
- Resource::get_argument_options(p_function, p_idx, r_options);
- }
- #endif
- void SpriteFrames::_bind_methods() {
- ClassDB::bind_method(D_METHOD("add_animation", "anim"), &SpriteFrames::add_animation);
- ClassDB::bind_method(D_METHOD("has_animation", "anim"), &SpriteFrames::has_animation);
- ClassDB::bind_method(D_METHOD("duplicate_animation", "anim_from", "anim_to"), &SpriteFrames::duplicate_animation);
- ClassDB::bind_method(D_METHOD("remove_animation", "anim"), &SpriteFrames::remove_animation);
- ClassDB::bind_method(D_METHOD("rename_animation", "anim", "newname"), &SpriteFrames::rename_animation);
- ClassDB::bind_method(D_METHOD("get_animation_names"), &SpriteFrames::get_animation_names);
- ClassDB::bind_method(D_METHOD("set_animation_speed", "anim", "fps"), &SpriteFrames::set_animation_speed);
- ClassDB::bind_method(D_METHOD("get_animation_speed", "anim"), &SpriteFrames::get_animation_speed);
- ClassDB::bind_method(D_METHOD("set_animation_loop", "anim", "loop"), &SpriteFrames::set_animation_loop);
- ClassDB::bind_method(D_METHOD("get_animation_loop", "anim"), &SpriteFrames::get_animation_loop);
- ClassDB::bind_method(D_METHOD("add_frame", "anim", "texture", "duration", "at_position"), &SpriteFrames::add_frame, DEFVAL(1.0), DEFVAL(-1));
- ClassDB::bind_method(D_METHOD("set_frame", "anim", "idx", "texture", "duration"), &SpriteFrames::set_frame, DEFVAL(1.0));
- ClassDB::bind_method(D_METHOD("remove_frame", "anim", "idx"), &SpriteFrames::remove_frame);
- ClassDB::bind_method(D_METHOD("get_frame_count", "anim"), &SpriteFrames::get_frame_count);
- ClassDB::bind_method(D_METHOD("get_frame_texture", "anim", "idx"), &SpriteFrames::get_frame_texture);
- ClassDB::bind_method(D_METHOD("get_frame_duration", "anim", "idx"), &SpriteFrames::get_frame_duration);
- ClassDB::bind_method(D_METHOD("clear", "anim"), &SpriteFrames::clear);
- ClassDB::bind_method(D_METHOD("clear_all"), &SpriteFrames::clear_all);
- // `animations` property is for serialization.
- ClassDB::bind_method(D_METHOD("_set_animations", "animations"), &SpriteFrames::_set_animations);
- ClassDB::bind_method(D_METHOD("_get_animations"), &SpriteFrames::_get_animations);
- ADD_PROPERTY(PropertyInfo(Variant::ARRAY, "animations", PROPERTY_HINT_NONE, "", PROPERTY_USAGE_NO_EDITOR | PROPERTY_USAGE_INTERNAL), "_set_animations", "_get_animations");
- }
- SpriteFrames::SpriteFrames() {
- add_animation(SceneStringName(default_));
- }
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