This mitigates shader compilation stutter, especially after an initial playthrough thanks to caching. This requires Godot 3.5 or later to have an effect.
@@ -221,5 +221,6 @@ common/physics_interpolation=true
vram_compression/import_etc2=false
quality/shadow_atlas/size=2048
quality/shading/use_physical_light_attenuation=true
+gles3/shaders/shader_compilation_mode=2
quality/filters/msaa=2
environment/default_environment="res://default_env.tres"