#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nick Kastellanos 5cc1948039 update CpuAnimatedVertexBuffer há 3 anos atrás
Animation 5cc1948039 update CpuAnimatedVertexBuffer há 3 anos atrás
Atlas 3b498c2bca seperate Artifacts há 3 anos atrás
Content.Pipeline 3b498c2bca seperate Artifacts há 3 anos atrás
Graphics 3b498c2bca seperate Artifacts há 3 anos atrás
Native.Animation 3ba9fa94ec rename namespace há 3 anos atrás
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Shaders 3b498c2bca seperate Artifacts há 3 anos atrás
Tilemap 3b498c2bca seperate Artifacts há 3 anos atrás
Aether.Extras.NET4.XNA.sln b6b632660c rename project files há 3 anos atrás
Aether.Extras.NET4.sln 0bb22bcf55 MAPPEDMEM há 3 anos atrás
Aether.Extras.PORTABLE.sln 83302ba279 add Tilemap há 3 anos atrás
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LICENSE e038b7c1e0 First commit há 9 anos atrás
README.md 3ba9fa94ec rename namespace há 3 anos atrás
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README.md

Aether.Extras

MonoGame Content Importers, Shaders, etc

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.

nkast.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX).

nkast.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.