#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nick Kastellanos ef0929db0a Tilemap Importer 5 лет назад
Animation 3e5f7797fd Update Monogame references (WinStore 8.x) 4 лет назад
Atlas df45bc1e28 Update Monogame references 4 лет назад
Content.Pipeline ef0929db0a Tilemap Importer 3 лет назад
Graphics df45bc1e28 Update Monogame references 4 лет назад
Native.Animation 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 лет назад
Samples 3d48deaf30 Support external tileset 5 лет назад
Shaders d7780f3b09 TilemapEffect 3 лет назад
Tilemap 83302ba279 add Tilemap 3 лет назад
bin 144ba0bc0b Center Voxel at origin 0,0,0 4 лет назад
packages 3e5f7797fd Update Monogame references (WinStore 8.x) 4 лет назад
Aether.Extras.PORTABLE.sln 83302ba279 add Tilemap 3 лет назад
Aether.Extras.W10.sln 0898db77c0 update UAP project 5 лет назад
Aether.Extras.W8_1.sln 3d7c3c10d7 Add Deferred Shaders 9 лет назад
Aether.Extras.WINDOWS.MG.sln ef0929db0a Tilemap Importer 3 лет назад
Aether.Extras.WINDOWS.XNA.sln ef0929db0a Tilemap Importer 3 лет назад
Aether.Extras.WP7_1.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 лет назад
Aether.Extras.WP8.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 лет назад
LICENSE e038b7c1e0 First commit 9 лет назад
README.md 49ff1fae72 VoxelModel Importer 5 лет назад
Samples.WINDOWS.MG.sln e7f5837f8a Upgrade Portable and .NetFramework projects to visual studio v15 (VS2017) 5 лет назад
Samples.WINDOWS.XNA.sln d5a80a45f5 StaticLightMapChannels Sample 6 лет назад
Samples.WP8.sln 334ab634a7 Add Samples.Animation 9 лет назад

README.md

Aether.Extras

MonoGame Content Importers, Shaders, etc

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.

tainicom.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX) and unmanaged/C++ code (WP8.0).

tainicom.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.