#monogame #animation #library #csharp #gamedev #plugin #framework #xna

Nick Kastellanos ef0929db0a Tilemap Importer 5 rokov pred
Animation 3e5f7797fd Update Monogame references (WinStore 8.x) 4 rokov pred
Atlas df45bc1e28 Update Monogame references 4 rokov pred
Content.Pipeline ef0929db0a Tilemap Importer 3 rokov pred
Graphics df45bc1e28 Update Monogame references 4 rokov pred
Native.Animation 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 rokov pred
Samples 3d48deaf30 Support external tileset 5 rokov pred
Shaders d7780f3b09 TilemapEffect 3 rokov pred
Tilemap 83302ba279 add Tilemap 3 rokov pred
bin 144ba0bc0b Center Voxel at origin 0,0,0 4 rokov pred
packages 3e5f7797fd Update Monogame references (WinStore 8.x) 4 rokov pred
Aether.Extras.PORTABLE.sln 83302ba279 add Tilemap 3 rokov pred
Aether.Extras.W10.sln 0898db77c0 update UAP project 5 rokov pred
Aether.Extras.W8_1.sln 3d7c3c10d7 Add Deferred Shaders 9 rokov pred
Aether.Extras.WINDOWS.MG.sln ef0929db0a Tilemap Importer 3 rokov pred
Aether.Extras.WINDOWS.XNA.sln ef0929db0a Tilemap Importer 3 rokov pred
Aether.Extras.WP7_1.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 rokov pred
Aether.Extras.WP8.sln 24202d8958 Add AnimationImporters & tainicom.Aether.Animation 9 rokov pred
LICENSE e038b7c1e0 First commit 9 rokov pred
README.md 49ff1fae72 VoxelModel Importer 5 rokov pred
Samples.WINDOWS.MG.sln e7f5837f8a Upgrade Portable and .NetFramework projects to visual studio v15 (VS2017) 5 rokov pred
Samples.WINDOWS.XNA.sln d5a80a45f5 StaticLightMapChannels Sample 6 rokov pred
Samples.WP8.sln 334ab634a7 Add Samples.Animation 9 rokov pred

README.md

Aether.Extras

MonoGame Content Importers, Shaders, etc

Content Importers

  • 'Animation' - Import animations from a Model.
  • 'GPU AnimatedModel' - Import an animated Model.
  • 'CPU AnimatedModel' - Import an animated Model to be animated by the CPU. Based on DynamicModelProcessor, the imported asset is of type Microsoft.Xna.Framework.Graphics.Model where the VertexBuffer is replaced by a CpuAnimatedVertexBuffer. CpuAnimatedVertexBuffer inherits from DynamicVertexBuffer.
  • 'DDS Importer' - Import of DDS files (images, Cubemaps). Supports conversion from DTX to Color (ex. import DTX cubemaps for Android that doesn't support DXT compressed cubemaps).
  • 'RawModelProcessor' - Import 3D Models with a raw copy of Vertex/Index data for platforms that don't support GetData().
  • 'DynamicModel' - Base Processor to customize the build in Model. It allows to modify VertexBuffer & IndexBuffers, make them Dynamic and WriteOnly.
  • 'AtlasImporter' - Import sprite atlas. Supports .tmx files. Mipmaps are generated individually for each sprite, no color-leak.
  • 'VoxelModelImporter' - Import .vox files as 3D Models.

tainicom.Aether.Animation

Play animated 3D models and support for CPU animation. CPU animation is optimized using unsafe code, writing directly to mapped VertexBuffer memory using reflection (DirectX) and unmanaged/C++ code (WP8.0).

tainicom.Aether.Shaders

  • 'FXAA' - MonoGame port of NVIDIA's FXAA 3.11 shader.
  • 'Deferred' - Deferred rendering.
  • 'InfiniteGrid' - Draws an Infinite Grid.