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- namespace MonoGame.Extended.Tilemaps.Rendering;
- /// <summary>
- /// Specifies how ungrouped layers are rendered.
- /// </summary>
- public enum RenderMode
- {
- /// <summary>
- /// All ungrouped layers are merged into a single draw call.
- /// </summary>
- /// <remarks>
- /// Typically faster for maps with multiple layers due to reduced draw call overhead.
- /// </remarks>
- Merged,
- /// <summary>
- /// Each ungrouped layer is drawn individually.
- /// </summary>
- /// <remarks>
- /// May be faster for maps with frequently changing tiles, as only modified layers
- /// need rebuilding. Use benchmarks to determine best mode for your use case.
- /// </remarks>
- Separate
- }
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