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DynamicDraw
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99963eda16
Fix target blend state name
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3 年之前 |
OptimizationTests
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69567068fb
Initial commit
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4 年之前 |
PostProcessing
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e23e86d7d4
Removing unused passes
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3 年之前 |
RHI
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80f419f747
Fixes based on comments
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2 年之前 |
RayTracing
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64499f0e2e
All compilation flags required for shader (#355)
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3 年之前 |
Readback
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99963eda16
Fix target blend state name
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3 年之前 |
RootConstantsExample
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
ShaderReloadTest
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196e8ab3c7
Add Soak Test To Validate reload notifications of Shader related assets (#260)
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3 年之前 |
StreamingImageExample
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
TonemappingExample
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
VertexFormats
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69567068fb
Initial commit
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4 年之前 |
BRDF.hlsli
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69567068fb
Initial commit
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4 年之前 |
DebugVertexNormals.azsl
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0183af4d02
Replaced references to a removed DefaultObjectSrg.azsli
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2 年之前 |
DebugVertexNormals.material
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54c2ffb107
Updated .material files to use the new flat serialization. This was done using a local script that simply loaded and then saved each .material file.
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3 年之前 |
DebugVertexNormals.materialtype
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69567068fb
Initial commit
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4 年之前 |
DebugVertexNormals.shader
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f5eff12f02
The .shader file must now include the .azsl extension when referencing a .azsl file. It will no longer be automatically appended.
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3 年之前 |
Instanced.azsl
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198624288b
Updates related to Dxc update
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4 年之前 |
Shadows.hlsli
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69567068fb
Initial commit
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4 年之前 |