ROS2FrameGameSystemComponent.h 2.4 KB

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  1. /*
  2. * Copyright (c) Contributors to the Open 3D Engine Project.
  3. * For complete copyright and license terms please see the LICENSE at the root of this distribution.
  4. *
  5. * SPDX-License-Identifier: Apache-2.0 OR MIT
  6. *
  7. */
  8. #pragma once
  9. #include "ROS2FrameSystemBus.h"
  10. #include <AzCore/Component/Component.h>
  11. #include <AzCore/Component/EntityId.h>
  12. #include <ROS2/Frame/ROS2FrameTrackingInterface.h>
  13. #include <ROS2/ROS2TypeIds.h>
  14. #include <AzCore/Math/Transform.h>
  15. #include <AzCore/std/containers/map.h>
  16. namespace ROS2
  17. {
  18. class ROS2FrameGameSystemComponent
  19. : public AZ::Component
  20. , protected ROS2FrameSystemInterface::Registrar
  21. , protected ROS2FrameTrackingRequestBus::Handler
  22. {
  23. public:
  24. AZ_COMPONENT(ROS2FrameGameSystemComponent, ROS2FrameGameSystemComponentTypeId);
  25. ROS2FrameGameSystemComponent();
  26. ~ROS2FrameGameSystemComponent();
  27. static void Reflect(AZ::ReflectContext* context);
  28. void Activate() override;
  29. void Deactivate() override;
  30. protected:
  31. // ROS2FrameSystemInterface::Registrar
  32. void RegisterFrame(const AZ::EntityId& frameEntityId) override;
  33. void UnregisterFrame(const AZ::EntityId& frameEntityId) override;
  34. // ROS2FrameTrackingRequestBus::Handler
  35. const AZStd::unordered_set<AZ::EntityId>& GetRegisteredFrameEntityIds() const override;
  36. bool IsFrameRegistered(const AZ::EntityId& frameEntityId) const override;
  37. size_t GetRegisteredFrameCount() const override;
  38. AZ::EntityId GetFrameEntityByNamespacedId(const AZStd::string& namespacedFrameId) const override;
  39. AZStd::string GetNamespacedFrameId(const AZ::EntityId& frameEntityId) const override;
  40. AZStd::unordered_set<AZStd::string> GetAllNamespacedFrameIds() const override;
  41. void DisableEntitySafely(const AZ::EntityId& entityToDisable) override;
  42. void EnableEntitySafely(const AZ::EntityId& entityToEnable) override;
  43. AZStd::unordered_set<AZ::EntityId> m_registeredEntities; //!< Set of all registered frame entities.
  44. AZStd::map<AZ::EntityId, AZStd::string> m_entityIdToFrameId;
  45. AZStd::map<AZStd::string, AZ::EntityId> m_frameIdToEntityId;
  46. using EntityIdTransformPair = AZStd::pair<AZ::EntityId, AZ::Transform>;
  47. AZStd::unordered_map<AZ::EntityId, AZStd::vector<EntityIdTransformPair>> m_cachedChildTransforms;
  48. };
  49. } // namespace ROS2