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- /*
- * Copyright (c) Contributors to the Open 3D Engine Project.
- * For complete copyright and license terms please see the LICENSE at the root of this distribution.
- *
- * SPDX-License-Identifier: Apache-2.0 OR MIT
- *
- */
- #pragma once
- #include "ROS2FrameSystemBus.h"
- #include <AzCore/Component/Component.h>
- #include <AzCore/Component/EntityId.h>
- #include <ROS2/Frame/ROS2FrameTrackingInterface.h>
- #include <ROS2/ROS2TypeIds.h>
- #include <AzCore/Math/Transform.h>
- #include <AzCore/std/containers/map.h>
- namespace ROS2
- {
- class ROS2FrameGameSystemComponent
- : public AZ::Component
- , protected ROS2FrameSystemInterface::Registrar
- , protected ROS2FrameTrackingRequestBus::Handler
- {
- public:
- AZ_COMPONENT(ROS2FrameGameSystemComponent, ROS2FrameGameSystemComponentTypeId);
- ROS2FrameGameSystemComponent();
- ~ROS2FrameGameSystemComponent();
- static void Reflect(AZ::ReflectContext* context);
- void Activate() override;
- void Deactivate() override;
- protected:
- // ROS2FrameSystemInterface::Registrar
- void RegisterFrame(const AZ::EntityId& frameEntityId) override;
- void UnregisterFrame(const AZ::EntityId& frameEntityId) override;
- // ROS2FrameTrackingRequestBus::Handler
- const AZStd::unordered_set<AZ::EntityId>& GetRegisteredFrameEntityIds() const override;
- bool IsFrameRegistered(const AZ::EntityId& frameEntityId) const override;
- size_t GetRegisteredFrameCount() const override;
- AZ::EntityId GetFrameEntityByNamespacedId(const AZStd::string& namespacedFrameId) const override;
- AZStd::string GetNamespacedFrameId(const AZ::EntityId& frameEntityId) const override;
- AZStd::unordered_set<AZStd::string> GetAllNamespacedFrameIds() const override;
- void DisableEntitySafely(const AZ::EntityId& entityToDisable) override;
- void EnableEntitySafely(const AZ::EntityId& entityToEnable) override;
- AZStd::unordered_set<AZ::EntityId> m_registeredEntities; //!< Set of all registered frame entities.
- AZStd::map<AZ::EntityId, AZStd::string> m_entityIdToFrameId;
- AZStd::map<AZStd::string, AZ::EntityId> m_frameIdToEntityId;
- using EntityIdTransformPair = AZStd::pair<AZ::EntityId, AZ::Transform>;
- AZStd::unordered_map<AZ::EntityId, AZStd::vector<EntityIdTransformPair>> m_cachedChildTransforms;
- };
- } // namespace ROS2
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