|
|
Inherits GuiControl, and GuiControl.
Methods | |
| bool | addInputListener (inputListener) |
| bool | addInputListener (inputListener) |
| void | clampCameraViewLimit () |
| void | clampCameraViewLimit () |
| void | completeCameraMove () |
| void | completeCameraMove () |
| void | dismount () |
| void | dismount () |
| string | getBackgroundColor (float red/float green/float blue/float alpha) |
| string | getBackgroundColor (float red/float green/float blue/float alpha) |
| float | getCameraAngle () |
| float | getCameraAngle () |
| string | getCameraArea () |
| string | getCameraArea () |
| string | getCameraPosition () |
| string | getCameraPosition () |
| string | getCameraRenderPosition () |
| string | getCameraRenderPosition () |
| string | getCameraRenderScale () |
| string | getCameraRenderScale () |
| string | getCameraSize () |
| string | getCameraSize () |
| string | getCameraWorldScale () |
| string | getCameraWorldScale () |
| float | getCameraZoom () |
| float | getCameraZoom () |
| string | getCanvasPoint (X/Y) |
| string | getCanvasPoint (X/Y) |
| bool | getIsCameraMounted () |
| bool | getIsCameraMounted () |
| bool | getIsCameraMoving () |
| bool | getIsCameraMoving () |
| bool | getIsWindowPoint (X/Y) |
| bool | getIsWindowPoint (X/Y) |
| bool | getLockMouse () |
| bool | getLockMouse () |
| string | getMousePosition () |
| string | getMousePosition () |
| int | getRenderGroupMask () |
| int | getRenderGroupMask () |
| int | getRenderLayerMask () |
| int | getRenderLayerMask () |
| string | getScene () |
| string | getScene () |
| float | getTargetCameraAngle () |
| float | getTargetCameraAngle () |
| string | getTargetCameraArea () |
| string | getTargetCameraArea () |
| string | getTargetCameraPosition () |
| string | getTargetCameraPosition () |
| string | getTargetCameraSize () |
| string | getTargetCameraSize () |
| float | getTargetCameraZoom () |
| float | getTargetCameraZoom () |
| bool | getUseBackgroundColor () |
| bool | getUseBackgroundColor () |
| bool | getUseObjectInputEvents () |
| bool | getUseObjectInputEvents () |
| bool | getUseWindowInputEvents () |
| bool | getUseWindowInputEvents () |
| string | getWindowExtents () |
| string | getWindowExtents () |
| string | getWindowPoint (X/Y) |
| string | getWindowPoint (X/Y) |
| string | getWorldPoint (X/Y) |
| string | getWorldPoint (X/Y) |
| void | mount (sceneObject,[offsetX/offsetY],[mountForce],[sendToMount?],[mountAngle?]) |
| void | mount (sceneObject,[offsetX/offsetY],[mountForce],[sendToMount?],[mountAngle?]) |
| bool | removeInputListener (inputListener) |
| bool | removeInputListener (inputListener) |
| void | resetScene () |
| void | resetScene () |
| void | setBackgroundColor (float red, float green, float blue,[float alpha=1.0]) |
| void | setBackgroundColor (float red, float green, float blue,[float alpha=1.0]) |
| void | setCameraAngle (angle) |
| void | setCameraAngle (angle) |
| void | setCameraArea (x1/y1/x2/y2) |
| void | setCameraArea (x1/y1/x2/y2) |
| void | setCameraInterpolationMode (interpolationMode) |
| void | setCameraInterpolationMode (interpolationMode) |
| void | setCameraInterpolationTime (interpolationTime) |
| void | setCameraInterpolationTime (interpolationTime) |
| void | setCameraPosition (x, y) |
| void | setCameraPosition (x, y) |
| void | setCameraSize (width, height) |
| void | setCameraSize (width, height) |
| void | setCameraZoom (zoomFactor) |
| void | setCameraZoom (zoomFactor) |
| void | setLockMouse (bool lockSet) |
| void | setLockMouse (bool lockSet) |
| void | setMousePosition (x/y) |
| void | setMousePosition (x/y) |
| void | setObjectInputEventFilter (groupMask, layerMask,[useInvisibleFilter?]) |
| void | setObjectInputEventFilter (groupMask, layerMask,[useInvisibleFilter?]) |
| void | setObjectInputEventGroupFilter (groups $) |
| void | setObjectInputEventGroupFilter (groups $) |
| void | setObjectInputEventInvisibleFilter (bool useInvisibleFilter) |
| void | setObjectInputEventInvisibleFilter (bool useInvisibleFilter) |
| void | setObjectInputEventLayerFilter (layers $) |
| void | setObjectInputEventLayerFilter (layers $) |
| void | setRenderGroups (groups $) |
| void | setRenderGroups (groups $) |
| void | setRenderLayers (layers $) |
| void | setRenderLayers (layers $) |
| void | setRenderMasks (layerMask, groupMask) |
| void | setRenderMasks (layerMask, groupMask) |
| void | setScene (Scene) |
| void | setScene (Scene) |
| void | setTargetCameraAngle (angle) |
| void | setTargetCameraAngle (angle) |
| void | setTargetCameraArea (x/y/width/height) |
| void | setTargetCameraArea (x/y/width/height) |
| void | setTargetCameraPosition (x, y) |
| void | setTargetCameraPosition (x, y) |
| void | setTargetCameraSize (width, height) |
| void | setTargetCameraSize (width, height) |
| void | setTargetCameraZoom (zoomFactor) |
| void | setTargetCameraZoom (zoomFactor) |
| void | setUseBackgroundColor () |
| void | setUseBackgroundColor () |
| void | setUseObjectInputEvents (inputStatus) |
| void | setUseObjectInputEvents (inputStatus) |
| void | setUseWindowInputEvents (inputStatus) |
| void | setUseWindowInputEvents (inputStatus) |
| void | setViewLimitOff () |
| void | setViewLimitOff () |
| void | setViewLimitOn ([minX/minY/maxX/maxY]) |
| void | setViewLimitOn ([minX/minY/maxX/maxY]) |
| void | startCameraMove ([interpolationTime]) |
| void | startCameraMove ([interpolationTime]) |
| void | startCameraShake (shakeMagnitude, time) |
| void | startCameraShake (shakeMagnitude, time) |
| void | stopCameraMove () |
| void | stopCameraMove () |
| void | stopCameraShake () |
| void | stopCameraShake () |
| void | undoCameraMove ([interpolationTime]) |
| void | undoCameraMove ([interpolationTime]) |
Methods inherited from GuiControl | |
| void | addGuiControl (int controlId) |
| void | addGuiControl (int controlId) |
| int | findHitControl (int x, int y) |
| int | findHitControl (int x, int y) |
| string | getCenter () |
| string | getCenter () |
| string | getExtent () |
| string | getExtent () |
| string | getGlobalCenter () |
| string | getGlobalCenter () |
| string | getGlobalPosition () |
| string | getGlobalPosition () |
| string | getMinExtent () |
| string | getMinExtent () |
| int | getParent () |
| int | getParent () |
| string | getPosition () |
| string | getPosition () |
| string | getValue () |
| string | getValue () |
| bool | isActive () |
| bool | isActive () |
| bool | isAwake () |
| bool | isAwake () |
| bool | isVisible () |
| bool | isVisible () |
| void | makeFirstResponder (isFirst) |
| void | makeFirstResponder (isFirst) |
| bool | pointInControl (int x, int y) |
| bool | pointInControl (int x, int y) |
| void | reorderChild (child1, child2) |
| void | reorderChild (child1, child2) |
| void | resize (int x, int y, int w, int h) |
| void | resize (int x, int y, int w, int h) |
| void | setActive (isActive) |
| void | setActive (isActive) |
| void | setCanSave (bool canSave) |
| void | setCanSave (bool canSave) |
| void | setCenter (int x, int y) |
| void | setCenter (int x, int y) |
| void | setExtent (int width, int height) |
| void | setExtent (int width, int height) |
| void | setFirstResponder () |
| void | setFirstResponder () |
| void | setPosition (int x, int y) |
| void | setPosition (int x, int y) |
| void | setPositionGlobal (int x, int y) |
| void | setPositionGlobal (int x, int y) |
| void | setProfile (GuiControlProfile p) |
| void | setProfile (GuiControlProfile p) |
| void | setValue (value) |
| void | setValue (value) |
| void | setVisible (isVisible) |
| void | setVisible (isVisible) |
| bool SceneWindow::addInputListener | ( | inputListener | ) |
Adds an object as an input listener.
| inputListener | The object to add as an input listener. |
| bool SceneWindow::addInputListener | ( | inputListener | ) |
Adds an object as an input listener.
| inputListener | The object to add as an input listener. |
| void SceneWindow::clampCameraViewLimit | ( | ) |
Clamps the current camera to the current view limit. Nothing will happen if the view-limit is not active or the camera is moving.
| void SceneWindow::clampCameraViewLimit | ( | ) |
Clamps the current camera to the current view limit. Nothing will happen if the view-limit is not active or the camera is moving.
| void SceneWindow::completeCameraMove | ( | ) |
Moves camera directly to target.
| void SceneWindow::completeCameraMove | ( | ) |
Moves camera directly to target.
| void SceneWindow::dismount | ( | ) |
Dismounts Camera from object.
| void SceneWindow::dismount | ( | ) |
Dismounts Camera from object.
| string SceneWindow::getBackgroundColor | ( | float red/float green/float blue/float | alpha | ) |
The background color for the scene.
| string SceneWindow::getBackgroundColor | ( | float red/float green/float blue/float | alpha | ) |
The background color for the scene.
| float SceneWindow::getCameraAngle | ( | ) |
Gets the current camera angle.
| float SceneWindow::getCameraAngle | ( | ) |
Gets the current camera angle.
| string SceneWindow::getCameraArea | ( | ) |
Get the current camera Area.
| string SceneWindow::getCameraArea | ( | ) |
Get the current camera Area.
| string SceneWindow::getCameraPosition | ( | ) |
Get the current camera position.
| string SceneWindow::getCameraPosition | ( | ) |
Get the current camera position.
| string SceneWindow::getCameraRenderPosition | ( | ) |
Get current camera position post-view-limit clamping.
| string SceneWindow::getCameraRenderPosition | ( | ) |
Get current camera position post-view-limit clamping.
| string SceneWindow::getCameraRenderScale | ( | ) |
Get current camera scale to render.
| string SceneWindow::getCameraRenderScale | ( | ) |
Get current camera scale to render.
| string SceneWindow::getCameraSize | ( | ) |
Get the current camera size.
| string SceneWindow::getCameraSize | ( | ) |
Get the current camera size.
| string SceneWindow::getCameraWorldScale | ( | ) |
Get current camera scale to world.
| string SceneWindow::getCameraWorldScale | ( | ) |
Get current camera scale to world.
| float SceneWindow::getCameraZoom | ( | ) |
Get the current camera Zoom.
| float SceneWindow::getCameraZoom | ( | ) |
Get the current camera Zoom.
| string SceneWindow::getCanvasPoint | ( | X/ | Y | ) |
| x,y | The coordinates in world coordinates you wish to convert to window coordinates. Accepts either (x,y) or ("x y") |
| string SceneWindow::getCanvasPoint | ( | X/ | Y | ) |
| x,y | The coordinates in world coordinates you wish to convert to window coordinates. Accepts either (x,y) or ("x y") |
| bool SceneWindow::getIsCameraMounted | ( | ) |
Check the camera mounted status.
| bool SceneWindow::getIsCameraMounted | ( | ) |
Check the camera mounted status.
| bool SceneWindow::getIsCameraMoving | ( | ) |
Check the camera moving status.
| bool SceneWindow::getIsCameraMoving | ( | ) |
Check the camera moving status.
| bool SceneWindow::getIsWindowPoint | ( | X/ | Y | ) |
Checks if World coordinate is inside Window.
| x,y | The coordinates in world coordinates you wish to check. Accepts either (x,y) or ("x y") |
| bool SceneWindow::getIsWindowPoint | ( | X/ | Y | ) |
Checks if World coordinate is inside Window.
| x,y | The coordinates in world coordinates you wish to check. Accepts either (x,y) or ("x y") |
| bool SceneWindow::getLockMouse | ( | ) |
Gets the window mouse-lock status.
| bool SceneWindow::getLockMouse | ( | ) |
Gets the window mouse-lock status.
| string SceneWindow::getMousePosition | ( | ) |
Gets Current Mouse Position.
| string SceneWindow::getMousePosition | ( | ) |
Gets Current Mouse Position.
| int SceneWindow::getRenderGroupMask | ( | ) |
| int SceneWindow::getRenderGroupMask | ( | ) |
| int SceneWindow::getRenderLayerMask | ( | ) |
| int SceneWindow::getRenderLayerMask | ( | ) |
| string SceneWindow::getScene | ( | ) |
| string SceneWindow::getScene | ( | ) |
| float SceneWindow::getTargetCameraAngle | ( | ) |
Gets the target camera angle.
| float SceneWindow::getTargetCameraAngle | ( | ) |
Gets the target camera angle.
| string SceneWindow::getTargetCameraArea | ( | ) |
Get the target camera Area.
| string SceneWindow::getTargetCameraArea | ( | ) |
Get the target camera Area.
| string SceneWindow::getTargetCameraPosition | ( | ) |
Get the target camera position.
| string SceneWindow::getTargetCameraPosition | ( | ) |
Get the target camera position.
| string SceneWindow::getTargetCameraSize | ( | ) |
Get the target camera size.
| string SceneWindow::getTargetCameraSize | ( | ) |
Get the target camera size.
| float SceneWindow::getTargetCameraZoom | ( | ) |
Get the target camera Zoom.
| float SceneWindow::getTargetCameraZoom | ( | ) |
Get the target camera Zoom.
| bool SceneWindow::getUseBackgroundColor | ( | ) |
Gets whether the scene background color is in use or not.
| bool SceneWindow::getUseBackgroundColor | ( | ) |
Gets whether the scene background color is in use or not.
| bool SceneWindow::getUseObjectInputEvents | ( | ) |
Gets whether input events are passed onto scene objects or not.
| bool SceneWindow::getUseObjectInputEvents | ( | ) |
Gets whether input events are passed onto scene objects or not.
| bool SceneWindow::getUseWindowInputEvents | ( | ) |
Gets whether input events are monitored by the window or not.
| bool SceneWindow::getUseWindowInputEvents | ( | ) |
Gets whether input events are monitored by the window or not.
| string SceneWindow::getWindowExtents | ( | ) |
Fetch Window Extents (Position/Size).
| string SceneWindow::getWindowExtents | ( | ) |
Fetch Window Extents (Position/Size).
| string SceneWindow::getWindowPoint | ( | X/ | Y | ) |
| x,y | The coordinates in world coordinates you wish to convert to window coordinates. Accepts either (x,y) or ("x y") |
| string SceneWindow::getWindowPoint | ( | X/ | Y | ) |
| x,y | The coordinates in world coordinates you wish to convert to window coordinates. Accepts either (x,y) or ("x y") |
| string SceneWindow::getWorldPoint | ( | X/ | Y | ) |
| x,y | The coordinates in window coordinates you wish to convert to world coordinates. Accepts either (x,y) or ("x y") |
| string SceneWindow::getWorldPoint | ( | X/ | Y | ) |
| x,y | The coordinates in window coordinates you wish to convert to world coordinates. Accepts either (x,y) or ("x y") |
| void SceneWindow::mount | ( | sceneObject | ) |
| sceneObject | The scene object to mount the camera to. |
| offsetX | / offsetY The offset from the objects position to mount the camera to. Optional: Defaults to no offset. |
| mountForce | The force to use to keep the camera mounted to the object. Zero is a rigid mount. Optional: Defaults to zero. |
| sendToMount | Whether to immediately move the camera to the objects position or not. Optional: Defaults to true. |
| mountAngle | Whether to mount the cameras angle to the objects angle or not. Optional: Defaults to false. |
| void SceneWindow::mount | ( | sceneObject | ) |
| sceneObject | The scene object to mount the camera to. |
| offsetX | / offsetY The offset from the objects position to mount the camera to. Optional: Defaults to no offset. |
| mountForce | The force to use to keep the camera mounted to the object. Zero is a rigid mount. Optional: Defaults to zero. |
| sendToMount | Whether to immediately move the camera to the objects position or not. Optional: Defaults to true. |
| mountAngle | Whether to mount the cameras angle to the objects angle or not. Optional: Defaults to false. |
| bool SceneWindow::removeInputListener | ( | inputListener | ) |
Removes an object from being an input listener.
| inputListener | The object to remove as an input listener. |
| bool SceneWindow::removeInputListener | ( | inputListener | ) |
Removes an object from being an input listener.
| inputListener | The object to remove as an input listener. |
| void SceneWindow::resetScene | ( | ) |
Detaches the window from any Scene Object.
| void SceneWindow::resetScene | ( | ) |
Detaches the window from any Scene Object.
| void SceneWindow::setBackgroundColor | ( | float | red, |
| float | green, | ||
| float | blue | ||
| ) |
or ( stockColorName ) - Sets the background color for the scene.
| red | The red value. |
| green | The green value. |
| blue | The blue value. |
| alpha | The alpha value. |
| void SceneWindow::setBackgroundColor | ( | float | red, |
| float | green, | ||
| float | blue | ||
| ) |
or ( stockColorName ) - Sets the background color for the scene.
| red | The red value. |
| green | The green value. |
| blue | The blue value. |
| alpha | The alpha value. |
| void SceneWindow::setCameraAngle | ( | angle | ) |
| angle | The current camera angle in degrees. |
| void SceneWindow::setCameraAngle | ( | angle | ) |
| angle | The current camera angle in degrees. |
| void SceneWindow::setCameraArea | ( | x1/y1/x2/ | y2 | ) |
| x1,y1,x2,y2 | The coordinates of the minimum and maximum points (top left, bottom right) The input can be formatted as either "x1 y1 x2 y2", "x1 y1, x2 y2", "x1, y1, x2, y2" |
| void SceneWindow::setCameraArea | ( | x1/y1/x2/ | y2 | ) |
| x1,y1,x2,y2 | The coordinates of the minimum and maximum points (top left, bottom right) The input can be formatted as either "x1 y1 x2 y2", "x1 y1, x2 y2", "x1, y1, x2, y2" |
| void SceneWindow::setCameraInterpolationMode | ( | interpolationMode | ) |
| void SceneWindow::setCameraInterpolationMode | ( | interpolationMode | ) |
| void SceneWindow::setCameraInterpolationTime | ( | interpolationTime | ) |
| void SceneWindow::setCameraInterpolationTime | ( | interpolationTime | ) |
| void SceneWindow::setCameraPosition | ( | x | , |
| y | |||
| ) |
| X | Position along the X axis. |
| Y | Position along the Y axis. |
| void SceneWindow::setCameraPosition | ( | x | , |
| y | |||
| ) |
| X | Position along the X axis. |
| Y | Position along the Y axis. |
| void SceneWindow::setCameraSize | ( | width | , |
| height | |||
| ) |
| width | Size along the X axis. |
| height | Size along the Y axis. |
| void SceneWindow::setCameraSize | ( | width | , |
| height | |||
| ) |
| width | Size along the X axis. |
| height | Size along the Y axis. |
| void SceneWindow::setCameraZoom | ( | zoomFactor | ) |
| zoomFactor | A float value representing the zoom factor |
| void SceneWindow::setCameraZoom | ( | zoomFactor | ) |
| zoomFactor | A float value representing the zoom factor |
| void SceneWindow::setLockMouse | ( | bool | lockSet | ) |
Sets the window mouse-lock status.
| void SceneWindow::setLockMouse | ( | bool | lockSet | ) |
Sets the window mouse-lock status.
| void SceneWindow::setMousePosition | ( | x/ | y | ) |
Sets Current Mouse Position.
| x,y | The coordinates to set the mouse cursor. Accepts either (x,y) or ("x y") |
| void SceneWindow::setMousePosition | ( | x/ | y | ) |
Sets Current Mouse Position.
| x,y | The coordinates to set the mouse cursor. Accepts either (x,y) or ("x y") |
| void SceneWindow::setObjectInputEventFilter | ( | groupMask | , |
| layerMask | |||
| ) |
Sets input filter for input events.
| void SceneWindow::setObjectInputEventFilter | ( | groupMask | , |
| layerMask | |||
| ) |
Sets input filter for input events.
| void SceneWindow::setObjectInputEventGroupFilter | ( | groups | $ | ) |
Sets the input events group filter.
| List | of groups to filter input events with. |
| void SceneWindow::setObjectInputEventGroupFilter | ( | groups | $ | ) |
Sets the input events group filter.
| List | of groups to filter input events with. |
| void SceneWindow::setObjectInputEventInvisibleFilter | ( | bool | useInvisibleFilter | ) |
Sets whether invisible objects should be filtered for input events or not.
| void SceneWindow::setObjectInputEventInvisibleFilter | ( | bool | useInvisibleFilter | ) |
Sets whether invisible objects should be filtered for input events or not.
| void SceneWindow::setObjectInputEventLayerFilter | ( | layers | $ | ) |
Sets the input events layer filter.
| The | list of layers to filter input events with. |
| void SceneWindow::setObjectInputEventLayerFilter | ( | layers | $ | ) |
Sets the input events layer filter.
| The | list of layers to filter input events with. |
| void SceneWindow::setRenderGroups | ( | groups | $ | ) |
| groups | The list of groups you wish to set. |
| void SceneWindow::setRenderGroups | ( | groups | $ | ) |
| groups | The list of groups you wish to set. |
| void SceneWindow::setRenderLayers | ( | layers | $ | ) |
| The | layer numbers you wish to set. |
| void SceneWindow::setRenderLayers | ( | layers | $ | ) |
| The | layer numbers you wish to set. |
| void SceneWindow::setRenderMasks | ( | layerMask | , |
| groupMask | |||
| ) |
| layermask | The bitmask for setting the layers to render |
| groupmask | The bitmask for setting the groups to render |
| void SceneWindow::setRenderMasks | ( | layerMask | , |
| groupMask | |||
| ) |
| layermask | The bitmask for setting the layers to render |
| groupmask | The bitmask for setting the groups to render |
| void SceneWindow::setScene | ( | Scene | ) |
| void SceneWindow::setScene | ( | Scene | ) |
| void SceneWindow::setTargetCameraAngle | ( | angle | ) |
| angle | The target camera angle in degrees. |
| void SceneWindow::setTargetCameraAngle | ( | angle | ) |
| angle | The target camera angle in degrees. |
| void SceneWindow::setTargetCameraArea | ( | x/y/width/ | height | ) |
| void SceneWindow::setTargetCameraArea | ( | x/y/width/ | height | ) |
| void SceneWindow::setTargetCameraPosition | ( | x | , |
| y | |||
| ) |
| X | Position along the X axis. |
| Y | Position along the Y axis. |
| void SceneWindow::setTargetCameraPosition | ( | x | , |
| y | |||
| ) |
| X | Position along the X axis. |
| Y | Position along the Y axis. |
| void SceneWindow::setTargetCameraSize | ( | width | , |
| height | |||
| ) |
| width | Size along the X axis. |
| height | Size along the Y axis. |
| void SceneWindow::setTargetCameraSize | ( | width | , |
| height | |||
| ) |
| width | Size along the X axis. |
| height | Size along the Y axis. |
| void SceneWindow::setTargetCameraZoom | ( | zoomFactor | ) |
| void SceneWindow::setTargetCameraZoom | ( | zoomFactor | ) |
| void SceneWindow::setUseBackgroundColor | ( | ) |
Sets whether to use the scene background color or not.
| useBackgroundColor | Whether to use the scene background color or not. |
| void SceneWindow::setUseBackgroundColor | ( | ) |
Sets whether to use the scene background color or not.
| useBackgroundColor | Whether to use the scene background color or not. |
| void SceneWindow::setUseObjectInputEvents | ( | inputStatus | ) |
Sets whether input events are passed onto scene objects or not.
| mouseStatus | Whether input events are passed onto scene objects or not. |
| void SceneWindow::setUseObjectInputEvents | ( | inputStatus | ) |
Sets whether input events are passed onto scene objects or not.
| mouseStatus | Whether input events are passed onto scene objects or not. |
| void SceneWindow::setUseWindowInputEvents | ( | inputStatus | ) |
Sets whether input events are monitored by the window or not.
| inputStatus | Whether input events are processed by the window or not. |
| void SceneWindow::setUseWindowInputEvents | ( | inputStatus | ) |
Sets whether input events are monitored by the window or not.
| inputStatus | Whether input events are processed by the window or not. |
| void SceneWindow::setViewLimitOff | ( | ) |
Set View Limit Off.
| void SceneWindow::setViewLimitOff | ( | ) |
Set View Limit Off.
| void SceneWindow::setViewLimitOn | ( | ) |
| void SceneWindow::setViewLimitOn | ( | ) |
| void SceneWindow::startCameraMove | ( | ) |
| void SceneWindow::startCameraMove | ( | ) |
| void SceneWindow::startCameraShake | ( | shakeMagnitude | , |
| time | |||
| ) |
| shakeMagnitude | The intensity of the shaking |
| time | The length of the shake |
| void SceneWindow::startCameraShake | ( | shakeMagnitude | , |
| time | |||
| ) |
| shakeMagnitude | The intensity of the shaking |
| time | The length of the shake |
| void SceneWindow::stopCameraMove | ( | ) |
Stops current camera movement
| void SceneWindow::stopCameraMove | ( | ) |
Stops current camera movement
| void SceneWindow::stopCameraShake | ( | ) |
Stops the camera shaking.
| void SceneWindow::stopCameraShake | ( | ) |
Stops the camera shaking.
| void SceneWindow::undoCameraMove | ( | ) |
| void SceneWindow::undoCameraMove | ( | ) |
| string SceneWindow::Accelerator |
| bool SceneWindow::Active |
| string SceneWindow::AltCommand |
| ColorF SceneWindow::BackgroundColor |
| bool SceneWindow::canSave |
| bool SceneWindow::canSaveDynamicFields |
| string SceneWindow::class |
Script SuperClass of object.
| string SceneWindow::Command |
| Point2I SceneWindow::Extent |
| enumval SceneWindow::HorizSizing |
| int SceneWindow::hovertime |
| string SceneWindow::internalName |
| bool SceneWindow::isContainer |
| string SceneWindow::langTableMod |
| bool SceneWindow::lockMouse |
| Point2I SceneWindow::MinExtent |
| deprecated SceneWindow::Modal |
| SimObjectPtr SceneWindow::parentGroup |
Group hierarchy parent of the object.
| Point2I SceneWindow::Position |
| GuiProfile SceneWindow::Profile |
| deprecated SceneWindow::setFirstResponder |
| string SceneWindow::superclass |
Script Class of object.
| string SceneWindow::ToolTip |
| GuiProfile SceneWindow::tooltipprofile |
| int SceneWindow::tooltipWidth |
| bool SceneWindow::UseBackgroundColor |
| bool SceneWindow::UseObjectInputEvents |
| bool SceneWindow::UseWindowInputEvents |
| string SceneWindow::Variable |
| enumval SceneWindow::VertSizing |
| bool SceneWindow::Visible |