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Torque2D Reference
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This is the complete list of members for ShapeVector, including all inherited members.
| _callMethod(U32 argc, const char *argv[], bool callThis=true) | BehaviorComponent | protectedvirtual |
| _getOwner() | SimComponent | inlineprotected |
| addAudioHandle(AUDIOHANDLE handle) | SceneObject | |
| addBehavior(BehaviorInstance *bi) | BehaviorComponent | virtual |
| addCameraMountReference(SceneWindow *pAttachedCamera) | SceneObject | inline |
| addComponent(SimComponent *component) | SimComponent | virtual |
| addDepricatedField(const char *fieldName) | ConsoleObject | protectedstatic |
| addDestroyNotification(SceneObject *pSceneObject) | SceneObject | |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
| addField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::WriteDataNotify in_writeDataFn, const char *in_pFieldDocs) | ConsoleObject | protectedstatic |
| addFieldFilter(const char *fieldName) | SimObject | |
| addFieldV(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, ConsoleTypeValidator *v, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addGroup(const char *in_pGroupname, const char *in_pGroupDocs=NULL) | ConsoleObject | protectedstatic |
| addListener(std::string objID) | SimObject | |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const U32 in_elementCount=1, EnumTable *in_table=NULL, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addProtectedField(const char *in_pFieldname, const U32 in_fieldType, const dsize_t in_fieldOffset, AbstractClassRep::SetDataNotify in_setDataFn, AbstractClassRep::GetDataNotify in_getDataFn=&defaultProtectedGetFn, AbstractClassRep::WriteDataNotify in_writeDataFn=&defaultProtectedWriteFn, const char *in_pFieldDocs=NULL) | ConsoleObject | protectedstatic |
| addToSet(SimObjectId) | SimObject | |
| addToSet(const char *) | SimObject | |
| allocNotify() | SimObject | protectedstatic |
| applyAngularImpulse(const F32 impulse, const bool wake=true) | SceneObject | |
| applyForce(const Vector2 &worldForce, const bool wake=true) | SceneObject | |
| applyForce(const Vector2 &worldForce, const Vector2 &worldPoint, const bool wake=true) | SceneObject | |
| applyLinearImpulse(const Vector2 &worldImpulse, const bool wake=true) | SceneObject | |
| applyLinearImpulse(const Vector2 &worldImpulse, const Vector2 &worldPoint, const bool wake=true) | SceneObject | |
| applyTorque(const F32 torque, const bool wake=true) | SceneObject | |
| assignDynamicFieldsFrom(SimObject *obj) | SimObject | |
| assignFieldsFrom(SimObject *obj) | SimObject | |
| assignName(const char *name) | SimObject | |
| attachGui(GuiControl *pGuiControl, SceneWindow *pSceneWindow, const bool sizeControl, const Vector2 offset) | SceneObject | |
| BehaviorComponent() | BehaviorComponent | |
| buildFilterList() | SimObject | virtual |
| callMethod(S32 argc, const char *methodName,...) | DynamicConsoleMethodComponent | |
| callMethodArgList(U32 argc, const char *argv[], bool callThis=true) | DynamicConsoleMethodComponent | virtual |
| callMethodOnComponents(U32 argc, const char *argv[], const char **result) | SimComponent | |
| callOnBehaviors(U32 argc, const char *argv[]) | BehaviorComponent | virtual |
| cancelFadeTo(void) | SceneObject | inline |
| cancelGrowTo(void) | SceneObject | inline |
| cancelMoveTo(const bool autoStop=true) | SceneObject | |
| cancelRotateTo(const bool autoStop=true) | SceneObject | |
| canPrepareRender(void) const | SceneObject | inlinevirtual |
| clearAllNotifications() | SimObject | |
| clearBehaviors() | BehaviorComponent | virtual |
| clearCollisionShapes(void) | SceneObject | |
| clearComponents() | SimComponent | inlinevirtual |
| clearDynamicFields(void) | SimObject | inline |
| clearFieldFilters() | SimObject | |
| clearNotify(SimObject *obj) | SimObject | |
| clone(const bool copyDynamicFields) | SimObject | |
| connect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
| consoleInit() | ConsoleObject | static |
| ConsoleObject() | ConsoleObject | inlineprotected |
| ConsoleObject(const ConsoleObject &) | ConsoleObject | protected |
| copyChainCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
| copyCircleCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
| copyCollisionShapes(SceneObject *pSceneObject, const bool clearTargetShapes=true, const S32 shapeIndex=-1) | SceneObject | |
| copyEdgeCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
| copyFrom(SceneObject *pSceneObject, const bool copyDynamicFields) | SceneObject | virtual |
| copyPolygonCollisionShapeTo(SceneObject *pSceneObject, const b2FixtureDef &fixtureDef) const | SceneObject | protected |
| copyTo(SimObject *obj) | ShapeVector | virtual |
| create(const char *in_pClassName) | ConsoleObject | inlinestatic |
| create(const U32 groupId, const U32 typeId, const U32 in_classId) | ConsoleObject | inlinestatic |
| createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints) | SceneObject | |
| createChainCollisionShape(const U32 pointCount, const b2Vec2 *localPoints, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) | SceneObject | |
| createCircleCollisionShape(const F32 radius) | SceneObject | |
| createCircleCollisionShape(const F32 radius, const b2Vec2 &localPosition) | SceneObject | |
| createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd) | SceneObject | |
| createEdgeCollisionShape(const b2Vec2 &localPositionStart, const b2Vec2 &localPositionEnd, const bool hasAdjacentLocalPositionStart, const bool hasAdjacentLocalPositionEnd, const b2Vec2 &adjacentLocalPositionStart, const b2Vec2 &adjacentLocalPositionEnd) | SceneObject | |
| createPolygonBoxCollisionShape(const F32 width, const F32 height) | SceneObject | |
| createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid) | SceneObject | |
| createPolygonBoxCollisionShape(const F32 width, const F32 height, const b2Vec2 &localCentroid, const F32 rotation) | SceneObject | |
| createPolygonCollisionShape(const U32 pointCount, const b2Vec2 *localPoints) | SceneObject | |
| DECLARE_CONOBJECT(ShapeVector) | ShapeVector | |
| SceneObject::DECLARE_CONOBJECT(SceneObject) | SceneObject | |
| BehaviorComponent::DECLARE_CONOBJECT(BehaviorComponent) | BehaviorComponent | |
| DynamicConsoleMethodComponent::DECLARE_CONOBJECT(DynamicConsoleMethodComponent) | DynamicConsoleMethodComponent | |
| SimComponent::DECLARE_CONOBJECT(SimComponent) | SimComponent | |
| SimObject::DECLARE_CONOBJECT(SimObject) | SimObject | |
| deleteCollisionShape(const U32 shapeIndex) | SceneObject | |
| deleteNotify(SimObject *obj) | SimObject | |
| deleteObject() | SimObject | |
| detachAllGuiControls(void) | SceneObject | |
| detachGui(void) | SceneObject | |
| detachGui(GuiControl *pGuiControl) | SceneObject | |
| disableNameChanging | SimObject | static |
| disconnect(BehaviorInstance *pOutputBehavior, BehaviorInstance *pInputBehavior, StringTableEntry pOutputName, StringTableEntry pInputName) | BehaviorComponent | |
| dismountCamera(void) | SceneObject | inline |
| dump() | SimObject | virtual |
| dumpClassHierarchy() | SimObject | virtual |
| endGroup(const char *in_pGroupname) | ConsoleObject | protectedstatic |
| ePhysicsProxyType enum name | PhysicsProxy | |
| fadeTo(const ColorF &targetColor, const F32 deltaRed, const F32 deltaGreen, const F32 deltaBlue, const F32 deltaAlpha) | SceneObject | |
| findField(StringTableEntry fieldName) const | ConsoleObject | inline |
| findObject(const char *name) | SimObject | virtual |
| freeNotify(SimObject::Notify *) | SimObject | protectedstatic |
| generateLocalPoly(void) | ShapeVector | |
| getAABB(void) const | SceneObject | inline |
| getAABBRectangle(void) const | SceneObject | inline |
| getActive(void) const | SceneObject | inline |
| getActive(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getAlphaTest(void) const | SceneObject | inline |
| getAngle(void) const | SceneObject | inline |
| getAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getAngularDamping(void) const | SceneObject | inline |
| getAngularDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getAngularVelocity(void) const | SceneObject | inline |
| getAngularVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getAutoSizing(void) const | SceneObject | inline |
| getAwake(void) const | SceneObject | inline |
| getAwake(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getBatchIsolated(void) | SceneObject | inlinevirtual |
| getBehavior(StringTableEntry behaviorTemplateName) | BehaviorComponent | virtual |
| getBehavior(const U32 index) | BehaviorComponent | inlinevirtual |
| getBehaviorByInstanceId(const U32 behaviorId) | BehaviorComponent | |
| getBehaviorConnection(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName, const U32 connectionIndex) | BehaviorComponent | |
| getBehaviorConnectionCount(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
| getBehaviorConnections(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
| getBehaviorCount() const | BehaviorComponent | inlinevirtual |
| getBehaviors() const | BehaviorComponent | inlinevirtual |
| getBlendAlpha(void) const | SceneObject | inline |
| getBlendColor(void) const | SceneObject | inline |
| getBlendMode(void) const | SceneObject | inline |
| getBody(void) const | SceneObject | inline |
| getBodyType(void) const | SceneObject | inline |
| getBodyType(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getBodyTypeDescription(const b2BodyType bodyType) | SceneObject | static |
| getBodyTypeEnum(const char *label) | SceneObject | static |
| getBoxFromPoints(void) | ShapeVector | |
| getBullet(void) const | SceneObject | inline |
| getBullet(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getCanSaveDynamicFields(void) const | SimObject | inline |
| getChainCollisionShapeAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
| getChainCollisionShapeAdjacentStart(const U32 shapeIndex) const | SceneObject | |
| getChainCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
| getChainCollisionShapeHasAdjacentStart(const U32 shapeIndex) const | SceneObject | |
| getChainCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const | SceneObject | |
| getChainCollisionShapePointCount(const U32 shapeIndex) const | SceneObject | |
| getCircleCollisionShapeLocalPosition(const U32 shapeIndex) const | SceneObject | |
| getCircleCollisionShapeRadius(const U32 shapeIndex) const | SceneObject | |
| getCircleRadius(void) const | ShapeVector | inline |
| getClassId(U32 netClassGroup) const | ConsoleObject | inline |
| getClassName() const | ConsoleObject | inline |
| getClassNamespace() const | SimObject | inline |
| getClassRep() const | ConsoleObject | virtual |
| getCollisionCallback(void) const | SceneObject | inline |
| getCollisionChainShape(const U32 shapeIndex) const | SceneObject | |
| getCollisionCircleShape(const U32 shapeIndex) const | SceneObject | |
| getCollisionEdgeShape(const U32 shapeIndex) const | SceneObject | |
| getCollisionGroupMask(void) const | SceneObject | inline |
| getCollisionGroups(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getCollisionLayerMask(void) const | SceneObject | inline |
| getCollisionLayers(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getCollisionOneWay(void) const | SceneObject | inline |
| getCollisionPolygonShape(const U32 shapeIndex) const | SceneObject | |
| getCollisionShapeCount(void) const | SceneObject | inline |
| getCollisionShapeDefinition(const U32 shapeIndex) const | SceneObject | |
| getCollisionShapeDensity(const U32 shapeIndex) const | SceneObject | |
| getCollisionShapeFriction(const U32 shapeIndex) const | SceneObject | |
| getCollisionShapeIndex(const b2Fixture *pFixture) const | SceneObject | |
| getCollisionShapeIsSensor(const U32 shapeIndex) const | SceneObject | |
| getCollisionShapeRestitution(const U32 shapeIndex) const | SceneObject | |
| getCollisionShapeType(const U32 shapeIndex) const | SceneObject | |
| getCollisionShapeTypeDescription(const b2Shape::Type collisionShapeType) | SceneObject | static |
| getCollisionShapeTypeEnum(const char *label) | SceneObject | static |
| getCollisionSuppress(void) const | SceneObject | inline |
| getComponent(const U32 index) | SimComponent | inline |
| getComponentCount() | SimComponent | inline |
| getComponentName() | SimComponent | inlinevirtual |
| getCurrentContactCount(void) const | SceneObject | inline |
| getCurrentContacts(void) const | SceneObject | inline |
| getDataField(StringTableEntry slotName, const char *array) | SimObject | |
| getDataFieldPrefix(StringTableEntry fieldName) | SimObject | |
| getDataFieldType(StringTableEntry slotName, const char *array) | SimObject | |
| getDebugMask(void) const | SceneObject | inline |
| getDefaultDensity(void) const | SceneObject | inline |
| getDefaultFriction(void) const | SceneObject | inline |
| getDefaultRestitution(void) const | SceneObject | inline |
| getDstBlendFactor(void) const | SceneObject | inline |
| getDstBlendFactorDescription(const GLenum factor) | SceneObject | static |
| getDstBlendFactorEnum(const char *label) | SceneObject | static |
| getDynamicGroupExpand() | ConsoleObject | inline |
| getEdgeCollisionShapeAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
| getEdgeCollisionShapeAdjacentStart(const U32 shapeIndex) const | SceneObject | |
| getEdgeCollisionShapeHasAdjacentEnd(const U32 shapeIndex) const | SceneObject | |
| getEdgeCollisionShapeHasAdjacentStart(const U32 shapeIndex) const | SceneObject | |
| getEdgeCollisionShapeLocalPositionEnd(const U32 shapeIndex) const | SceneObject | |
| getEdgeCollisionShapeLocalPositionStart(const U32 shapeIndex) const | SceneObject | |
| getFieldDictionary() | SimObject | inline |
| getFieldList() const | ConsoleObject | inline |
| getFillColor(void) const | ShapeVector | inline |
| getFillMode(void) const | ShapeVector | inline |
| getFixedAngle(void) const | SceneObject | inline |
| getFixedAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getFlipX(void) const | ShapeVector | inline |
| getFlipY(void) const | ShapeVector | inline |
| getGatherContacts(void) const | SceneObject | inline |
| getGlobalSceneObjectCount(void) | SceneObject | static |
| getGravityScale(void) const | SceneObject | inline |
| getGravityScale(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getGroup() const | SimObject | inline |
| getHalfSize(void) const | SceneObject | inline |
| getId(void) const | SimObject | inline |
| getIdString(void) const | SimObject | inline |
| getInertia(void) const | SceneObject | inline |
| getInternalName() | SimObject | |
| getIsAlwaysInScope(void) const | SceneObject | inline |
| getIsCircle(void) const | ShapeVector | inline |
| getIsEditorTickAllowed(void) const | SceneObject | inline |
| getIsPointInCollisionShape(const U32 shapeIndex, const Vector2 &worldPoint) | SceneObject | |
| getIsPointInOOBB(const Vector2 &worldPoint) | SceneObject | |
| getLifetime(void) const | SceneObject | inline |
| getLinearDamping(void) const | SceneObject | inline |
| getLinearDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getLinearVelocity(void) const | SceneObject | inline |
| getLinearVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getLinearVelocityFromLocalPoint(const Vector2 &localPoint) | SceneObject | inline |
| getLinearVelocityFromWorldPoint(const Vector2 &worldPoint) | SceneObject | inline |
| getLineColor(void) const | ShapeVector | inline |
| getLocalCenter(void) const | SceneObject | inline |
| getLocalPoint(const Vector2 &worldPoint) | SceneObject | |
| getLocalSizedOOBB(void) const | SceneObject | inline |
| getLocalVector(const Vector2 &worldVector) | SceneObject | |
| getMass(void) const | SceneObject | inline |
| getModifiableFieldList() | ConsoleObject | inline |
| getName(void) const | SimObject | inline |
| getNamespace() | SimObject | inline |
| getOwner() const | SimComponent | inline |
| getParentStaticClassRep() | ConsoleObject | inlinestatic |
| getPeriodicTimerID(void) const | SimObject | inline |
| getPhysicsProxyType(void) const | SceneObject | inlinevirtual |
| getPickingAllowed(void) const | SceneObject | inline |
| getPoly(void) | ShapeVector | |
| getPolyBasis(void) const | ShapeVector | inline |
| getPolygonCollisionShapeLocalPoint(const U32 shapeIndex, const U32 pointIndex) const | SceneObject | |
| getPolygonCollisionShapePointCount(const U32 shapeIndex) const | SceneObject | |
| getPolyVertexCount(void) | ShapeVector | inline |
| getPosition(void) const | SceneObject | inline |
| getPosition(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getPrefixedDataField(StringTableEntry fieldName, const char *array) | SimObject | |
| getPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const S32 fieldType=-1) | SimObject | |
| getProgenitorFile(void) const | SimObject | inline |
| getRenderAngle(void) const | SceneObject | inline |
| getRenderGroup(void) const | SceneObject | inline |
| getRenderOOBB(void) const | SceneObject | inline |
| getRenderPosition(void) const | SceneObject | inline |
| getRenderTransform(void) const | SceneObject | inline |
| getSafeDelete(void) const | SceneObject | inline |
| getScene(void) const | SceneObject | inline |
| getSceneGroup(void) const | SceneObject | inline |
| getSceneGroupMask(void) const | SceneObject | inline |
| getSceneLayer(void) const | SceneObject | inline |
| getSceneLayerDepth(void) const | SceneObject | inline |
| getSceneLayerMask(void) const | SceneObject | inline |
| getSceneTime(void) const | SceneObject | inline |
| getScriptCallbackGuard(void) | SimObject | inline |
| getSerialId(void) const | SceneObject | inline |
| getSize(void) const | SceneObject | inline |
| getSleepingAllowed(void) const | SceneObject | inline |
| getSleepingAllowed(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| getSleepingCallback(void) const | SceneObject | inline |
| getSortPoint(void) const | SceneObject | inline |
| getSound(S32 index) | SceneObject | |
| getSoundsCount() | SceneObject | |
| getSpatialDirty(void) const | SceneObject | inlineprotected |
| getSrcBlendFactor(void) const | SceneObject | inline |
| getSrcBlendFactorDescription(const GLenum factor) | SceneObject | static |
| getSrcBlendFactorEnum(const char *label) | SceneObject | static |
| getStaticClassRep() | ConsoleObject | inlinestatic |
| getSuperClassNamespace() const | SimObject | inline |
| getTransform(void) const | SceneObject | inline |
| getType() const | SimObject | inline |
| getUpdateCallback(void) const | SceneObject | inline |
| getUseInputEvents(void) const | SceneObject | inline |
| getVisible(void) const | SceneObject | inline |
| getWorldCenter(void) const | SceneObject | inline |
| getWorldPoint(const Vector2 &localPoint) | SceneObject | |
| getWorldPoly(void) | ShapeVector | |
| getWorldProxy(void) const | SceneObject | inline |
| getWorldQueryKey(void) const | SceneObject | inline |
| getWorldVector(const Vector2 &localVector) | SceneObject | |
| growTo(const Vector2 &targetSize, const Vector2 &deltaSize) | SceneObject | |
| handlesConsoleMethod(const char *fname, S32 *routingId) | BehaviorComponent | virtual |
| hasComponents() const | SimComponent | inline |
| initializeContactGathering(void) | SceneObject | protected |
| initPersistFields() | ShapeVector | static |
| inspectPostApply() | SimObject | virtual |
| inspectPreApply() | SimObject | virtual |
| integrateObject(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SceneObject | virtual |
| interpolateObject(const F32 timeDelta) | SceneObject | virtual |
| isBatchRendered(void) | ShapeVector | inlinevirtual |
| isBeingDeleted(void) const | SceneObject | inline |
| isChildOfGroup(SimGroup *pGroup) | SimObject | |
| isDeleted() const | SimObject | inline |
| isEnabled() const | SimComponent | inline |
| isExpanded() const | SimObject | inline |
| isFadeToComplete(void) const | SceneObject | inline |
| isFiltered(const char *fieldName) | SimObject | |
| isGrowToComplete(void) const | SceneObject | inline |
| isHidden() const | SimObject | inline |
| isLocked() const | SimObject | inline |
| isMethod(const char *methodName) | SimObject | virtual |
| isMoveToComplete(void) const | SceneObject | inline |
| isPeriodicTimerActive(void) const | SimObject | inline |
| isProperlyAdded() const | SimObject | inline |
| isRemoved() const | SimObject | inline |
| isRotateToComplete(void) const | SceneObject | inline |
| isSelected() const | SimObject | inline |
| isType(void) | SimObject | inline |
| linkNamespaces() | SimObject | protected |
| lockComponentList() | SimComponent | inlineprotected |
| lookupClassName(const U32 in_classTag) | ConsoleObject | static |
| mAlphaTest | SceneObject | protected |
| mAlwaysInScope | SceneObject | protected |
| mAttachedCtrls | SceneObject | protected |
| mAudioHandles | SceneObject | protected |
| mAutoSizing | SceneObject | protected |
| mBatchIsolated | SceneObject | protected |
| mBehaviorConnections | BehaviorComponent | |
| mBeingSafeDeleted | SceneObject | protected |
| mBlendColor | SceneObject | protected |
| mBlendMode | SceneObject | protected |
| mBodyDefinition | SceneObject | protected |
| mCanSaveFieldDictionary | SimObject | protected |
| mCircleRadius | ShapeVector | protected |
| mClassName | SimObject | protected |
| mCollisionCallback | SceneObject | protected |
| mCollisionFixtureDefs | SceneObject | protected |
| mCollisionFixtures | SceneObject | protected |
| mCollisionGroupMask | SceneObject | protected |
| mCollisionLayerMask | SceneObject | protected |
| mCollisionOneWay | SceneObject | protected |
| mCollisionSuppress | SceneObject | protected |
| mCurrentAABB | SceneObject | protected |
| mDebugMask | SceneObject | protected |
| mDefaultFixture | SceneObject | protected |
| mDeltaAlpha | SceneObject | protected |
| mDeltaBlue | SceneObject | protected |
| mDeltaGreen | SceneObject | protected |
| mDeltaRed | SceneObject | protected |
| mDeltaSize | SceneObject | protected |
| mDestroyNotifyList | SceneObject | protected |
| mDistanceToTarget | SceneObject | protected |
| mDstBlendFactor | SceneObject | protected |
| mEditorTickAllowed | SceneObject | protected |
| mEnabled | SimComponent | protected |
| mFadeActive | SceneObject | protected |
| mFillColor | ShapeVector | protected |
| mFillMode | ShapeVector | protected |
| mFlipX | ShapeVector | protected |
| mFlipY | ShapeVector | protected |
| mGatherContacts | SceneObject | protected |
| mGrowActive | SceneObject | protected |
| mHandleDeletionList | SceneObject | protected |
| mId | SimObject | protected |
| mIdString | SimObject | protected |
| mInternalName | SimObject | protected |
| mIsCircle | ShapeVector | protected |
| mLastAwakeState | SceneObject | protected |
| mLastCheckedPosition | SceneObject | protected |
| mLifetime | SceneObject | protected |
| mLifetimeActive | SceneObject | protected |
| mLineColor | ShapeVector | protected |
| mLocalSizeOOBB | SceneObject | protected |
| mNameSpace | SimObject | protected |
| mNotifyFreeList | SimObject | protectedstatic |
| moveTo(const Vector2 &targetWorldPoint, const F32 speed, const bool autoStop=true, const bool snapToTarget=true, const F32 margin=0.1f) | SceneObject | |
| mpAttachedCamera | SceneObject | protected |
| mpBody | SceneObject | protected |
| mpCurrentContacts | SceneObject | protected |
| mPickingAllowed | SceneObject | protected |
| mPolygonBasisList | ShapeVector | protected |
| mPolygonLocalList | ShapeVector | protected |
| mPreTickAABB | SceneObject | protected |
| mPreTickAngle | SceneObject | protected |
| mPreTickPosition | SceneObject | protected |
| mpScene | SceneObject | protected |
| mpTargetScene | SceneObject | protected |
| mRenderAngle | SceneObject | protected |
| mRenderGroup | SceneObject | protected |
| mRenderOOBB | SceneObject | protected |
| mRenderPosition | SceneObject | protected |
| mRotateToEventId | SceneObject | protected |
| mSafeDeleteReady | SceneObject | protected |
| mSceneGroup | SceneObject | protected |
| mSceneGroupMask | SceneObject | protected |
| mSceneLayer | SceneObject | protected |
| mSceneLayerDepth | SceneObject | protected |
| mSceneLayerMask | SceneObject | protected |
| mScriptCallbackGuard | SimObject | protected |
| mSerialId | SceneObject | protected |
| mSerialiseKey | SceneObject | protected |
| mSize | SceneObject | protected |
| mSleepingCallback | SceneObject | protected |
| mSnapToTargetPosition | SceneObject | protected |
| mSortPoint | SceneObject | protected |
| mSpatialDirty | SceneObject | protected |
| mSrcBlendFactor | SceneObject | protected |
| mStopAtTargetPosition | SceneObject | protected |
| mSuperClassName | SimObject | protected |
| mTargetColor | SceneObject | protected |
| mTargetPosition | SceneObject | protected |
| mTargetPositionActive | SceneObject | protected |
| mTargetPositionFound | SceneObject | protected |
| mTargetPositionMargin | SceneObject | protected |
| mTargetSize | SceneObject | protected |
| mTypeMask | SimObject | protected |
| mUpdateCallback | SceneObject | protected |
| mUseInputEvents | SceneObject | protected |
| mVisible | SceneObject | protected |
| mWorldProxyId | SceneObject | protected |
| mWorldQueryKey | SceneObject | protected |
| notifyComponentsAddToScene(void) | SceneObject | |
| notifyComponentsRemoveFromScene(void) | SceneObject | |
| notifyComponentsUpdate(void) | SceneObject | |
| onAdd() | ShapeVector | virtual |
| onAddToScene(void) | SimComponent | inlinevirtual |
| onBeginCollision(const TickContact &tickContact) | SceneObject | virtual |
| onComponentAdd(SimComponent *target) | SimComponent | virtual |
| onComponentRegister(SimComponent *owner) | SimComponent | inlineprotectedvirtual |
| onComponentRemove(SimComponent *target) | SimComponent | virtual |
| onComponentUnRegister() | SimComponent | inlineprotectedvirtual |
| onDeleteNotify(SimObject *object) | BehaviorComponent | virtual |
| onDestroyNotify(SceneObject *pSceneObject) | SceneObject | virtual |
| onEditorDisable() | SimObject | inlinevirtual |
| onEditorEnable() | SimObject | inlinevirtual |
| onEndCollision(const TickContact &tickContact) | SceneObject | virtual |
| onGroupAdd() | SimObject | virtual |
| onGroupRemove() | SimObject | virtual |
| onInputEvent(StringTableEntry name, const GuiEvent &event, const Vector2 &worldMousePoint) | SceneObject | virtual |
| onNameChange(const char *name) | SimObject | virtual |
| OnRegisterScene(Scene *pScene) | SceneObject | protectedvirtual |
| onRemove() | ShapeVector | virtual |
| onRemoveFromScene(void) | SimComponent | inlinevirtual |
| onStaticModified(const char *slotName, const char *newValue=NULL) | SimObject | virtual |
| onTamlAddParent(SimObject *pParentObject) | SimObject | inlineprotectedvirtual |
| onTamlCustomRead(const TamlCustomNodes &customNodes) | SceneObject | protectedvirtual |
| onTamlCustomWrite(TamlCustomNodes &customNodes) | SceneObject | protectedvirtual |
| onTamlPostRead(const TamlCustomNodes &customNodes) | SimObject | inlineprotectedvirtual |
| onTamlPostWrite(void) | SimObject | inlineprotectedvirtual |
| onTamlPreRead(void) | SimObject | inlineprotectedvirtual |
| onTamlPreWrite(void) | SimObject | inlineprotectedvirtual |
| OnUnregisterScene(Scene *pScene) | SceneObject | protectedvirtual |
| onUpdate(void) | SimComponent | inlinevirtual |
| packUpdate(NetConnection *conn, U32 mask, BitStream *stream) | SceneObject | virtual |
| PHYSIC_PROXY_CUSTOM enum value | PhysicsProxy | |
| PHYSIC_PROXY_GROUNDBODY enum value | PhysicsProxy | |
| PHYSIC_PROXY_INVALID enum value | PhysicsProxy | |
| PHYSIC_PROXY_SCENEOBJECT enum value | PhysicsProxy | |
| PhysicsProxy() | PhysicsProxy | inline |
| popScriptCallbackGuard(void) | SimObject | inline |
| postEvent(std::string eventName, std::string data) | SimObject | |
| postIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SceneObject | virtual |
| preIntegrate(const F32 totalTime, const F32 elapsedTime, DebugStats *pDebugStats) | SceneObject | virtual |
| processArguments(S32 argc, const char **argv) | SimComponent | virtual |
| processDeleteNotifies() | SimObject | |
| processDestroyNotifications(void) | SceneObject | |
| processEffect(const F32 current, const F32 target, const F32 rate) | SceneObject | protected |
| pushScriptCallbackGuard(void) | SimObject | inline |
| raise(BehaviorInstance *pOutputBehavior, StringTableEntry pOutputName) | BehaviorComponent | |
| readObject(Stream *stream) | SimObject | virtual |
| refreshsources() | SceneObject | |
| registerObject() | SimObject | |
| registerObject(U32 id) | SimObject | |
| registerObject(const char *name) | SimObject | |
| registerObject(const char *name, U32 id) | SimObject | |
| registerReference(SimObject **obj) | SimObject | |
| removeAllListeners() | SimObject | |
| removeBehavior(BehaviorInstance *bi, bool deleteBehavior=true) | BehaviorComponent | virtual |
| removeCameraMountReference(void) | SceneObject | inline |
| removeComponent(SimComponent *component) | SimComponent | virtual |
| removeDestroyNotification(SceneObject *pSceneObject) | SceneObject | |
| removeField(const char *in_pFieldname) | ConsoleObject | protectedstatic |
| removeFieldFilter(const char *fieldName) | SimObject | |
| removeFromSet(SimObjectId) | SimObject | |
| removeFromSet(const char *) | SimObject | |
| removeListener(std::string objID) | SimObject | |
| removeNotify(void *ptr, Notify::Type) | SimObject | |
| renderCircleShape(Vector2 position, F32 radius, const bool wireFrame) | ShapeVector | |
| renderPolygonShape(U32 vertexCount, const bool wireFrame) | ShapeVector | |
| reOrder(BehaviorInstance *obj, U32 desiredIndex) | BehaviorComponent | virtual |
| resetBlendOptions(void) | SceneObject | static |
| resetTickSpatials(const bool resize=false) | SceneObject | protected |
| rotateTo(const F32 targetAngle, const F32 speed, const bool autoStop=true, const bool warpToTarget=true) | SceneObject | |
| safeDelete(void) | SceneObject | virtual |
| save(const char *pcFilePath, bool bOnlySelected=false) | SimObject | virtual |
| SceneObject() | SceneObject | |
| sceneObjectLayerDepthSort(const void *a, const void *b) | SceneObject | protectedstatic |
| scenePrepareRender(const SceneRenderState *pSceneRenderState, SceneRenderQueue *pSceneRenderQueue) | SceneObject | inlinevirtual |
| sceneRender(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | ShapeVector | virtual |
| sceneRenderFallback(const SceneRenderState *pSceneRenderState, const SceneRenderRequest *pSceneRenderRequest, BatchRender *pBatchRenderer) | SceneObject | virtual |
| SceneRenderObject() | SceneRenderObject | inline |
| sceneRenderOverlay(const SceneRenderState *pSceneRenderState) | SceneObject | virtual |
| scriptThis(void) const | SceneObject | inline |
| SelectedOnly enum value | SimObject | |
| setActive(const bool active) | SceneObject | inline |
| setActive(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setAlphaTest(const F32 alpha) | SceneObject | inline |
| setAngle(const F32 radians) | SceneObject | virtual |
| setAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setAngularDamping(const F32 damping) | SceneObject | inline |
| setAngularDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setAngularVelocity(const F32 velocity) | SceneObject | inline |
| setAngularVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setArea(const Vector2 &corner1, const Vector2 &corner2) | SceneObject | virtual |
| setAwake(const bool awake) | SceneObject | inline |
| setAwake(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setBatchIsolated(const bool batchIsolated) | SceneObject | inline |
| setBlendAlpha(const F32 alpha) | SceneObject | inline |
| setBlendColor(const ColorF &blendColor) | SceneObject | inline |
| setBlendMode(const bool blendMode) | SceneObject | inline |
| setBlendOptions(void) | SceneObject | |
| setBodyType(const b2BodyType type) | SceneObject | |
| setBodyType(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setBullet(const bool bullet) | SceneObject | inline |
| setBullet(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setCanSaveDynamicFields(bool bCanSave) | SimObject | inline |
| setCircleRadius(const F32 circleRadius) | ShapeVector | inline |
| setClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
| setClassNamespace(const char *classNamespace) | SimObject | |
| setCollisionAgainst(const SceneObject *pSceneObject, const bool clearMasks) | SceneObject | |
| setCollisionCallback(const bool status) | SceneObject | inline |
| setCollisionGroupMask(const U32 groupMask) | SceneObject | inline |
| setCollisionGroups(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setCollisionLayerMask(const U32 layerMask) | SceneObject | inline |
| setCollisionLayers(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setCollisionOneWay(const bool status) | SceneObject | inline |
| setCollisionShapeDefinition(const U32 shapeIndex, const b2FixtureDef &fixtureDef) | SceneObject | |
| setCollisionShapeDensity(const U32 shapeIndex, const F32 density) | SceneObject | |
| setCollisionShapeFriction(const U32 shapeIndex, const F32 friction) | SceneObject | |
| setCollisionShapeIsSensor(const U32 shapeIndex, const bool isSensor) | SceneObject | |
| setCollisionShapeRestitution(const U32 shapeIndex, const F32 restitution) | SceneObject | |
| setCollisionSuppress(const bool status) | SceneObject | inline |
| setDataField(StringTableEntry slotName, const char *array, const char *value) | SimObject | virtual |
| setDebugOff(const U32 debugMask) | SceneObject | inline |
| setDebugOn(const U32 debugMask) | SceneObject | inline |
| setDefaultDensity(const F32 density, const bool updateShapes=true) | SceneObject | |
| setDefaultDensity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setDefaultFriction(const F32 friction, const bool updateShapes=true) | SceneObject | |
| setDefaultFriction(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setDefaultRestitution(const F32 restitution, const bool updateShapes=true) | SceneObject | |
| setDefaultRestitution(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setDstBlendFactor(const S32 blendFactor) | SceneObject | inline |
| setEnabled(const bool enabled) | SceneObject | virtual |
| BehaviorComponent::setEnabled(void *obj, const char *data) | SimComponent | inlinestatic |
| setExpanded(bool exp) | SimObject | inline |
| setField(const char *fieldName, const char *value) | ConsoleObject | inline |
| setFillAlpha(const F32 alpha) | ShapeVector | inline |
| setFillColor(const ColorF &fillcolor) | ShapeVector | inline |
| setFillMode(const bool fillMode) | ShapeVector | inline |
| setFixedAngle(const bool fixed) | SceneObject | inlinevirtual |
| setFixedAngle(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setFlip(const bool flipX, const bool flipY) | ShapeVector | inline |
| setFlipX(const bool flipX) | ShapeVector | inline |
| setFlipY(const bool flipY) | ShapeVector | inline |
| setGatherContacts(const bool gatherContacts) | SceneObject | inlinevirtual |
| setGatherContacts(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setGravityScale(const F32 scale) | SceneObject | inline |
| setGravityScale(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setHidden(bool b) | SimObject | |
| setId(SimObjectId id) | SimObject | |
| setInternalName(const char *newname) | SimObject | |
| setIsCircle(const bool isCircle) | ShapeVector | inline |
| setLifetime(const F32 lifetime) | SceneObject | |
| setLifetime(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setLineAlpha(const F32 alpha) | ShapeVector | inline |
| setLinearDamping(const F32 damping) | SceneObject | inline |
| setLinearDamping(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setLinearVelocity(const Vector2 &velocity) | SceneObject | inline |
| setLinearVelocity(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setLineColor(const ColorF &linecolor) | ShapeVector | inline |
| setLocked(bool b) | SimObject | |
| setModDynamicFields(bool dyn) | SimObject | inline |
| setModStaticFields(bool sta) | SimObject | inline |
| setParentGroup(void *obj, const char *data) | SimObject | protectedstatic |
| setPeriodicTimerID(const S32 timerID) | SimObject | inline |
| setPickingAllowed(const bool pickingAllowed) | SceneObject | inline |
| setPolyCustom(const U32 polyVertexCount, const char *pCustomPolygon) | ShapeVector | |
| setPolyList(void *obj, const char *data) | ShapeVector | inlineprotectedstatic |
| setPolyPrimitive(const U32 polyVertexCount) | ShapeVector | |
| setPosition(const Vector2 &position) | SceneObject | virtual |
| setPosition(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setPrefixedDataField(StringTableEntry fieldName, const char *array, const char *value) | SimObject | |
| setPrefixedDynamicDataField(StringTableEntry fieldName, const char *array, const char *value, const S32 fieldType=-1) | SimObject | |
| setProgenitorFile(const char *pFile) | SimObject | inline |
| setProtectedName(void *obj, const char *data) | SimObject | protectedstatic |
| setRenderGroup(const char *pRenderGroup) | SceneObject | inline |
| setSafeDelete(const bool status) | SceneObject | inline |
| setScene(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setSceneGroup(const U32 sceneGroup) | SceneObject | |
| setSceneGroup(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setSceneLayer(const U32 sceneLayer) | SceneObject | |
| setSceneLayer(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setSceneLayerDepth(const F32 order) | SceneObject | inline |
| setSceneLayerDepth(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setSceneLayerDepthBack(void) | SceneObject | |
| setSceneLayerDepthBackward(void) | SceneObject | |
| setSceneLayerDepthForward(void) | SceneObject | |
| setSceneLayerDepthFront(void) | SceneObject | |
| setSelected(bool sel) | SimObject | inline |
| setSize(const Vector2 &size) | ShapeVector | virtual |
| SceneObject::setSize(const F32 width, const F32 height) | SceneObject | inline |
| SceneObject::setSize(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setSleepingAllowed(const bool allowed) | SceneObject | inline |
| setSleepingAllowed(void *obj, const char *data) | SceneObject | inlineprotectedstatic |
| setSleepingCallback(bool status) | SceneObject | inline |
| setSortPoint(const Vector2 &pt) | SceneObject | inline |
| setSrcBlendFactor(const S32 blendFactor) | SceneObject | inline |
| setSuperClass(void *obj, const char *data) | SimObject | inlineprotectedstatic |
| setSuperClassNamespace(const char *superClassNamespace) | SimObject | |
| setUpdateCallback(bool status) | SceneObject | inline |
| setUseInputEvents(bool mouseStatus) | SceneObject | inline |
| setVisible(const bool status) | SceneObject | inline |
| setWorldQueryKey(const U32 key) | SceneObject | inline |
| ShapeVector() | ShapeVector | |
| shouldRender(void) const | ShapeVector | inlinevirtual |
| SimComponent() | SimComponent | |
| SimComponentIterator typedef | SimComponent | protected |
| SimObject() | SimObject | |
| tabComplete(const char *prevText, S32 baseLen, bool) | SimObject | |
| typeInstanceConnectionHash typedef | BehaviorComponent | |
| typeOutputNameConnectionHash typedef | BehaviorComponent | |
| typePortConnectionVector typedef | BehaviorComponent | |
| unlinkNamespaces() | SimObject | protected |
| unlockComponentList() | SimComponent | inlineprotected |
| unpackUpdate(NetConnection *conn, BitStream *stream) | SceneObject | virtual |
| unregisterObject() | SimObject | |
| unregisterReference(SimObject **obj) | SimObject | |
| updateAttachedGui(void) | SceneObject | inline |
| updateBlendColor(const F32 elapsedTime) | SceneObject | |
| updateLifetime(const F32 elapsedTime) | SceneObject | |
| updateSize(const F32 elapsedTime) | SceneObject | |
| updateTargetPosition(void) | SceneObject | |
| validRender(void) const | ShapeVector | inlinevirtual |
| write(Stream &stream, U32 tabStop, U32 flags=0) | BehaviorComponent | virtual |
| writeActive(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeAlphaTest(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeAngle(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeAngularDamping(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeAngularVelocity(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeAwake(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeBlendColor(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeBlendMode(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeBodyType(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeBullet(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeCanSaveDynamicFields(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeCircleRadius(void *obj, StringTableEntry pFieldName) | ShapeVector | inlineprotectedstatic |
| writeClass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeCollisionCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeCollisionGroups(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeCollisionLayers(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeCollisionOneWay(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeCollisionSuppress(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeDefaultDensity(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeDefaultFriction(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeDefaultRestitution(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeDstBlendFactor(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeEnabled(void *obj, StringTableEntry pFieldName) | SimComponent | inlinestatic |
| writeField(StringTableEntry fieldname, const char *value) | SceneObject | virtual |
| writeFields(Stream &stream, U32 tabStop) | SimObject | virtual |
| writeFillColor(void *obj, StringTableEntry pFieldName) | ShapeVector | inlineprotectedstatic |
| writeFillMode(void *obj, StringTableEntry pFieldName) | ShapeVector | inlineprotectedstatic |
| writeFixedAngle(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| WriteFlags enum name | SimObject | |
| writeGatherContacts(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeGravityScale(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeInternalName(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeIsCircle(void *obj, StringTableEntry pFieldName) | ShapeVector | inlineprotectedstatic |
| writeLifetime(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeLinearDamping(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeLinearVelocity(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeLineColor(void *obj, StringTableEntry pFieldName) | ShapeVector | inlineprotectedstatic |
| writeObject(Stream *stream) | SimObject | virtual |
| writeObjectName(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeParentGroup(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writePickingAllowed(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writePolyList(void *obj, StringTableEntry pFieldName) | ShapeVector | inlineprotectedstatic |
| writePosition(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeRenderGroup(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeScene(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSceneGroup(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSceneLayer(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSceneLayerDepth(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSize(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSleepingAllowed(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSleepingCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSortPoint(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSrcBlendFactor(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeSuperclass(void *obj, StringTableEntry pFieldName) | SimObject | inlineprotectedstatic |
| writeUpdateCallback(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeUseInputEvents(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| writeVisible(void *obj, StringTableEntry pFieldName) | SceneObject | inlineprotectedstatic |
| ~BehaviorComponent() | BehaviorComponent | inlinevirtual |
| ~ConsoleObject() | ConsoleObject | virtual |
| ~PhysicsProxy() | PhysicsProxy | inlinevirtual |
| ~SceneObject() | SceneObject | virtual |
| ~SceneRenderObject() | SceneRenderObject | inlinevirtual |
| ~ShapeVector() | ShapeVector | |
| ~SimComponent() | SimComponent | virtual |
| ~SimObject() | SimObject | virtual |