Mike Lilligreen dbce7c36e6 Merge pull request #172 from lilligreen/named 11 years ago
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CompositeSprite.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 years ago
CompositeSprite.h 726c778419 - CompositeSprite now only writes non-default fields for Default-stride/size/angle. 12 years ago
CompositeSprite_ScriptBinding.h a7d89b8041 Named Cell/Frame improvements 11 years ago
ImageFont.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
ImageFont.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
ImageFont_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
ParticlePlayer.cc a7d89b8041 Named Cell/Frame improvements 11 years ago
ParticlePlayer.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 years ago
ParticlePlayer_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
SceneObject.cc 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
SceneObject.h db8dd840bb - Added Schema for CompositeSprite and all sub-sprites. 12 years ago
SceneObjectList.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 years ago
SceneObjectList.h d63a3db4bf - Scene controllers WIP. 13 years ago
SceneObjectMoveToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
SceneObjectRotateToEvent.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
SceneObjectSet.cc 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 years ago
SceneObjectSet.h 67d51acf7a Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment. 12 years ago
SceneObjectSet_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
SceneObject_ScriptBinding.h 41c10da00f Replaced returning empty strings with null 11 years ago
Scroller.cc 9e8d7921be Emscripten support code 12 years ago
Scroller.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
Scroller_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
ShapeVector.cc 9e8d7921be Emscripten support code 12 years ago
ShapeVector.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
ShapeVector_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
SkeletonObject.cc dbce7c36e6 Merge pull request #172 from lilligreen/named 11 years ago
SkeletonObject.h 2ab09eaccd Fixes to get Windows platform to compile 11 years ago
SkeletonObject_ScriptBinding.h 2ab09eaccd Fixes to get Windows platform to compile 11 years ago
Sprite.cc 1d2918d3d6 - Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc. 12 years ago
Sprite.h 12b20892fc - Minor formatting changes. 12 years ago
Sprite_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago
Trigger.cc d63a3db4bf - Scene controllers WIP. 13 years ago
Trigger.h a20f2864a1 - First push of Torque 2D 2.0 (MIT) 13 years ago
Trigger_ScriptBinding.h 21b86e342d Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately." 12 years ago