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CompositeSprite.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 years ago |
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CompositeSprite.h
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726c778419
- CompositeSprite now only writes non-default fields for Default-stride/size/angle.
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12 years ago |
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CompositeSprite_ScriptBinding.h
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a7d89b8041
Named Cell/Frame improvements
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11 years ago |
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ImageFont.cc
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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ImageFont.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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ImageFont_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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ParticlePlayer.cc
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a7d89b8041
Named Cell/Frame improvements
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11 years ago |
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ParticlePlayer.h
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 years ago |
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ParticlePlayer_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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SceneObject.cc
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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SceneObject.h
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db8dd840bb
- Added Schema for CompositeSprite and all sub-sprites.
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12 years ago |
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SceneObjectList.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 years ago |
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SceneObjectList.h
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d63a3db4bf
- Scene controllers WIP.
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13 years ago |
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SceneObjectMoveToEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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SceneObjectRotateToEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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SceneObjectSet.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 years ago |
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SceneObjectSet.h
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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12 years ago |
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SceneObjectSet_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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SceneObject_ScriptBinding.h
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41c10da00f
Replaced returning empty strings with null
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11 years ago |
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Scroller.cc
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9e8d7921be
Emscripten support code
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12 years ago |
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Scroller.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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Scroller_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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ShapeVector.cc
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9e8d7921be
Emscripten support code
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12 years ago |
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ShapeVector.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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ShapeVector_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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SkeletonObject.cc
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dbce7c36e6
Merge pull request #172 from lilligreen/named
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11 years ago |
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SkeletonObject.h
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2ab09eaccd
Fixes to get Windows platform to compile
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11 years ago |
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SkeletonObject_ScriptBinding.h
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2ab09eaccd
Fixes to get Windows platform to compile
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11 years ago |
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Sprite.cc
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1d2918d3d6
- Removed AnimationController and replaced with ImageFrameProvider. This is a move towards unifying frames as a source for Sprites where potentially you can have assets that are compatible i.e. ImageAsset and AnimationAsset both supply frames so can be assigned to the same field (say) ".Asset = 'blah'". It also means that you could have a "MovieAsset" that could also supply the same asset i.e. be able to assign an image, animation or movie to a sprite, scroller, GuiSpriteButton etc.
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12 years ago |
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Sprite.h
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12b20892fc
- Minor formatting changes.
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12 years ago |
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Sprite_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |
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Trigger.cc
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d63a3db4bf
- Scene controllers WIP.
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13 years ago |
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Trigger.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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13 years ago |
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Trigger_ScriptBinding.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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12 years ago |