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SimObjectList.cc
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757e6e7cb4
Object to Object Events
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%!s(int64=9) %!d(string=hai) anos |
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SimObjectList.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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scriptGroup.cc
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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%!s(int64=12) %!d(string=hai) anos |
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scriptGroup.h
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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%!s(int64=12) %!d(string=hai) anos |
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scriptObject.cc
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6de480a615
- The "onAdd()" and "onRemove()" callbacks are now processed by SimObject meaning each derived-type doesn't have to do so.
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%!s(int64=12) %!d(string=hai) anos |
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scriptObject.h
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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%!s(int64=12) %!d(string=hai) anos |
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simBase.cc
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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%!s(int64=12) %!d(string=hai) anos |
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simBase.h
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67d51acf7a
Get the existing Torque2D codebase to compile as easily as is possible on Linux in a 32-bit environment.
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%!s(int64=12) %!d(string=hai) anos |
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simBase_ScriptBinding.h
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855b7056c9
Gave the function groups prettier names. (touched a lot of files therefore)
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%!s(int64=12) %!d(string=hai) anos |
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simConsoleEvent.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simConsoleEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simConsoleThreadExecEvent.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simConsoleThreadExecEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simDatablock.cc
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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%!s(int64=12) %!d(string=hai) anos |
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simDatablock.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simDatablockGroup.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simDatablock_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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%!s(int64=12) %!d(string=hai) anos |
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simDictionary.cc
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a9985e5e2c
Fixed OSX startup crash issue with consoleDictionary
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%!s(int64=12) %!d(string=hai) anos |
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simDictionary.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simEvent.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simFieldDictionary.cc
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simFieldDictionary.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simManager.cc
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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%!s(int64=12) %!d(string=hai) anos |
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simObject.cc
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09c548add4
Locked and Hidden Write Function
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%!s(int64=4) %!d(string=hai) anos |
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simObject.h
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09c548add4
Locked and Hidden Write Function
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%!s(int64=4) %!d(string=hai) anos |
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simObjectPtr.h
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a20f2864a1
- First push of Torque 2D 2.0 (MIT)
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%!s(int64=13) %!d(string=hai) anos |
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simObjectTimerEvent.h
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696bf04d2c
- Moved and renamed the "setTimerOn()" and "setTimerOff()" functionality from SceneObject to SimObject. These are now named "startTimer()" and "stopTimer()" and now allow the callback function to be specified as well as the timer period and an optional repeat count which if not specified or specified as zero will repeat infinitely.
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%!s(int64=13) %!d(string=hai) anos |
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simObject_ScriptBinding.h
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0b650edde1
Added GuiControl.textExtend
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%!s(int64=3) %!d(string=hai) anos |
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simSerialize.cpp
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21b86e342d
Revert "Hand merging rnd branch, which is just Leap Motion support and input improvements. This will temporarily break the other platforms, which I will fix immediately."
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%!s(int64=12) %!d(string=hai) anos |
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simSerialize_ScriptBinding.h
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9c2b026d3a
updated xcode OSX project.
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%!s(int64=12) %!d(string=hai) anos |
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simSet.cc
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aaa4ccaf1e
GuiGridCtrl
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%!s(int64=5) %!d(string=hai) anos |
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simSet.h
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aaa4ccaf1e
GuiGridCtrl
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%!s(int64=5) %!d(string=hai) anos |
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simSet_ScriptBinding.h
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b707697e1b
Update simSet_ScriptBinding.h
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%!s(int64=3) %!d(string=hai) anos |