Commit History

Autor SHA1 Mensaxe Data
  Areloch 3a71c75596 Merge branch 'development' into EngineAPI-Refactor %!s(int64=6) %!d(string=hai) anos
  Areloch 36db8eacc3 Merge pull request #2236 from Azaezel/memberMess %!s(int64=7) %!d(string=hai) anos
  Lukas Joergensen 2e6133af48 Eliminate unnecessary uses of ConsoleMethod %!s(int64=7) %!d(string=hai) anos
  Azaezel 99aa6263e6 layer, and playerControllerComponent shadowvar cleanups %!s(int64=7) %!d(string=hai) anos
  Azaezel 0079899281 new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 31f1d27a49 player-look -- modified player head and arm control %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 9682ba318b triggers -- exposes trigger states to other code. %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 4b90b21d7d anim-clip -- sequence selection by afx effects %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 442b200ef6 obj-select -- object selection functionality %!s(int64=8) %!d(string=hai) anos
  Marc Chapman 01340843b2 core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess(). %!s(int64=8) %!d(string=hai) anos
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy %!s(int64=8) %!d(string=hai) anos
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() %!s(int64=8) %!d(string=hai) anos
  Azaezel dd071484da Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe %!s(int64=8) %!d(string=hai) anos
  Areloch e8aff85322 Merge pull request #1808 from Azaezel/consistentCallbacks1 %!s(int64=9) %!d(string=hai) anos
  Anis 60e258e5a9 Merge pull request #1806 from Azaezel/byeByeVarVar2 %!s(int64=9) %!d(string=hai) anos
  Azaezel 5e1b6cbc48 clang: trailing else %!s(int64=9) %!d(string=hai) anos
  Azaezel 5f5466d90d clang: consistent callbacks %!s(int64=9) %!d(string=hai) anos
  Azaezel 1ee127b753 more unused variable cleanups %!s(int64=9) %!d(string=hai) anos
  Azaezel c57b1a8b70 clang reports: unclear || + && and &+| mixes. %!s(int64=9) %!d(string=hai) anos
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes %!s(int64=9) %!d(string=hai) anos
  James Urquhart e6159a590a Add basic support for showing openvr controllers and tracked objects %!s(int64=9) %!d(string=hai) anos
  James Urquhart ba91478fad Baseline working openvr code %!s(int64=9) %!d(string=hai) anos
  Duion 0336a681ab fixes footsteps missing when no impactSoundId %!s(int64=9) %!d(string=hai) anos
  OTHGMars 037ee82982 Player Mounting %!s(int64=11) %!d(string=hai) anos
  Anis 1286a517d5 Merge pull request #1497 from Azaezel/soundEnumExtendability %!s(int64=9) %!d(string=hai) anos
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses %!s(int64=9) %!d(string=hai) anos
  RoundedIcon 7924f056bd Fix for collision issues with scaled players %!s(int64=9) %!d(string=hai) anos
  Azaezel c60be9a17e suggested revisions %!s(int64=9) %!d(string=hai) anos
  Azaezel 62506214d0 footstep and impact enum extension support %!s(int64=9) %!d(string=hai) anos
  Areloch 11398bb04e Issue found with PVS-Studio: %!s(int64=10) %!d(string=hai) anos