Areloch
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3a71c75596
Merge branch 'development' into EngineAPI-Refactor
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Areloch
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36db8eacc3
Merge pull request #2236 from Azaezel/memberMess
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Lukas Joergensen
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2e6133af48
Eliminate unnecessary uses of ConsoleMethod
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%!s(int64=7) %!d(string=hai) anos |
Azaezel
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99aa6263e6
layer, and playerControllerComponent shadowvar cleanups
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%!s(int64=7) %!d(string=hai) anos |
Azaezel
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0079899281
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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Marc Chapman
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31f1d27a49
player-look -- modified player head and arm control
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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9682ba318b
triggers -- exposes trigger states to other code.
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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442b200ef6
obj-select -- object selection functionality
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Marc Chapman
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01340843b2
core -- heartbeat call to arcaneFX::advanceTime() from within clientProcess().
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Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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Thomas "elfprince13" Dickerson
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27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
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Azaezel
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dd071484da
Merge branch 'development' of https://github.com/GarageGames/Torque3D into andOrMaybe
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Areloch
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e8aff85322
Merge pull request #1808 from Azaezel/consistentCallbacks1
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Anis
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60e258e5a9
Merge pull request #1806 from Azaezel/byeByeVarVar2
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Azaezel
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5e1b6cbc48
clang: trailing else
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Azaezel
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5f5466d90d
clang: consistent callbacks
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Azaezel
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1ee127b753
more unused variable cleanups
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Azaezel
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c57b1a8b70
clang reports: unclear || + && and &+| mixes.
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James Urquhart
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212ac36cc1
Tidy up indentation in openvr changes
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James Urquhart
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e6159a590a
Add basic support for showing openvr controllers and tracked objects
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%!s(int64=9) %!d(string=hai) anos |
James Urquhart
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ba91478fad
Baseline working openvr code
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Duion
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0336a681ab
fixes footsteps missing when no impactSoundId
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OTHGMars
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037ee82982
Player Mounting
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Anis
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1286a517d5
Merge pull request #1497 from Azaezel/soundEnumExtendability
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Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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RoundedIcon
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7924f056bd
Fix for collision issues with scaled players
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Azaezel
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c60be9a17e
suggested revisions
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Azaezel
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62506214d0
footstep and impact enum extension support
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Areloch
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11398bb04e
Issue found with PVS-Studio:
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