Histórico de commits

Autor SHA1 Mensagem Data
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 anos atrás
  AzaezelX 11a29ef97a preload materials for shapebasedatas and debris 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 anos atrás
  AzaezelX 482e836797 membervar compile fix 4 anos atrás
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 anos atrás
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 anos atrás
  AzaezelX 6408297eb9 add validation flagging for server objects 4 anos atrás
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 anos atrás
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 anos atrás
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 anos atrás
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 anos atrás
  AzaezelX afb39d398f code review: 5 anos atrás
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 anos atrás
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 anos atrás
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 anos atrás
  AzaezelX 76dbedb02f reskinning fixes 6 anos atrás
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 anos atrás
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 anos atrás
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 anos atrás
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 anos atrás
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 anos atrás
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 anos atrás
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 anos atrás
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 anos atrás
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 anos atrás
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 anos atrás
  Marc Chapman 8aaed004f1 Collision events 8 anos atrás
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 anos atrás
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 anos atrás
  Marc Chapman d4c2eeea98 Selection Highlighting 8 anos atrás