AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 anos atrás |
AzaezelX
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11a29ef97a
preload materials for shapebasedatas and debris
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4 anos atrás |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anos atrás |
AzaezelX
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482e836797
membervar compile fix
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4 anos atrás |
Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 anos atrás |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 anos atrás |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 anos atrás |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 anos atrás |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 anos atrás |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 anos atrás |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 anos atrás |
AzaezelX
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afb39d398f
code review:
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5 anos atrás |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 anos atrás |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 anos atrás |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 anos atrás |
AzaezelX
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76dbedb02f
reskinning fixes
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6 anos atrás |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 anos atrás |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 anos atrás |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 anos atrás |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 anos atrás |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 anos atrás |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 anos atrás |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 anos atrás |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 anos atrás |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 anos atrás |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 anos atrás |
Marc Chapman
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8aaed004f1
Collision events
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8 anos atrás |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 anos atrás |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 anos atrás |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 anos atrás |