AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 rokov pred |
AzaezelX
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11a29ef97a
preload materials for shapebasedatas and debris
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4 rokov pred |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 rokov pred |
AzaezelX
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482e836797
membervar compile fix
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4 rokov pred |
Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 rokov pred |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 rokov pred |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 rokov pred |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 rokov pred |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 rokov pred |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 rokov pred |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 rokov pred |
AzaezelX
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afb39d398f
code review:
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5 rokov pred |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 rokov pred |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 rokov pred |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 rokov pred |
AzaezelX
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76dbedb02f
reskinning fixes
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6 rokov pred |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 rokov pred |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 rokov pred |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 rokov pred |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 rokov pred |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 rokov pred |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 rokov pred |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 rokov pred |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 rokov pred |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 rokov pred |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 rokov pred |
Marc Chapman
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8aaed004f1
Collision events
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8 rokov pred |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 rokov pred |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 rokov pred |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 rokov pred |