Geçmişin Kaydedilmesi

Yazar SHA1 Mesaj Tarih
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 yıl önce
  AzaezelX 11a29ef97a preload materials for shapebasedatas and debris 4 yıl önce
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 yıl önce
  AzaezelX 482e836797 membervar compile fix 4 yıl önce
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 yıl önce
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 yıl önce
  AzaezelX 6408297eb9 add validation flagging for server objects 4 yıl önce
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 yıl önce
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 yıl önce
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 yıl önce
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 yıl önce
  AzaezelX afb39d398f code review: 5 yıl önce
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 yıl önce
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 yıl önce
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 yıl önce
  AzaezelX 76dbedb02f reskinning fixes 6 yıl önce
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 yıl önce
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 yıl önce
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 yıl önce
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 yıl önce
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 yıl önce
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 yıl önce
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 yıl önce
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 yıl önce
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 yıl önce
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 yıl önce
  Marc Chapman 8aaed004f1 Collision events 8 yıl önce
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 yıl önce
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 yıl önce
  Marc Chapman d4c2eeea98 Selection Highlighting 8 yıl önce