AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 yıl önce |
AzaezelX
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11a29ef97a
preload materials for shapebasedatas and debris
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4 yıl önce |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 yıl önce |
AzaezelX
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482e836797
membervar compile fix
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4 yıl önce |
Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 yıl önce |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 yıl önce |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 yıl önce |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 yıl önce |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 yıl önce |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 yıl önce |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 yıl önce |
AzaezelX
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afb39d398f
code review:
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5 yıl önce |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 yıl önce |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 yıl önce |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 yıl önce |
AzaezelX
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76dbedb02f
reskinning fixes
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6 yıl önce |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 yıl önce |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 yıl önce |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 yıl önce |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 yıl önce |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 yıl önce |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 yıl önce |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 yıl önce |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 yıl önce |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 yıl önce |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 yıl önce |
Marc Chapman
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8aaed004f1
Collision events
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8 yıl önce |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 yıl önce |
Marc Chapman
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a64a2c9793
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 yıl önce |
Marc Chapman
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d4c2eeea98
Selection Highlighting
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8 yıl önce |