Історія комітів

Автор SHA1 Опис Дата
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 роки тому
  AzaezelX 11a29ef97a preload materials for shapebasedatas and debris 4 роки тому
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 роки тому
  AzaezelX 482e836797 membervar compile fix 4 роки тому
  Areloch 3b111b14cc Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic 4 роки тому
  AzaezelX 516a05301f corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris. 4 роки тому
  AzaezelX 6408297eb9 add validation flagging for server objects 4 роки тому
  AzaezelX 8bb43dd5ae error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth. 4 роки тому
  AzaezelX 220771d2fe variation on #387 that also introduces errorcodes 4 роки тому
  AzaezelX c626bc10e0 get shapeassetID read. TODO: find further flaws and unrem the filter 4 роки тому
  Brian Roberts 6441ecd941 Merge pull request #317 from Areloch/ShapeBaseDataAssetify 4 роки тому
  AzaezelX afb39d398f code review: 5 роки тому
  Areloch ead26ec18a Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling 5 роки тому
  Areloch 8956559bfd Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code. 5 роки тому
  Areloch 9b907e77ee Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX 5 роки тому
  AzaezelX 76dbedb02f reskinning fixes 6 роки тому
  AzaezelX dd1470202d Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP 6 роки тому
  suncaller 31d0eb16f8 Clean up MSVC warning [C4312] conversion from type to type * of greater size 6 роки тому
  Areloch b4a1d18f42 Core implementation of Physical Based Rendering. 7 роки тому
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess 7 роки тому
  Areloch 1f2847bc11 Merge pull request #2108 from Azaezel/reskinRedux 7 роки тому
  Azaezel f068664742 gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning. 7 роки тому
  Azaezel 6e0c24023f MountedImage& image = mMountedImageList[i]; clarification cases 7 роки тому
  Azaezel 654fc29dc2 bounds to mBounds conflict avoidance 7 роки тому
  Lukas Joergensen 2bd43efcb9 Fix minor errors in console function definitions 7 роки тому
  Azaezel f9bf4fca4b new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2). 8 роки тому
  Marc Chapman 8aaed004f1 Collision events 8 роки тому
  Marc Chapman ab88b8f489 anim-clip -- sequence selection by afx effects 8 роки тому
  Marc Chapman a64a2c9793 remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 роки тому
  Marc Chapman d4c2eeea98 Selection Highlighting 8 роки тому