chaigler
|
37b0ec68f7
Fixes linker errors when Basic Lighting is removed
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vor 7 Jahren |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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vor 8 Jahren |
Areloch
|
ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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vor 8 Jahren |
Areloch
|
af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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vor 8 Jahren |
Areloch
|
cb22357eb2
Merge pull request #1461 from Azaezel/textureLinearization
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vor 9 Jahren |
Azaezel
|
ce2964d2d0
diffuse/albedo texture linearization
|
vor 10 Jahren |
Azaezel
|
2753f562e8
shadow caching
|
vor 10 Jahren |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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vor 10 Jahren |
LuisAntonRebollo
|
dd08fd2e7d
Add OpenGL support.
|
vor 11 Jahren |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
vor 11 Jahren |
bank
|
f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
|
vor 11 Jahren |
cpusci
|
4c35fd37af
Simple pass over the codebase to standardize the platform types.
|
vor 12 Jahren |
DavidWyand-GG
|
b32e7688c2
Side by side rendering
|
vor 12 Jahren |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
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vor 13 Jahren |