Histórico de Commits

Autor SHA1 Mensagem Data
  chaigler 37b0ec68f7 Fixes linker errors when Basic Lighting is removed há 7 anos atrás
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy há 8 anos atrás
  Areloch ec3806bb0a Catches the remaining prepass to deferred changes on the engine side. há 8 anos atrás
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. há 8 anos atrás
  Areloch cb22357eb2 Merge pull request #1461 from Azaezel/textureLinearization há 9 anos atrás
  Azaezel ce2964d2d0 diffuse/albedo texture linearization há 10 anos atrás
  Azaezel 2753f562e8 shadow caching há 10 anos atrás
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod há 10 anos atrás
  LuisAntonRebollo dd08fd2e7d Add OpenGL support. há 11 anos atrás
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. há 11 anos atrás
  bank f3fc84738b Use fixed buffer size var when allocating return buffer from console. há 11 anos atrás
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. há 12 anos atrás
  DavidWyand-GG b32e7688c2 Side by side rendering há 12 anos atrás
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 há 13 anos atrás