chaigler
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37b0ec68f7
Fixes linker errors when Basic Lighting is removed
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7 лет назад |
Areloch
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25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 лет назад |
Areloch
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ec3806bb0a
Catches the remaining prepass to deferred changes on the engine side.
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8 лет назад |
Areloch
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af8fbf0e3a
Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred.
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8 лет назад |
Areloch
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cb22357eb2
Merge pull request #1461 from Azaezel/textureLinearization
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9 лет назад |
Azaezel
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ce2964d2d0
diffuse/albedo texture linearization
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10 лет назад |
Azaezel
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2753f562e8
shadow caching
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10 лет назад |
Daniel Buckmaster
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9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
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10 лет назад |
LuisAntonRebollo
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dd08fd2e7d
Add OpenGL support.
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11 лет назад |
Vincent Gee
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acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
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11 лет назад |
bank
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f3fc84738b
Use fixed buffer size var when allocating return buffer from console.
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11 лет назад |
cpusci
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4c35fd37af
Simple pass over the codebase to standardize the platform types.
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12 лет назад |
DavidWyand-GG
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b32e7688c2
Side by side rendering
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12 лет назад |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 лет назад |