Marc Chapman
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489821a16b
Collision events
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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4b90b21d7d
anim-clip -- sequence selection by afx effects
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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9106eef98b
Selection Highlighting
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%!s(int64=8) %!d(string=hai) anos |
Marc Chapman
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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%!s(int64=8) %!d(string=hai) anos |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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%!s(int64=8) %!d(string=hai) anos |
Azaezel
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5f5466d90d
clang: consistent callbacks
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%!s(int64=9) %!d(string=hai) anos |
James Urquhart
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ba91478fad
Baseline working openvr code
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Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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%!s(int64=9) %!d(string=hai) anos |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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%!s(int64=10) %!d(string=hai) anos |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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%!s(int64=10) %!d(string=hai) anos |
Areloch
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11398bb04e
Issue found with PVS-Studio:
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%!s(int64=10) %!d(string=hai) anos |
James Urquhart
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3a457749ec
Oculus VR DK2 Support
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%!s(int64=10) %!d(string=hai) anos |
Ben Payne
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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%!s(int64=10) %!d(string=hai) anos |
Daniel Buckmaster
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9622f93d05
Fix weapon image camera shake.
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%!s(int64=11) %!d(string=hai) anos |
Daniel Buckmaster
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d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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Azaezel
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db089ab45f
consistency
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%!s(int64=11) %!d(string=hai) anos |
Daniel Buckmaster
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439dc9c56d
Fixed ShapeBase animation networking.
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%!s(int64=11) %!d(string=hai) anos |
Daniel Buckmaster
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69179cf809
Removed ShapeBase::Thread::sound.
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Azaezel
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11ac92accc
adds the name of the sequence just completed for simple FSMs and the like. example usage:
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%!s(int64=11) %!d(string=hai) anos |
Azaezel
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8d90558279
removes non-functional shield and invincibility functionality.
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%!s(int64=11) %!d(string=hai) anos |
Daniel Buckmaster
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ce73a6b11a
Exposed blowUp method to console.
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%!s(int64=12) %!d(string=hai) anos |
DavidWyand-GG
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660250cccf
Game cam and eye banking, control schemes
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%!s(int64=12) %!d(string=hai) anos |
thecelloman
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99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
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%!s(int64=13) %!d(string=hai) anos |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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