Marc Chapman
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489821a16b
Collision events
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8 年之前 |
Marc Chapman
|
4b90b21d7d
anim-clip -- sequence selection by afx effects
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8 年之前 |
Marc Chapman
|
facc3606bc
remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.)
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8 年之前 |
Marc Chapman
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9106eef98b
Selection Highlighting
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8 年之前 |
Marc Chapman
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43815793d1
datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields.
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8 年之前 |
Areloch
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0801a3cca8
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 年之前 |
Azaezel
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5f5466d90d
clang: consistent callbacks
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9 年之前 |
James Urquhart
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ba91478fad
Baseline working openvr code
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9 年之前 |
Anis A. Hireche
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f701228a37
Steve Acaster's Ai Poses
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9 年之前 |
Daniel Buckmaster
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4f2f1ca4e1
Merge pull request #1356 from Areloch/PVS_Cleanup_813
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10 年之前 |
Daniel Buckmaster
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c2e5dc3345
Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development
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10 年之前 |
Areloch
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11398bb04e
Issue found with PVS-Studio:
|
10 年之前 |
James Urquhart
|
3a457749ec
Oculus VR DK2 Support
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10 年之前 |
Ben Payne
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62fa40380b
Fixes for "incomplete type" errors when compiling with clang-cl
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10 年之前 |
Daniel Buckmaster
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9622f93d05
Fix weapon image camera shake.
|
11 年之前 |
Daniel Buckmaster
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d08e594316
Merge pull request #682 from Azaezel/extended_onendSequence
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11 年之前 |
Azaezel
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db089ab45f
consistency
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11 年之前 |
Daniel Buckmaster
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439dc9c56d
Fixed ShapeBase animation networking.
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11 年之前 |
Daniel Buckmaster
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69179cf809
Removed ShapeBase::Thread::sound.
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11 年之前 |
Azaezel
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11ac92accc
adds the name of the sequence just completed for simple FSMs and the like. example usage:
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11 年之前 |
Azaezel
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8d90558279
removes non-functional shield and invincibility functionality.
|
11 年之前 |
Daniel Buckmaster
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ce73a6b11a
Exposed blowUp method to console.
|
12 年之前 |
DavidWyand-GG
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660250cccf
Game cam and eye banking, control schemes
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12 年之前 |
thecelloman
|
99e8bcb817
Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl.
|
13 年之前 |
DavidWyand-GG
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7dbfe6994d
Engine directory for ticket #1
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13 年之前 |