Commit History

作者 SHA1 備註 提交日期
  Marc Chapman 489821a16b Collision events 8 年之前
  Marc Chapman 4b90b21d7d anim-clip -- sequence selection by afx effects 8 年之前
  Marc Chapman facc3606bc remap-txr-tags -- runtime reassignment of texture tag names. (Useful for splitting up tags with the same name in order to map different materials to them.) 8 年之前
  Marc Chapman 9106eef98b Selection Highlighting 8 年之前
  Marc Chapman 43815793d1 datablock-temp-clone -- Implements creation of temporary datablock clones to allow late substitution of datablock fields. 8 年之前
  Areloch 0801a3cca8 Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 年之前
  Azaezel 5f5466d90d clang: consistent callbacks 9 年之前
  James Urquhart ba91478fad Baseline working openvr code 9 年之前
  Anis A. Hireche f701228a37 Steve Acaster's Ai Poses 9 年之前
  Daniel Buckmaster 4f2f1ca4e1 Merge pull request #1356 from Areloch/PVS_Cleanup_813 10 年之前
  Daniel Buckmaster c2e5dc3345 Merge remote-tracking branch 'bpay/clang-cl-build-fixes' into development 10 年之前
  Areloch 11398bb04e Issue found with PVS-Studio: 10 年之前
  James Urquhart 3a457749ec Oculus VR DK2 Support 10 年之前
  Ben Payne 62fa40380b Fixes for "incomplete type" errors when compiling with clang-cl 10 年之前
  Daniel Buckmaster 9622f93d05 Fix weapon image camera shake. 11 年之前
  Daniel Buckmaster d08e594316 Merge pull request #682 from Azaezel/extended_onendSequence 11 年之前
  Azaezel db089ab45f consistency 11 年之前
  Daniel Buckmaster 439dc9c56d Fixed ShapeBase animation networking. 11 年之前
  Daniel Buckmaster 69179cf809 Removed ShapeBase::Thread::sound. 11 年之前
  Azaezel 11ac92accc adds the name of the sequence just completed for simple FSMs and the like. example usage: 11 年之前
  Azaezel 8d90558279 removes non-functional shield and invincibility functionality. 11 年之前
  Daniel Buckmaster ce73a6b11a Exposed blowUp method to console. 12 年之前
  DavidWyand-GG 660250cccf Game cam and eye banking, control schemes 12 年之前
  thecelloman 99e8bcb817 Add getMaxDamage() method. This will be needed for the forthcoming HealthTextHud GuiControl. 13 年之前
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 年之前