AzaezelX
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8821f62b0c
misc fixes
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2 jaren geleden |
JeffR
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15ef8b4fbe
Cleaned up implementation of #712
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3 jaren geleden |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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4 jaren geleden |
AzaezelX
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11a29ef97a
preload materials for shapebasedatas and debris
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4 jaren geleden |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 jaren geleden |
AzaezelX
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482e836797
membervar compile fix
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4 jaren geleden |
Areloch
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3b111b14cc
Merge pull request #417 from Azaezel/alpha40_shapeMacroMagic
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4 jaren geleden |
AzaezelX
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516a05301f
corrected and implemented a usage of shapeasset macros (and stray membervars touched). todo: shapebaseimage, debris.
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4 jaren geleden |
AzaezelX
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6408297eb9
add validation flagging for server objects
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4 jaren geleden |
AzaezelX
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8bb43dd5ae
error string interpreter, example of usage in shapebase::preload, plus flips the datablock filter back on to save some network bandwidth.
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4 jaren geleden |
AzaezelX
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220771d2fe
variation on #387 that also introduces errorcodes
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4 jaren geleden |
AzaezelX
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c626bc10e0
get shapeassetID read. TODO: find further flaws and unrem the filter
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4 jaren geleden |
Brian Roberts
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6441ecd941
Merge pull request #317 from Areloch/ShapeBaseDataAssetify
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4 jaren geleden |
AzaezelX
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afb39d398f
code review:
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5 jaren geleden |
Areloch
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ead26ec18a
Implements hook-look-up logic for shape assets to ShapeBaseData including autoimport handling
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5 jaren geleden |
Areloch
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8956559bfd
Various misc. tweaks and fixes based on static code analysis to minimize/fix memleaks, crashes, or other performance impacting code.
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5 jaren geleden |
Areloch
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9b907e77ee
Swaps some references from the windows SDK-specific FLT_MAX to T3D's F32_MAX
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5 jaren geleden |
AzaezelX
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76dbedb02f
reskinning fixes
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6 jaren geleden |
AzaezelX
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dd1470202d
Merge branch 'development' of https://github.com/GarageGames/Torque3D into PBR_ProbeArrayGLWIP
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6 jaren geleden |
suncaller
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31d0eb16f8
Clean up MSVC warning [C4312] conversion from type to type * of greater size
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6 jaren geleden |
Areloch
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b4a1d18f42
Core implementation of Physical Based Rendering.
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7 jaren geleden |
Areloch
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5a1af9ccd7
Merge pull request #2236 from Azaezel/memberMess
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7 jaren geleden |
Areloch
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1f2847bc11
Merge pull request #2108 from Azaezel/reskinRedux
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7 jaren geleden |
Azaezel
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f068664742
gamebase mmebervar cleanups. mPacked in particular is likely to geta followup for other cleaning.
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7 jaren geleden |
Azaezel
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6e0c24023f
MountedImage& image = mMountedImageList[i]; clarification cases
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7 jaren geleden |
Azaezel
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654fc29dc2
bounds to mBounds conflict avoidance
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7 jaren geleden |
Lukas Joergensen
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2bd43efcb9
Fix minor errors in console function definitions
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7 jaren geleden |
Azaezel
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f9bf4fca4b
new method: TSShapeInstance::resetMaterialList(). Sets all object-instance mapto values back to initial state. reskin now does so to avoid having to track origional values independently. (so say, if you've already got skin1 plugged in to one, and nothing in to another, no need to set skin1=skin2 on the first and skin2 or base=skin2 on the second to swap both on over to skin2).
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8 jaren geleden |
Marc Chapman
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8aaed004f1
Collision events
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8 jaren geleden |
Marc Chapman
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ab88b8f489
anim-clip -- sequence selection by afx effects
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8 jaren geleden |