Commit History

Autor SHA1 Mensaxe Data
  Areloch af8fbf0e3a Goes and replaces the references/names that use Prepass to be Deferred, since we're actually using deferred. %!s(int64=8) %!d(string=hai) anos
  James Urquhart f91aa639d6 Remove projection offset, add the hmd head matrix. Also tidy up a few things. %!s(int64=9) %!d(string=hai) anos
  Azaezel 13f00ca79d adds toLinear and toGamma helper functions for ColorF, uses the former in adjusting lights. %!s(int64=9) %!d(string=hai) anos
  rextimmy 41e5caf22b Direct3D11 Engine/source changes %!s(int64=9) %!d(string=hai) anos
  Azaezel 23c4b52e1f courtessy @Lopuska: opengl occlusion query fix %!s(int64=9) %!d(string=hai) anos
  Azaezel 2753f562e8 shadow caching %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo 19afd0c22b . %!s(int64=10) %!d(string=hai) anos
  LuisAntonRebollo f166e5286d Fix lighting errors when all lights are disabled. %!s(int64=11) %!d(string=hai) anos
  Azaezel 9e404b3707 kills off the presence of a fake light when there are no others in a given scene %!s(int64=11) %!d(string=hai) anos
  DavidWyand-GG 91e542b8ec SceneCullingState with culling and camera frustum %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG b32e7688c2 Side by side rendering %!s(int64=12) %!d(string=hai) anos
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 %!s(int64=13) %!d(string=hai) anos