Historial de Commits

Autor SHA1 Mensaje Fecha
  AzaezelX f633ef3a3d fill in the validated variables hace 7 meses
  AzaezelX c4ae6258cc sound safeties and future notes hace 2 años
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks hace 2 años
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector hace 2 años
  AzaezelX d23ee397e6 adds wetness hace 2 años
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements hace 4 años
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. hace 4 años
  AzaezelX 98a079a797 code duplication prune. should aid in stability hace 4 años
  marauder2k7 76addc52eb Checks for emptyString in preload hace 4 años
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods hace 4 años
  Areloch 2a8f8c15f3 Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function hace 4 años
  Areloch 17d1253ba2 Converts precipitationData to use sound asset macros hace 4 años
  Areloch 52c83d19e1 Added shapeFile field to TSForestItemData convert setting hace 4 años
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets hace 4 años
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. hace 4 años
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy hace 8 años
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. hace 8 años
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() hace 8 años
  Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. hace 9 años
  Azaezel 2723bfbc91 corrects corruption in precipitation class hace 9 años
  rextimmy 41e5caf22b Direct3D11 Engine/source changes hace 9 años
  Daniel Buckmaster 9217dfa4bd Stop precipitation from processing ticks when it's hidden. hace 10 años
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod hace 10 años
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders hace 11 años
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. hace 11 años
  LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. hace 11 años
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. hace 11 años
  Thomas Fischer 53abbe066d added checks for valid pointers after locking hace 12 años
  thecelloman b4ea1123dc Remove Interior Object format (DIF) hace 12 años
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 hace 13 años