История коммитов

Автор SHA1 Сообщение Дата
  AzaezelX f633ef3a3d fill in the validated variables 7 месяцев назад
  AzaezelX c4ae6258cc sound safeties and future notes 2 лет назад
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 лет назад
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 лет назад
  AzaezelX d23ee397e6 adds wetness 2 лет назад
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 лет назад
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 лет назад
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 лет назад
  marauder2k7 76addc52eb Checks for emptyString in preload 4 лет назад
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 лет назад
  Areloch 2a8f8c15f3 Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function 4 лет назад
  Areloch 17d1253ba2 Converts precipitationData to use sound asset macros 4 лет назад
  Areloch 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 лет назад
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 лет назад
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 лет назад
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 лет назад
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 лет назад
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 лет назад
  Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 лет назад
  Azaezel 2723bfbc91 corrects corruption in precipitation class 9 лет назад
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 лет назад
  Daniel Buckmaster 9217dfa4bd Stop precipitation from processing ticks when it's hidden. 10 лет назад
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 лет назад
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 лет назад
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 лет назад
  LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 лет назад
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 лет назад
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 лет назад
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 лет назад
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 лет назад