AzaezelX
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f633ef3a3d
fill in the validated variables
|
7 meses atrás |
AzaezelX
|
c4ae6258cc
sound safeties and future notes
|
2 anos atrás |
AzaezelX
|
15f7f04bee
standardize soundasset preloading for datablocks
|
2 anos atrás |
AzaezelX
|
f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
|
2 anos atrás |
AzaezelX
|
d23ee397e6
adds wetness
|
2 anos atrás |
AzaezelX
|
f5600826d7
Merge branch 'Preview4_0' into SoundAssetImplements
|
4 anos atrás |
Robert MacGregor
|
1b6b803a20
* BugFix: Clear a lot of warnings and correct a few actual programming errors along the way.
|
4 anos atrás |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 anos atrás |
marauder2k7
|
76addc52eb
Checks for emptyString in preload
|
4 anos atrás |
AzaezelX
|
ef652ad8b9
clean out of the manual getSFXProfile() methods
|
4 anos atrás |
Areloch
|
2a8f8c15f3
Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function
|
4 anos atrás |
Areloch
|
17d1253ba2
Converts precipitationData to use sound asset macros
|
4 anos atrás |
Areloch
|
52c83d19e1
Added shapeFile field to TSForestItemData convert setting
|
4 anos atrás |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
|
4 anos atrás |
rextimmy
|
5a933c00d3
Removed old fixed function code from GFX.
|
4 anos atrás |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
|
8 anos atrás |
Areloch
|
ed14b6fced
Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed.
|
8 anos atrás |
Thomas "elfprince13" Dickerson
|
27e2871b01
Replaced StringTable->insert("") with StringTable->EmptyString()
|
8 anos atrás |
Areloch
|
e06018aeea
Properly initiates the max number of drops per batch to avoid possible corruption issues.
|
9 anos atrás |
Azaezel
|
2723bfbc91
corrects corruption in precipitation class
|
9 anos atrás |
rextimmy
|
41e5caf22b
Direct3D11 Engine/source changes
|
9 anos atrás |
Daniel Buckmaster
|
9217dfa4bd
Stop precipitation from processing ticks when it's hidden.
|
10 anos atrás |
Daniel Buckmaster
|
9396ae7176
Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod
|
10 anos atrás |
LuisAntonRebollo
|
1c95ce21d6
Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders
|
11 anos atrás |
Vincent Gee
|
acb192e2a5
Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro.
|
11 anos atrás |
LuisAntonRebollo
|
a3bdaf128f
Fix memory corruption on Precipitation::destroySplash.
|
11 anos atrás |
LuisAntonRebollo
|
33742599b3
Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines.
|
11 anos atrás |
Thomas Fischer
|
53abbe066d
added checks for valid pointers after locking
|
12 anos atrás |
thecelloman
|
b4ea1123dc
Remove Interior Object format (DIF)
|
12 anos atrás |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 anos atrás |