Commitin historia

Tekijä SHA1 Viesti Päivämäärä
  AzaezelX f633ef3a3d fill in the validated variables 7 kuukautta sitten
  AzaezelX c4ae6258cc sound safeties and future notes 2 vuotta sitten
  AzaezelX 15f7f04bee standardize soundasset preloading for datablocks 2 vuotta sitten
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector 2 vuotta sitten
  AzaezelX d23ee397e6 adds wetness 2 vuotta sitten
  AzaezelX f5600826d7 Merge branch 'Preview4_0' into SoundAssetImplements 4 vuotta sitten
  Robert MacGregor 1b6b803a20 * BugFix: Clear a lot of warnings and correct a few actual programming errors along the way. 4 vuotta sitten
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 vuotta sitten
  marauder2k7 76addc52eb Checks for emptyString in preload 4 vuotta sitten
  AzaezelX ef652ad8b9 clean out of the manual getSFXProfile() methods 4 vuotta sitten
  Areloch 2a8f8c15f3 Shifted long-form check/fetch of sound asset's SFXProfile to a convenience function 4 vuotta sitten
  Areloch 17d1253ba2 Converts precipitationData to use sound asset macros 4 vuotta sitten
  Areloch 52c83d19e1 Added shapeFile field to TSForestItemData convert setting 4 vuotta sitten
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 vuotta sitten
  rextimmy 5a933c00d3 Removed old fixed function code from GFX. 4 vuotta sitten
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 vuotta sitten
  Areloch ed14b6fced Removes bits of code and includes that are based on old 360, xbox and PS3 flags that are no longer needed. 8 vuotta sitten
  Thomas "elfprince13" Dickerson 27e2871b01 Replaced StringTable->insert("") with StringTable->EmptyString() 8 vuotta sitten
  Areloch e06018aeea Properly initiates the max number of drops per batch to avoid possible corruption issues. 9 vuotta sitten
  Azaezel 2723bfbc91 corrects corruption in precipitation class 9 vuotta sitten
  rextimmy 41e5caf22b Direct3D11 Engine/source changes 9 vuotta sitten
  Daniel Buckmaster 9217dfa4bd Stop precipitation from processing ticks when it's hidden. 10 vuotta sitten
  Daniel Buckmaster 9396ae7176 Merge remote-tracking branch 'Winterleaf/Development-Console' into defineconsolemethod 10 vuotta sitten
  LuisAntonRebollo 1c95ce21d6 Merge pull request #608 from BeamNG/use_gfxdevice_setupgenericshaders 11 vuotta sitten
  Vincent Gee acb192e2a5 Replaced a ton of ConsoleMethods with the DefineConsoleMethod Macro. 11 vuotta sitten
  LuisAntonRebollo a3bdaf128f Fix memory corruption on Precipitation::destroySplash. 11 vuotta sitten
  LuisAntonRebollo 33742599b3 Use GFXDevice::setupGenericShaders for support non Fixed Fuction Pipelines. 11 vuotta sitten
  Thomas Fischer 53abbe066d added checks for valid pointers after locking 12 vuotta sitten
  thecelloman b4ea1123dc Remove Interior Object format (DIF) 12 vuotta sitten
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 vuotta sitten