AzaezelX
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b4eb885aae
fix forceDetail
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il y a 6 mois |
AzaezelX
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f633ef3a3d
fill in the validated variables
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il y a 7 mois |
AzaezelX
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b36ec14194
add typeS16
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il y a 7 mois |
AzaezelX
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e2a0fbefa3
add lod selection for visiblemesh collisions
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il y a 8 mois |
AzaezelX
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9aa45b24ba
for consistency, add a setSkinName method to tsstatic
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il y a 9 mois |
AzaezelX
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40d38cc1ec
uneeeded
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il y a 1 an |
AzaezelX
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5ff83138cf
need to set state to ok post-load and pre-changesignal callback
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il y a 1 an |
AzaezelX
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3ace31c68c
crashfix work for hot-editing shape assets tied to tsstatics
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il y a 1 an |
AzaezelX
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b710a309bd
asset load flow work
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il y a 2 ans |
AzaezelX
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0ce2da3a23
clean up math varsize complaints
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il y a 2 ans |
AzaezelX
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f5a34308f9
add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector
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il y a 2 ans |
AzaezelX
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f07c8745b2
inspector cleanups
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il y a 2 ans |
Areloch
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74ac45e877
Fixed Edit button tooltip for Shape Asset field
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il y a 2 ans |
Areloch
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6162c5da05
Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons
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il y a 2 ans |
AzaezelX
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a75c64fef3
tsstatic aug cleanups
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il y a 3 ans |
AzaezelX
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4a7104e5ea
fix TORQUE_TOOLS = off compilation
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il y a 3 ans |
JeffR
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70a9666cc3
Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets
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il y a 3 ans |
AzaezelX
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663335e556
TSStatic::updateMaterials() crashfix
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il y a 3 ans |
Areloch
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a5944aff19
Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector
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il y a 3 ans |
AzaezelX
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19e4643707
new method tsstatic.getNodeTransform
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il y a 4 ans |
AzaezelX
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98a079a797
code duplication prune. should aid in stability
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il y a 4 ans |
Areloch
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adec6e7c74
Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed.
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il y a 4 ans |
Areloch
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8781f2ab55
Add getScriptPath console function to GUIAsset
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il y a 4 ans |
Areloch
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5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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il y a 4 ans |
Brian Roberts
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e5014fb24e
Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding
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il y a 5 ans |
Areloch
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8fbad31b43
Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload
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il y a 5 ans |
Areloch
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c5bccd8ff4
Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets
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il y a 5 ans |
Areloch
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0b954459a3
Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented
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il y a 5 ans |
Areloch
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40dd926873
Adds function for sceneObjects to report utilized assets
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il y a 5 ans |
Areloch
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69bfbb0978
Adds functions to get the full path for level and shape asset files
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il y a 5 ans |