Commit History

Autor SHA1 Mensaxe Data
  AzaezelX b4eb885aae fix forceDetail hai 6 meses
  AzaezelX f633ef3a3d fill in the validated variables hai 7 meses
  AzaezelX b36ec14194 add typeS16 hai 7 meses
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions hai 8 meses
  AzaezelX 9aa45b24ba for consistency, add a setSkinName method to tsstatic hai 9 meses
  AzaezelX 40d38cc1ec uneeeded hai 1 ano
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback hai 1 ano
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics hai 1 ano
  AzaezelX b710a309bd asset load flow work %!s(int64=2) %!d(string=hai) anos
  AzaezelX 0ce2da3a23 clean up math varsize complaints %!s(int64=2) %!d(string=hai) anos
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector %!s(int64=2) %!d(string=hai) anos
  AzaezelX f07c8745b2 inspector cleanups %!s(int64=2) %!d(string=hai) anos
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field %!s(int64=2) %!d(string=hai) anos
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons %!s(int64=2) %!d(string=hai) anos
  AzaezelX a75c64fef3 tsstatic aug cleanups %!s(int64=3) %!d(string=hai) anos
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation %!s(int64=3) %!d(string=hai) anos
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets %!s(int64=3) %!d(string=hai) anos
  AzaezelX 663335e556 TSStatic::updateMaterials() crashfix %!s(int64=3) %!d(string=hai) anos
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector %!s(int64=3) %!d(string=hai) anos
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform %!s(int64=4) %!d(string=hai) anos
  AzaezelX 98a079a797 code duplication prune. should aid in stability %!s(int64=4) %!d(string=hai) anos
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. %!s(int64=4) %!d(string=hai) anos
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset %!s(int64=4) %!d(string=hai) anos
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets %!s(int64=4) %!d(string=hai) anos
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding %!s(int64=5) %!d(string=hai) anos
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload %!s(int64=5) %!d(string=hai) anos
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets %!s(int64=5) %!d(string=hai) anos
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented %!s(int64=5) %!d(string=hai) anos
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets %!s(int64=5) %!d(string=hai) anos
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files %!s(int64=5) %!d(string=hai) anos