Histórico de Commits

Autor SHA1 Mensagem Data
  AzaezelX b4eb885aae fix forceDetail há 6 meses atrás
  AzaezelX f633ef3a3d fill in the validated variables há 7 meses atrás
  AzaezelX b36ec14194 add typeS16 há 7 meses atrás
  AzaezelX e2a0fbefa3 add lod selection for visiblemesh collisions há 8 meses atrás
  AzaezelX 9aa45b24ba for consistency, add a setSkinName method to tsstatic há 9 meses atrás
  AzaezelX 40d38cc1ec uneeeded há 1 ano atrás
  AzaezelX 5ff83138cf need to set state to ok post-load and pre-changesignal callback há 1 ano atrás
  AzaezelX 3ace31c68c crashfix work for hot-editing shape assets tied to tsstatics há 1 ano atrás
  AzaezelX b710a309bd asset load flow work há 2 anos atrás
  AzaezelX 0ce2da3a23 clean up math varsize complaints há 2 anos atrás
  AzaezelX f5a34308f9 add a docsURL; macro to link a given set of script config vars to git or similar storage urls via clicking on the inspector há 2 anos atrás
  AzaezelX f07c8745b2 inspector cleanups há 2 anos atrás
  Areloch 74ac45e877 Fixed Edit button tooltip for Shape Asset field há 2 anos atrás
  Areloch 6162c5da05 Updates the behavior and layout of the ImageAsset, MaterialAsset and ShapeAsset inspector field types to be clearer, with previews and obvious edit buttons há 2 anos atrás
  AzaezelX a75c64fef3 tsstatic aug cleanups há 3 anos atrás
  AzaezelX 4a7104e5ea fix TORQUE_TOOLS = off compilation há 3 anos atrás
  JeffR 70a9666cc3 Removes erroneous assignment of loaded state onto fallback assets when we fail to find an assetId by filename for image and shape assets há 3 anos atrás
  AzaezelX 663335e556 TSStatic::updateMaterials() crashfix há 3 anos atrás
  Areloch a5944aff19 Adjusted callback handling of asset inspector fields when invoking AB to select asset for more consistent behavior and better handling of updating the objects and inspector há 3 anos atrás
  AzaezelX 19e4643707 new method tsstatic.getNodeTransform há 4 anos atrás
  AzaezelX 98a079a797 code duplication prune. should aid in stability há 4 anos atrás
  Areloch adec6e7c74 Adds load status to MaterialAsset for if the Script file itself has been loaded, but the material itself hasn't yet been processed. há 4 anos atrás
  Areloch 8781f2ab55 Add getScriptPath console function to GUIAsset há 4 anos atrás
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets há 4 anos atrás
  Brian Roberts e5014fb24e Merge pull request #212 from Azaezel/alpha40_export_LOD_rounding há 5 anos atrás
  Areloch 8fbad31b43 Fixes the hook-ins so when a shape asset is changed, tsstatics now are correctly triggered for a reload há 5 anos atrás
  Areloch c5bccd8ff4 Adjusts getUtilizedAssets writeout so it more consistently prints out the dependent assets há 5 anos atrás
  Areloch 0b954459a3 Added recursive scanning for utilized assets on any object within the scene, soas to catch objects in simgroups or parented há 5 anos atrás
  Areloch 40dd926873 Adds function for sceneObjects to report utilized assets há 5 anos atrás
  Areloch 69bfbb0978 Adds functions to get the full path for level and shape asset files há 5 anos atrás