Commit történet

Szerző SHA1 Üzenet Dátum
  marauder2k7 2b295fb7f0 rest of virtuals removed 1 éve
  AzaezelX fbcfe02098 clean up "Add" menubar categoes on the 3d object side via the following: 1 éve
  marauder2k7 1d5a36c4c0 Spheres for Skies 3 éve
  AzaezelX 98a079a797 code duplication prune. should aid in stability 4 éve
  Areloch 5525f8ecdd Converts all game, gui editor, and system classes to utilize assets 4 éve
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy 8 éve
  Areloch 92aa785bb2 Merge pull request #1442 from Azaezel/shadow_caching 10 éve
  rextimmy af9ad17ad6 Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky. 10 éve
  rextimmy 246785a8bf Removed unused vertex formats from ScatterSky 10 éve
  Azaezel 2753f562e8 shadow caching 10 éve
  Vincent Gee c00bca8ba0 Z Offset for Scattersky to fix the rendering issue at high altitudes. 11 éve
  LuisAntonRebollo 51aca89165 Fix ScatterSkyVertex::color declaration. 11 éve
  DavidWyand-GG 78242191ec ScatterSky source line endings fix 12 éve
  Ron Kapaun 808f1a5beb Scatter Sky Community Fixes 12 éve
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 13 éve