marauder2k7
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2b295fb7f0
rest of virtuals removed
|
1 anno fa |
AzaezelX
|
fbcfe02098
clean up "Add" menubar categoes on the 3d object side via the following:
|
1 anno fa |
marauder2k7
|
1d5a36c4c0
Spheres for Skies
|
3 anni fa |
AzaezelX
|
98a079a797
code duplication prune. should aid in stability
|
4 anni fa |
Areloch
|
5525f8ecdd
Converts all game, gui editor, and system classes to utilize assets
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4 anni fa |
Areloch
|
25686ed4be
Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy
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8 anni fa |
Areloch
|
92aa785bb2
Merge pull request #1442 from Azaezel/shadow_caching
|
10 anni fa |
rextimmy
|
af9ad17ad6
Replaced ScatterSkyVertex declaration with default GFXVertexP in ScatterSky.
|
10 anni fa |
rextimmy
|
246785a8bf
Removed unused vertex formats from ScatterSky
|
10 anni fa |
Azaezel
|
2753f562e8
shadow caching
|
10 anni fa |
Vincent Gee
|
c00bca8ba0
Z Offset for Scattersky to fix the rendering issue at high altitudes.
|
11 anni fa |
LuisAntonRebollo
|
51aca89165
Fix ScatterSkyVertex::color declaration.
|
11 anni fa |
DavidWyand-GG
|
78242191ec
ScatterSky source line endings fix
|
12 anni fa |
Ron Kapaun
|
808f1a5beb
Scatter Sky Community Fixes
|
12 anni fa |
DavidWyand-GG
|
7dbfe6994d
Engine directory for ticket #1
|
13 anni fa |