Commit History

Автор SHA1 Съобщение Дата
  marauder2k7 29a9bd7917 ground work before gui преди 8 месеца
  marauder2k7 d9c4269d8b bug fix преди 1 година
  marauder2k7 0d448ad761 smoothing out results from gui shaders преди 1 година
  marauder2k7 c9d70de609 extra draw gui преди 1 година
  AzaezelX 8fa652a327 by request, changed fspin and the new "rotation" for bitmap gui elements to a more generic "angle" to preserve thedistinction between rotating a gui and rotating a 3d object. преди 3 години
  AzaezelX d07d113246 blatantly ganked from T2D; adds rotation as an option for drawbitmap преди 4 години
  Azaezel 46624cc95a wireframe capsule set to the contents of the solid capsule for corrections and backwards compatibility преди 6 години
  Azaezel 110d815b39 solid capsule renderfix. +/- halfhieght, not full, and need to do vector, not point-multiplication for the verts преди 6 години
  Azaezel 05f8d8b5f1 corrects a parity flaw between wireframe and non wireframe box display преди 6 години
  Areloch 5a1af9ccd7 Merge pull request #2236 from Azaezel/memberMess преди 7 години
  Azaezel 96093bd3ec augmentation to drawArrow to allow one to explicitly define a radius. преди 7 години
  Azaezel 2580e3329c gfxDrawutil, gizmo shadowvar cleanups преди 7 години
  Areloch 25686ed4be Implementation of sRGB image support. Overhauls the linearization setup to utilize the sRGB image types, as well as refactors the use of ColorF and ColorI to be properly internally consistent. ColorIs are used only for front-facing/editing/UI settings, and ColorFs, now renamed to LinearColorF to reduce confusion of purpose, are used for color info in the engine itself. This avoids confusing and expensive conversions back and forth between types and avoids botches with linearity. Majority work done by @rextimmy преди 8 години
  OTHGMars 5349bf226b Prevents GFXDrawUtil::drawTextN() from drawing one character more than requested if in_string has more than n characters. преди 8 години
  James Urquhart 212ac36cc1 Tidy up indentation in openvr changes преди 9 години
  James Urquhart a83afa07ea Fix blockiness when drawing to gui overlays using standard draw commands преди 9 години
  Areloch 8a7159c00e Fixes the drawUtil rendering of polyhedrons by correcting the index ordering to work with triangleStrip as opposed to Fan. преди 9 години
  rextimmy 5a4bb6b36d DX11/GL border offset fix for GFXDrawUtil::drawRect преди 9 години
  rextimmy 41e5caf22b Direct3D11 Engine/source changes преди 9 години
  rextimmy e3b228db8b Fix for OpenGL/D3D11 bottom border offset преди 9 години
  Ben Payne 4694b0a8ed Fix buffer size larger than necessary преди 10 години
  Ben Payne a88339c219 Fix buffer overflows due to incorrect use of sizeof преди 10 години
  LuisAntonRebollo cc16277ce6 Add GFXDevice::setupGenericShader for fix render on non FFP. преди 11 години
  Daniel Buckmaster 9a05899d8e Allow drawing 2D squares with 0 rotation angle. преди 11 години
  Daniel Buckmaster 87d9e245b7 Merge remote-tracking branch 'smally/platform_type_consistency' into platform-type-consistency преди 11 години
  Andy Maloney 0db6e1bc57 Fix potential crashes преди 12 години
  cpusci 4c35fd37af Simple pass over the codebase to standardize the platform types. преди 12 години
  DavidWyand-GG 7dbfe6994d Engine directory for ticket #1 преди 13 години